- A Four Square Court is a subset of the plane comprising four
squares of equal area and pairwise disjoint interiors (under the topology
induced by the Euclidean metric) with one point common to all four
squares. There shall be a bijection number from the set of these
four squares to the set {1,2,3,4} such that number -1(1)
and number -1(3) intersect at a point. If number(x)=y, then it
shall be said that x is numbered y.
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The maximum distance between two points of a conventional four
square court of The Four Square Club of Rutgers, The State University of
New Jersey shall be the square root of 3200 times the length of the
shorter side of one of the bricks in the courtyard in front of the Hill
Center on Busch Campus in Piscataway in New Jersey in the United States
of America. On an ordinary summer afternoon, this distance is
approximately 150 attoparsecs.
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The First Square shall be defined as the union of the
interior of the square numbered 1, the boundary of the square numbered 1
not shared by any of the other three numbered squares, and the boundary of
the square numbered 1 shared by the square numbered 2. The Second
Square shall be defined as the union of the interior of the square
numbered 2, the boundary of the square numbered 2 not shared by any of the
other three numbered squares, and the boundary of the square numbered 2
shared by the square numbered 3 alone. The Third Square shall be
defined as the union of the interior of the square numbered 3, the
boundary of the square numbered 3 not shared by any of the other three
numbered squares, and the boundary of the square numbered 3 shared by the
square numbered 4 alone. The Fourth Square shall be defined
as the union of the interior of the square numbered 4, the boundary of the
square numbered 4 not shared by any of the other three numbered squares,
and the boundary of the square numbered 4 shared by the square numbered 1
alone.
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There shall be a variable N denoting the number of players, and a bijection
label from the set {1, 2, ... , N} to the set of players.
If label(x)=y, then it shall be said that y is labelled x.
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There shall be a function rank from the Cartesian product of the
set {1, 2, ... , N} and the set of non-negative real numbers to the
set {1, 2, ... , N}. If rank(k,t)=m, then it shall be said that
the player labelled k is ranked m at time t. The players
ranked 1, 2, 3 and 4, called rank insiders, shall be the
owners of the First, Second, Third and Fourth Squares respectively.
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A round is the canonical unit of gameplay in four square.
A round begins with a legal serve and ends when rank(k,t) > N for
some k. For a serve to be legal, the player ranked 1 must stand behind
the square numbered 1 from the vantage points of both the square
numbered 2 and the square numbered 4, drop The Ball into the interior of
the square numbered 1, and hit The Ball.
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There shall be a function control from the set of non-negative real
numbers to the set {1,2,3,4}. If label(control(t))=x, then it shall
be said that x has control at time t. When the round begins, the
player ranked 1 will have control. A rank insider gains control on
touching, or being touched by, The Ball.
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Rule the First (The Rule): If The Ball bounces into a square not
belonging to the player who has control, and touches the ground again
before any of the rank insiders touch it, then the owner of the square
is out.
Rule the Second (Owning): If The Ball bounces into the square
belonging to the player who has control, then that player is out; the
player "owned it".
Rule the Third (Hitting Out): If The Ball bounces out, then the player
who had control is out; the player "hit it out".
Rule the Fourth (Doublehit): If the player who has control touches, or is
touched by, The Ball any time after the serve is delivered, then that
player is out; the player "doublehit".
Rule the Fifth (Palming): If a player stays in contact with The Ball
for a duration offending the sensibilities of any of the rank
insiders, then that player is out; the player "palmed it".
Thus enumerated are the ways of getting out during a round of four square.
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When a player labelled j and ranked k is out at time t, rank(j,t)
is set to N+1, terminating the round. Players ranked k+1, k+2, ... ,
N+1 have their ranks decremented by 1. When all four rank insiders are
ready, the next round begins.
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When a new player joins a game of four square after the start of
play, the value of N shall be incremented by 1 at the end of the
current round, and the new player shall be labelled N.
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When a player labelled k leaves a game of four square, the players
labelled k+1, ... , N have their labels decremented by 1 at the end
of the current round. The value of N is also decremented by 1.
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A game of four square ends -- rain or shine, snow or storm, angry faculty
threatening to call the cops or no angry faculty threatening to call the
cops -- when the value of N is less than 4.