A Collection of Solved Mate In Two Problems Solved by Shalosh B. Ekhad [The problems are collected from books and Yediot Aharonot] ------------------------------ Problem Number, 1 [- - - - wR - - - ] [ ] [- bP - - - bP bK bP] [ ] [bP - bN - - bQ bP - ] [ ] [- - wB - - - - - ] [ ] [- wP - - - - - wP] [ ] [- - - - - - wP - ] [ ] [wB - - - - wP - - ] [ ] [- - - - - - wK - ] White can win in two moves with the move:, White Bishop from c5 to f8 leading to the position [- - - - wR wB - - ] [ ] [- bP - - - bP bK bP] [ ] [bP - bN - - bQ bP - ] [ ] [- - - - - - - - ] [ ] [- wP - - - - - wP] [ ] [- - - - - - wP - ] [ ] [wB - - - - wP - - ] [ ] [- - - - - - wK - ] Black has, 2, possible legal counter-moves. each of them leading to a checkmate The move Black King, from , g7, to one of the follwing:, g8, h8, ; enables White to checkmate with:, White Bishop from f8 to h6 ------------------------- This took, 0.457, seconds. ------------------------------ Problem Number, 2 [- - - - - - bR - ] [ ] [- bP - bN wR - - - ] [ ] [- - bQ wP - bN bP bK] [ ] [- - - - - - - bP] [ ] [- - - - - wP - wN] [ ] [- - - wQ - - wP wP] [ ] [- wR - - - - - wK] [ ] [- - - - - - - - ] White can win in two moves with the move:, White Queen from d3 to g6 leading to the position [- - - - - - bR - ] [ ] [- bP - bN wR - - - ] [ ] [- - bQ wP - bN wQ bK] [ ] [- - - - - - - bP] [ ] [- - - - - wP - wN] [ ] [- - - - - - wP wP] [ ] [- wR - - - - - wK] [ ] [- - - - - - - - ] Black has, 1, possible legal counter-moves. each of them leading to a checkmate The move Black Rook, from , g8, to , g6, ; enables White to checkmate with:, White Knight from h4 to f5 ------------------------- This took, 0.814, seconds. ------------------------------ Problem Number, 3 [- - - - wQ bR - bK] [ ] [- bP - - - wP bP - ] [ ] [bP - - - - - - bP] [ ] [- - bQ bP - wB - wR] [ ] [- - - - - wP wK - ] [ ] [- - - - - - - - ] [ ] [wP - - - - - - - ] [ ] [- - - - - - - - ] White can win in two moves with the move:, White Rook from h5 to h6 leading to the position [- - - - wQ bR - bK] [ ] [- bP - - - wP bP - ] [ ] [bP - - - - - - wR] [ ] [- - bQ bP - wB - - ] [ ] [- - - - - wP wK - ] [ ] [- - - - - - - - ] [ ] [wP - - - - - - - ] [ ] [- - - - - - - - ] Black has, 1, possible legal counter-moves. each of them leading to a checkmate The move Black Pawn, from , g7, to , h6, ; enables White to checkmate with:, White Queen from e8 to e5 ------------------------- This took, 0.352, seconds. ------------------------------ Problem Number, 4 [bR bQ - - bR bK - - ] [ ] [- - - wR bB - bP - ] [ ] [bP - - - wQ bP bN - ] [ ] [- - - - - - - - ] [ ] [- - bP wN - - - - ] [ ] [- - - - wB - - - ] [ ] [wP wP - - - - - wP] [ ] [- - - - - wR wK - ] White can win in two moves with the move:, White Rook from f1 to f6 leading to the position [bR bQ - - bR bK - - ] [ ] [- - - wR bB - bP - ] [ ] [bP - - - wQ wR bN - ] [ ] [- - - - - - - - ] [ ] [- - bP wN - - - - ] [ ] [- - - - wB - - - ] [ ] [wP wP - - - - - wP] [ ] [- - - - - - wK - ] Black has, 2, possible legal counter-moves. each of them leading to a checkmate The move Black Pawn, from , g7, to , f6, ; enables White to checkmate with:, White Bishop from e3 to h6 ------------------------- The move Black Bishop, from , e7, to , f6, ; enables White to checkmate with:, White Queen from e6 to f7 ------------------------- This took, 1.808, seconds. ------------------------------ Problem Number, 5 [- - - - - bN bR bK] [ ] [- - - - - bP - bP] [ ] [- - - - bP wP - wQ] [ ] [bP - - - wP - - - ] [ ] [- - bQ wN - - wP - ] [ ] [bR - - - - - - - ] [ ] [- bP wP - - - - wR] [ ] [- wK - - - - - wR] White can win in two moves with the move:, White Queen from h6 to h7 leading to the position [- - - - - bN bR bK] [ ] [- - - - - bP - wQ] [ ] [- - - - bP wP - - ] [ ] [bP - - - wP - - - ] [ ] [- - bQ wN - - wP - ] [ ] [bR - - - - - - - ] [ ] [- bP wP - - - - wR] [ ] [- wK - - - - - wR] Black has, 1, possible legal counter-moves. each of them leading to a checkmate The move Black Knight, from , f8, to , h7, ; enables White to checkmate with:, White Rook from h2 to h7 ------------------------- This took, 0.202, seconds. ------------------------------ Problem Number, 6 [- - - bR - - - - ] [ ] [bP - - - - - - bP] [ ] [- - - bR - bN bP - ] [ ] [- - bP - bK - - - ] [ ] [- - wB - bP wR wP - ] [ ] [wP - - - wP - - - ] [ ] [- wP - - - - - wP] [ ] [- - wK - - wR - - ] White can win in two moves with the move:, White Rook from f4 to f5 leading to the position [- - - bR - - - - ] [ ] [bP - - - - - - bP] [ ] [- - - bR - bN bP - ] [ ] [- - bP - bK wR - - ] [ ] [- - wB - bP - wP - ] [ ] [wP - - - wP - - - ] [ ] [- wP - - - - - wP] [ ] [- - wK - - wR - - ] Black has, 1, possible legal counter-moves. each of them leading to a checkmate The move Black Pawn, from , g6, to , f5, ; enables White to checkmate with:, White Rook from f1 to f5 ------------------------- This took, 0.369, seconds. ------------------------------ Problem Number, 7 [bR - - - bN bR - bK] [ ] [- bP - bB wN bP bP bP] [ ] [bP - - bP - - - - ] [ ] [bQ - - - bP wP wP wQ] [ ] [- - - - bN - - - ] [ ] [- - - - wB wR - - ] [ ] [wP wP wP - - - wB wP] [ ] [wR - - - - - wK - ] White can win in two moves with the move:, White Queen from h5 to h7 leading to the position [bR - - - bN bR - bK] [ ] [- bP - bB wN bP bP wQ] [ ] [bP - - bP - - - - ] [ ] [bQ - - - bP wP wP - ] [ ] [- - - - bN - - - ] [ ] [- - - - wB wR - - ] [ ] [wP wP wP - - - wB wP] [ ] [wR - - - - - wK - ] Black has, 1, possible legal counter-moves. each of them leading to a checkmate The move Black King, from , h8, to , h7, ; enables White to checkmate with:, White Rook from f3 to h3 ------------------------- This took, 0.497, seconds. ------------------------------ Problem Number, 8 [- - - - - - - - ] [ ] [- - - - bP - wR - ] [ ] [- - - bP - bR - bK] [ ] [- - - - - - - - ] [ ] [bP - - - - bQ - - ] [ ] [wP - wP - - - - - ] [ ] [- wP - - - - wQ bR] [ ] [wK - - - - - wR - ] White can win in two moves with the move:, White Rook from g7 to h7 leading to the position [- - - - - - - - ] [ ] [- - - - bP - - wR] [ ] [- - - bP - bR - bK] [ ] [- - - - - - - - ] [ ] [bP - - - - bQ - - ] [ ] [wP - wP - - - - - ] [ ] [- wP - - - - wQ bR] [ ] [wK - - - - - wR - ] Black has, 1, possible legal counter-moves. each of them leading to a checkmate The move Black King, from , h6, to , h7, ; enables White to checkmate with:, White Queen from g2 to g7 ------------------------- This took, 0.470, seconds. ------------------------------ Problem Number, 9 [- - - - - bR - bK] [ ] [- - - - - - bP bP] [ ] [- bQ - - - - - wN] [ ] [bP - - - - - - - ] [ ] [- - wQ - - - - - ] [ ] [- - - wR - - wP wK] [ ] [wP - - wR - bB wP - ] [ ] [- bR - - - - - - ] White can win in two moves with the move:, White Queen from c4 to g8 leading to the position [- - - - - bR wQ bK] [ ] [- - - - - - bP bP] [ ] [- bQ - - - - - wN] [ ] [bP - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - wR - - wP wK] [ ] [wP - - wR - bB wP - ] [ ] [- bR - - - - - - ] Black has, 1, possible legal counter-moves. each of them leading to a checkmate The move Black Rook, from , f8, to , g8, ; enables White to checkmate with:, White Knight from h6 to f7 ------------------------- This took, 0.402, seconds. ------------------------------ Problem Number, 10 [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [bP - - wR - - - - ] [ ] [- - - - bR - bP bK] [ ] [- bP - - - - - - ] [ ] [- - bB - - wP wP - ] [ ] [wP - wB - - - wK - ] [ ] [- - - - - - - - ] White can win in two moves with the move:, White Pawn from g3 to g4 leading to the position [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [bP - - wR - - - - ] [ ] [- - - - bR - bP bK] [ ] [- bP - - - - wP - ] [ ] [- - bB - - wP - - ] [ ] [wP - wB - - - wK - ] [ ] [- - - - - - - - ] Black has, 1, possible legal counter-moves. each of them leading to a checkmate The move Black King, from , h5, to , h4, ; enables White to checkmate with:, White Rook from d6 to h6 ------------------------- This took, 0.201, seconds. ------------------------------ Problem Number, 11 [- - - - - - - -] [ ] [- - - - - - - -] [ ] [- - - wK - - - -] [ ] [- - - - - - - -] [ ] [- - - bK - - - -] [ ] [- - - - - wQ - -] [ ] [- - wR - - - - -] [ ] [- - - - - - - -] %1 := [-, -, -, -, -, -, -, -] White can win in two moves with the move:, White Queen from f3 to h3 leading to the position [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - wK - - - - ] [ ] [- - - - - - - - ] [ ] [- - - bK - - - - ] [ ] [- - - - - - - wQ] [ ] [- - wR - - - - - ] [ ] [- - - - - - - - ] %1 := [-, -, -, -, -, -, -, -] Black has, 1, possible legal counter-moves. each of them leading to a checkmate The move Black King, from , d4, to , e4, ; enables White to checkmate with:, White Rook from c2 to c4 ------------------------- This took, 3.059, seconds. ------------------------------ Problem Number, 12 [- - bB - - - - - ] [ ] [wK bP - - - - - - ] [ ] [- - bP wN - - - - ] [ ] [bP - bK - wP - - - ] [ ] [- - wP wR - - - - ] [ ] [wP - - wQ wP - bP - ] [ ] [- bR - - - wP bQ bN] [ ] [- - wN - - - - - ] White can win in two moves with the move:, White Queen from d3 to b3 leading to the position [- - bB - - - - - ] [ ] [wK bP - - - - - - ] [ ] [- - bP wN - - - - ] [ ] [bP - bK - wP - - - ] [ ] [- - wP wR - - - - ] [ ] [wP wQ - - wP - bP - ] [ ] [- bR - - - wP bQ bN] [ ] [- - wN - - - - - ] Black has, 27, possible legal counter-moves. each of them leading to a checkmate The move Black Rook, from , b2, to , b3, ; enables White to checkmate with:, White Knight from c1 to b3 ------------------------- The moves: Black Queen, from , g2, to one of the follwing:, d5, f2, f3, g1, h1, h3, ; Black Rook, from , b2, to , b1, ; Black Bishop, from , c8, to one of the follwing:, d7, e6, g4, h3, ; Black Knight, from , h2, to one of the follwing:, f1, f3, g4, ; Black Pawn, from , a5, to , a4, ; Black Pawn, from , b7, to one of the follwing:, b5, b6, ; Black Pawn, from , g3, to , f2, ; enables White to checkmate with:, White Knight from c1 to d3 ------------------------- The move Black Bishop, from , c8, to , f5, ; enables White to checkmate with:, White Knight from d6 to b7 ------------------------- The move Black Queen, from , g2, to one of the follwing:, e4, f1, ; enables White to checkmate with:, White Knight from d6 to e4 ------------------------- The move Black Rook, from , b2, to one of the follwing:, a2, c2, d2, e2, f2, ; enables White to checkmate with:, White Queen from b3 to b6 ------------------------- This took, 9.269, seconds. ------------------------------ Problem Number, 13 Not Mate-In-Two This took, 0.992, seconds. ------------------------------ Problem Number, 14 [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [bP bP - - - - - - ] [ ] [bK wB - - - - - wQ] [ ] [- - - - - - - - ] [ ] [wK - - bB - - - - ] [ ] [- - - - - - - - ] %1 := [-, -, -, -, -, -, -, -] White can win in two moves with the move:, White Queen from h4 to d8 leading to the position [- - - wQ - - - -] [ ] [- - - - - - - -] [ ] [- - - - - - - -] [ ] [bP bP - - - - - -] [ ] [bK wB - - - - - -] [ ] [- - - - - - - -] [ ] [wK - - bB - - - -] [ ] [- - - - - - - -] %1 := [-, -, -, -, -, -, -, -] Black has, 10, possible legal counter-moves. each of them leading to a checkmate The move Black Bishop, from , d2, to one of the follwing:, c1, c3, e1, e3, f4, g5, h6, ; enables White to checkmate with:, White Queen from d8 to a5 ------------------------- The move Black Pawn, from , a5, to , b4, ; enables White to checkmate with:, White Queen from d8 to a8 ------------------------- The move Black Bishop, from , d2, to , b4, ; enables White to checkmate with:, White Queen from d8 to d1 ------------------------- The move Black King, from , a4, to , b4, ; enables White to checkmate with:, White Queen from d8 to d4 ------------------------- This took, 1.772, seconds. ------------------------------ Problem Number, 15 [- - - bR - - - - ] [ ] [- - - bP bP - - wR] [ ] [wQ - - - wP wN - - ] [ ] [- - wP wN bK - bR - ] [ ] [- bP - - - - bP - ] [ ] [- - bB - wK - - - ] [ ] [- - - - - - - - ] [ ] [wB wB - wR - - - - ] White can win in two moves with the move:, White Queen from a6 to e2 leading to the position [- - - bR - - - - ] [ ] [- - - bP bP - - wR] [ ] [- - - - wP wN - - ] [ ] [- - wP wN bK - bR - ] [ ] [- bP - - - - bP - ] [ ] [- - bB - wK - - - ] [ ] [- - - - wQ - - - ] [ ] [wB wB - wR - - - - ] Black has, 21, possible legal counter-moves. each of them leading to a checkmate The move Black King, from , e5, to , e6, ; enables White to checkmate with:, White Rook from h7 to e7 ------------------------- The move Black Bishop, from , c3, to , d4, ; enables White to checkmate with:, White King from e3 to d2 ------------------------- The move Black Rook, from , g5, to , f5, ; enables White to checkmate with:, White King from e3 to d3 ------------------------- The moves: Black Rook, from , d8, to one of the follwing:, a8, b8, c8, e8, f8, g8, h8, ; Black Rook, from , g5, to one of the follwing:, g6, g7, g8, h5, ; Black Bishop, from , c3, to one of the follwing:, a1, b2, ; Black Pawn, from , b4, to , b3, ; Black Pawn, from , d7, to one of the follwing:, d6, e6, ; Black Pawn, from , e7, to , f6, ; enables White to checkmate with:, White King from e3 to f2 ------------------------- The move Black Pawn, from , g4, to , g3, ; enables White to checkmate with:, White King from e3 to f3 ------------------------- This took, 28.285, seconds. ------------------------------ Problem Number, 16 [- - - wK - - - - ] [ ] [- wN bP - - - - bP] [ ] [bP wP wP - wR - bN bR] [ ] [bQ - - bK - - - - ] [ ] [bP - wR - - - - bP] [ ] [- bB - - - bP - wB] [ ] [- - wN - - - bN - ] [ ] [wB - - bR bB wQ - - ] White can win in two moves with the move:, White Rook from e6 to e2 leading to the position [- - - wK - - - - ] [ ] [- wN bP - - - - bP] [ ] [bP wP wP - - - bN bR] [ ] [bQ - - bK - - - - ] [ ] [bP - wR - - - - bP] [ ] [- bB - - - bP - wB] [ ] [- - wN - wR - bN - ] [ ] [wB - - bR bB wQ - - ] Black has, 33, possible legal counter-moves. each of them leading to a checkmate The move Black Knight, from , g2, to one of the follwing:, e3, f4, ; enables White to checkmate with:, White Knight from c2 to e3 ------------------------- The moves: Black Queen, from , a5, to one of the follwing:, b4, b5, b6, c3, ; Black Rook, from , d1, to one of the follwing:, a1, b1, c1, d2, d3, d4, ; Black Rook, from , h6, to , h5, ; Black Bishop, from , b3, to one of the follwing:, a2, c2, ; Black Bishop, from , e1, to one of the follwing:, b4, c3, d2, f2, g3, ; Black Pawn, from , a4, to , a3, ; Black Pawn, from , c7, to , b6, ; Black Pawn, from , f3, to , f2, ; enables White to checkmate with:, White Bishop from h3 to e6 ------------------------- The move Black Queen, from , a5, to one of the follwing:, c5, d2, ; enables White to checkmate with:, White Rook from c4 to c5 ------------------------- The move Black King, from , d5, to , c4, ; enables White to checkmate with:, White Rook from e2 to d2 ------------------------- The move Black Knight, from , g6, to one of the follwing:, e5, e7, f4, f8, h8, ; enables White to checkmate with:, White Rook from e2 to e5 ------------------------- The move Black Bishop, from , b3, to , c4, ; enables White to checkmate with:, White Queen from f1 to f3 ------------------------- The move Black Pawn, from , f3, to , e2, ; enables White to checkmate with:, White Queen from f1 to f7 ------------------------- This took, 23.279, seconds. ------------------------------ Problem Number, 17 [- wB - - - - bB -] [ ] [- - - - wR wP - -] [ ] [- wK - - - wP - -] [ ] [- wP bP bK bP wN - -] [ ] [- - bR - - - bR -] [ ] [wQ - - wP bB bN - -] [ ] [- - bN - - - wN -] [ ] [bQ - - - wR wB - -] White can win in two moves with the move:, White Knight from f5 to d4 leading to the position [- wB - - - - bB -] [ ] [- - - - wR wP - -] [ ] [- wK - - - wP - -] [ ] [- wP bP bK bP - - -] [ ] [- - bR wN - - bR -] [ ] [wQ - - wP bB bN - -] [ ] [- - bN - - - wN -] [ ] [bQ - - - wR wB - -] Black has, 47, possible legal counter-moves. each of them leading to a checkmate The moves: Black Bishop, from , e3, to , d4, ; Black Pawn, from , e5, to , d4, ; enables White to checkmate with:, White Pawn from d3 to c4 ------------------------- The move Black Rook, from , g4, to , d4, ; enables White to checkmate with:, White Pawn from f7 to g8 ------------------------- The move Black Knight, from , c2, to , d4, ; enables White to checkmate with:, White Knight from g2 to e3 ------------------------- The moves: Black King, from , d5, to , d4, ; Black Queen, from , a1, to one of the follwing:, a2, a3, b1, b2, c1, c3, d1, e1, ; Black Rook, from , c4, to one of the follwing:, b4, c3, ; Black Rook, from , g4, to one of the follwing:, e4, f4, g2, g3, g5, g6, g7, h4, ; Black Bishop, from , e3, to one of the follwing:, c1, d2, f2, f4, g1, g5, h6, ; Black Bishop, from , g8, to one of the follwing:, f7, h7, ; Black Knight, from , c2, to one of the follwing:, a3, b4, e1, ; Black Knight, from , f3, to one of the follwing:, d2, e1, g1, g5, h2, h4, ; Black Pawn, from , e5, to , e4, ; enables White to checkmate with:, White Rook from e7 to d7 ------------------------- The move Black Knight, from , f3, to , d4, ; enables White to checkmate with:, White Rook from e7 to e5 ------------------------- The move Black Queen, from , a1, to , d4, ; enables White to checkmate with:, White Queen from a3 to a8 ------------------------- The move Black Rook, from , c4, to one of the follwing:, a4, d4, ; enables White to checkmate with:, White Queen from a3 to c5 ------------------------- The move Black Pawn, from , c5, to , d4, ; enables White to checkmate with:, White Queen from a3 to d6 ------------------------- This took, 6.879, seconds. ------------------------------ Problem Number, 18 [- - - - - - - - ] [ ] [- - - wK - - - - ] [ ] [- - - - - - - - ] [ ] [- - - wN bP bK wN wQ] [ ] [- - - - - - - wB] [ ] [- - - - bP - - bB] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] %1 := [-, -, -, -, -, -, -, -] White can win in two moves with the move:, White Knight from d5 to c3 leading to the position [- - - - - - - - ] [ ] [- - - wK - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - bP bK wN wQ] [ ] [- - - - - - - wB] [ ] [- - wN - bP - - bB] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] %1 := [-, -, -, -, -, -, -, -] Black has, 7, possible legal counter-moves. each of them leading to a checkmate The moves: Black King, from , f5, to , f6, ; Black Bishop, from , h3, to one of the follwing:, f1, g2, ; Black Pawn, from , e3, to , e2, ; Black Pawn, from , e5, to , e4, ; enables White to checkmate with:, White Knight from g5 to e6 ------------------------- The move Black King, from , f5, to , f4, ; enables White to checkmate with:, White Knight from g5 to h3 ------------------------- The move Black Bishop, from , h3, to , g4, ; enables White to checkmate with:, White Queen from h5 to f7 ------------------------- This took, 3.279, seconds. ------------------------------ Problem Number, 19 [- wQ - - - - - - ] [ ] [- - - - bP - - - ] [ ] [- - - bN wB - wR - ] [ ] [- - - wP bK - - - ] [ ] [- - - - bP - - - ] [ ] [- - - bP wB bP - - ] [ ] [bP - - - - - - bQ] [ ] [wK - - - - bB - - ] White can win in two moves with the move:, White Rook from g6 to g3 leading to the position [- wQ - - - - - - ] [ ] [- - - - bP - - - ] [ ] [- - - bN wB - - - ] [ ] [- - - wP bK - - - ] [ ] [- - - - bP - - - ] [ ] [- - - bP wB bP wR - ] [ ] [bP - - - - - - bQ] [ ] [wK - - - - bB - - ] Black has, 21, possible legal counter-moves. each of them leading to a checkmate The move Black King, from , e5, to , f6, ; enables White to checkmate with:, White Bishop from e3 to d4 ------------------------- The moves: Black Queen, from , h2, to one of the follwing:, b2, g1, g3, h1, h3, h4, h5, h6, h7, h8, ; Black Bishop, from , f1, to one of the follwing:, e2, g2, ; Black Pawn, from , d3, to , d2, ; Black Pawn, from , f3, to , f2, ; enables White to checkmate with:, White Queen from b8 to b2 ------------------------- The moves: Black Queen, from , h2, to one of the follwing:, c2, d2, e2, f2, g2, ; Black Bishop, from , f1, to , h3, ; enables White to checkmate with:, White Queen from b8 to h8 ------------------------- This took, 8.289, seconds. ------------------------------ Problem Number, 20 [- - - - - - - - ] [ ] [- wK - - - - bB - ] [ ] [- - bP - - - - bQ] [ ] [- - - - - wB - - ] [ ] [wQ - - - - - - - ] [ ] [wB - - - - - - - ] [ ] [- wR - - wP - - - ] [ ] [- - bK - bN - - - ] White can win in two moves with the move:, White Bishop from a3 to f8 leading to the position [- - - - - wB - - ] [ ] [- wK - - - - bB - ] [ ] [- - bP - - - - bQ] [ ] [- - - - - wB - - ] [ ] [wQ - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- wR - - wP - - - ] [ ] [- - bK - bN - - - ] Black has, 28, possible legal counter-moves. each of them leading to a checkmate The move Black Bishop, from , g7, to , b2, ; enables White to checkmate with:, White Bishop from f8 to h6 ------------------------- The move Black Queen, from , h6, to , d2, ; enables White to checkmate with:, White Rook from b2 to b1 ------------------------- The moves: Black Queen, from , h6, to one of the follwing:, d6, e3, e6, f4, f6, g5, g6, h1, h2, h3, h4, h5, h7, h8, ; Black Bishop, from , g7, to one of the follwing:, c3, d4, e5, f6, f8, h8, ; Black Pawn, from , c6, to , c5, ; enables White to checkmate with:, White Queen from a4 to a1 ------------------------- The move Black King, from , c1, to , b2, ; enables White to checkmate with:, White Queen from a4 to a3 ------------------------- The move Black Knight, from , e1, to one of the follwing:, c2, d3, f3, g2, ; enables White to checkmate with:, White Queen from a4 to c2 ------------------------- This took, 15.134, seconds. ------------------------------ Problem Number, 21 [- - - - - - wK - ] [ ] [wB - - - - - - - ] [ ] [- - - - wN bB - - ] [ ] [- wB - - - - - bN] [ ] [- - - - bP - - - ] [ ] [- bP - bR bP - - - ] [ ] [- wQ - wP bK - - wN] [ ] [bR - - wR - wR - - ] White can win in two moves with the move:, White Bishop from b5 to e8 leading to the position [- - - - wB - wK - ] [ ] [wB - - - - - - - ] [ ] [- - - - wN bB - - ] [ ] [- - - - - - - bN] [ ] [- - - - bP - - - ] [ ] [- bP - bR bP - - - ] [ ] [- wQ - wP bK - - wN] [ ] [bR - - wR - wR - - ] Black has, 30, possible legal counter-moves. each of them leading to a checkmate The move Black Rook, from , d3, to , c3, ; enables White to checkmate with:, White Pawn from d2 to c3 ------------------------- The move Black Rook, from , d3, to , d4, ; enables White to checkmate with:, White Pawn from d2 to d3 ------------------------- The move Black Rook, from , d3, to one of the follwing:, d5, d6, d7, d8, ; enables White to checkmate with:, White Pawn from d2 to d4 ------------------------- The move Black Knight, from , h5, to one of the follwing:, f4, g3, g7, ; enables White to checkmate with:, White Knight from e6 to f4 ------------------------- The move Black Rook, from , d3, to , d2, ; enables White to checkmate with:, White Bishop from e8 to b5 ------------------------- The moves: Black Rook, from , a1, to one of the follwing:, b1, c1, d1, ; Black Bishop, from , f6, to one of the follwing:, b2, c3, d4, d8, e5, e7, g5, g7, h4, h8, ; enables White to checkmate with:, White Bishop from e8 to h5 ------------------------- The move Black Rook, from , a1, to one of the follwing:, a2, a3, a4, a5, a6, a7, ; enables White to checkmate with:, White Rook from d1 to e1 ------------------------- The move Black Pawn, from , e3, to , d2, ; enables White to checkmate with:, White Rook from f1 to e1 ------------------------- This took, 27.076, seconds. ------------------------------ Problem Number, 22 [- - - - - - - - ] [ ] [- - - - bP wK bP - ] [ ] [- wN - wP - - - wP] [ ] [- wQ - - - bN - - ] [ ] [- wP - wP bK wB - wR] [ ] [- - - - wP - - wR] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] White can win in two moves with the move:, White Queen from b5 to f1 leading to the position [- - - - - - - - ] [ ] [- - - - bP wK bP - ] [ ] [- wN - wP - - - wP] [ ] [- - - - - bN - - ] [ ] [- wP - wP bK wB - wR] [ ] [- - - - wP - - wR] [ ] [- - - - - - - - ] [ ] [- - - - - wQ - - ] Black has, 12, possible legal counter-moves. each of them leading to a checkmate The move Black Knight, from , f5, to , d6, ; enables White to checkmate with:, White Bishop from f4 to d6 ------------------------- The move Black Knight, from , f5, to , e3, ; enables White to checkmate with:, White Bishop from f4 to e3 ------------------------- The move Black Knight, from , f5, to , g3, ; enables White to checkmate with:, White Bishop from f4 to g5 ------------------------- The move Black Knight, from , f5, to , d4, ; enables White to checkmate with:, White Bishop from f4 to h2 ------------------------- The move Black Knight, from , f5, to , h6, ; enables White to checkmate with:, White Bishop from f4 to h6 ------------------------- The moves: Black Knight, from , f5, to , h4, ; Black Pawn, from , e7, to one of the follwing:, d6, e5, e6, ; Black Pawn, from , g7, to one of the follwing:, g5, g6, h6, ; enables White to checkmate with:, White Queen from f1 to b1 ------------------------- This took, 9.394, seconds. ------------------------------ Problem Number, 23 [- - bB wR - - - - ] [ ] [- - - - - - wB - ] [ ] [- bP - wP - bP - - ] [ ] [- wR wN - - bK - wP] [ ] [- - - - - - - - ] [ ] [- - bP - wP wN - wK] [ ] [- - bQ - wP - - - ] [ ] [bN - bR wB - - - - ] White can win in two moves with the move:, White Knight from f3 to g5 leading to the position [- - bB wR - - - - ] [ ] [- - - - - - wB - ] [ ] [- bP - wP - bP - - ] [ ] [- wR wN - - bK wN wP] [ ] [- - - - - - - - ] [ ] [- - bP - wP - - wK] [ ] [- - bQ - wP - - - ] [ ] [bN - bR wB - - - - ] Black has, 21, possible legal counter-moves. each of them leading to a checkmate The move Black Queen, from , c2, to , a4, ; enables White to checkmate with:, White Knight from c5 to a4 ------------------------- The move Black Bishop, from , c8, to , a6, ; enables White to checkmate with:, White Knight from c5 to a6 ------------------------- The moves: Black Queen, from , c2, to one of the follwing:, a2, b1, b2, b3, ; Black Rook, from , c1, to , b1, ; Black Knight, from , a1, to , b3, ; enables White to checkmate with:, White Knight from c5 to b3 ------------------------- The move Black Bishop, from , c8, to , b7, ; enables White to checkmate with:, White Knight from c5 to b7 ------------------------- The moves: Black Queen, from , c2, to one of the follwing:, d1, d2, d3, e2, ; Black Rook, from , c1, to , d1, ; enables White to checkmate with:, White Knight from c5 to d3 ------------------------- The move Black Bishop, from , c8, to , d7, ; enables White to checkmate with:, White Knight from c5 to d7 ------------------------- The move Black Queen, from , c2, to , e4, ; enables White to checkmate with:, White Knight from c5 to e4 ------------------------- The moves: Black King, from , f5, to one of the follwing:, e5, g5, ; Black Bishop, from , c8, to , e6, ; enables White to checkmate with:, White Knight from c5 to e6 ------------------------- The move Black Pawn, from , b6, to , c5, ; enables White to checkmate with:, White Rook from b5 to c5 ------------------------- The move Black Pawn, from , f6, to , g5, ; enables White to checkmate with:, White Rook from d8 to f8 ------------------------- This took, 3.373, seconds. ------------------------------ Problem Number, 24 [- - - - - - - - ] [ ] [wB bP bP bP wQ - - - ] [ ] [- - wP bR - - - - ] [ ] [- - - bK - - wK wR] [ ] [wN - wR - - bP bP - ] [ ] [- wP - - - bB bB - ] [ ] [- - - - - - - - ] [ ] [- - - bN - - - - ] White can win in two moves with the move:, White Bishop from a7 to b6 leading to the position [- - - - - - - - ] [ ] [- bP bP bP wQ - - - ] [ ] [- wB wP bR - - - - ] [ ] [- - - bK - - wK wR] [ ] [wN - wR - - bP bP - ] [ ] [- wP - - - bB bB - ] [ ] [- - - - - - - - ] [ ] [- - - bN - - - - ] Black has, 20, possible legal counter-moves. each of them leading to a checkmate The move Black Pawn, from , c7, to , b6, ; enables White to checkmate with:, White Knight from a4 to b6 ------------------------- The move Black Knight, from , d1, to one of the follwing:, b2, c3, e3, f2, ; enables White to checkmate with:, White Knight from a4 to c3 ------------------------- The moves: Black Rook, from , d6, to , c6, ; Black Pawn, from , b7, to , c6, ; Black Pawn, from , d7, to , c6, ; enables White to checkmate with:, White Rook from c4 to d4 ------------------------- The move Black Rook, from , d6, to , e6, ; enables White to checkmate with:, White Queen from e7 to c5 ------------------------- The move Black Bishop, from , f3, to one of the follwing:, e2, e4, ; enables White to checkmate with:, White Queen from e7 to e4 ------------------------- The move Black Bishop, from , g3, to one of the follwing:, e1, f2, ; enables White to checkmate with:, White King from g5 to f4 ------------------------- The move Black Rook, from , d6, to , f6, ; enables White to checkmate with:, White King from g5 to f6 ------------------------- The move Black Bishop, from , f3, to one of the follwing:, g2, h1, ; enables White to checkmate with:, White King from g5 to g4 ------------------------- The move Black Rook, from , d6, to , g6, ; enables White to checkmate with:, White King from g5 to g6 ------------------------- The move Black Bishop, from , g3, to one of the follwing:, h2, h4, ; enables White to checkmate with:, White King from g5 to h4 ------------------------- The move Black Rook, from , d6, to , h6, ; enables White to checkmate with:, White King from g5 to h6 ------------------------- This took, 8.109, seconds. ------------------------------ Problem Number, 25 [- bN - - bN - - - ] [ ] [- - - - - - - - ] [ ] [- wQ bP - - - wN - ] [ ] [- - - wP - bK wP wP] [ ] [- - - wR bP - - wK] [ ] [- - - - - - - - ] [ ] [- - - - - - - bP] [ ] [- - - - - - - bR] White can win in two moves with the move:, White Rook from d4 to d1 leading to the position [- bN - - bN - - - ] [ ] [- - - - - - - - ] [ ] [- wQ bP - - - wN - ] [ ] [- - - wP - bK wP wP] [ ] [- - - - bP - - wK] [ ] [- - - - - - - - ] [ ] [- - - - - - - bP] [ ] [- - - wR - - - bR] Black has, 13, possible legal counter-moves. each of them leading to a checkmate The move Black Pawn, from , c6, to , d5, ; enables White to checkmate with:, White Rook from d1 to d5 ------------------------- The move Black Rook, from , h1, to , f1, ; enables White to checkmate with:, White Rook from d1 to f1 ------------------------- The move Black Pawn, from , e4, to , e3, ; enables White to checkmate with:, White Queen from b6 to b1 ------------------------- The move Black Pawn, from , c6, to , c5, ; enables White to checkmate with:, White Queen from b6 to e6 ------------------------- The moves: Black Rook, from , h1, to one of the follwing:, d1, e1, g1, ; Black Knight, from , b8, to one of the follwing:, a6, d7, ; Black Knight, from , e8, to one of the follwing:, c7, d6, f6, g7, ; enables White to checkmate with:, White Queen from b6 to f2 ------------------------- This took, 7.019, seconds. ------------------------------ Problem Number, 26 [wK - - - wB - - - ] [ ] [wB - - bP bN - - - ] [ ] [- - - wP - - bN - ] [ ] [- - - - - - - wQ] [ ] [wN - - - bK wP - - ] [ ] [- - wR bP - - - wN] [ ] [- - bQ - - - wP - ] [ ] [- - - - - - - - ] White can win in two moves with the move:, White Queen from h5 to b5 leading to the position [wK - - - wB - - - ] [ ] [wB - - bP bN - - - ] [ ] [- - - wP - - bN - ] [ ] [- wQ - - - - - - ] [ ] [wN - - - bK wP - - ] [ ] [- - wR bP - - - wN] [ ] [- - bQ - - - wP - ] [ ] [- - - - - - - - ] Black has, 23, possible legal counter-moves. each of them leading to a checkmate The move Black Queen, from , c2, to , c3, ; enables White to checkmate with:, White Knight from a4 to c3 ------------------------- The move Black Knight, from , g6, to , f4, ; enables White to checkmate with:, White Knight from h3 to g5 ------------------------- The move Black Knight, from , e7, to one of the follwing:, c6, c8, d5, g8, ; enables White to checkmate with:, White Bishop from e8 to g6 ------------------------- The move Black Queen, from , c2, to one of the follwing:, b1, d1, d2, e2, ; enables White to checkmate with:, White Rook from c3 to c4 ------------------------- The move Black Pawn, from , d3, to , d2, ; enables White to checkmate with:, White Rook from c3 to e3 ------------------------- The move Black Knight, from , e7, to , f5, ; enables White to checkmate with:, White Queen from b5 to b7 ------------------------- The move Black Queen, from , c2, to one of the follwing:, a2, a4, b2, b3, c1, f2, g2, ; enables White to checkmate with:, White Queen from b5 to d3 ------------------------- The move Black Knight, from , g6, to one of the follwing:, e5, f8, h4, h8, ; enables White to checkmate with:, White Queen from b5 to e5 ------------------------- This took, 12.606, seconds. ------------------------------ Problem Number, 27 [- - - - - - - -] [ ] [- wR - - - - - -] [ ] [- - - bP - - - -] [ ] [bP wN - bP - - - -] [ ] [- bK - - - - - -] [ ] [- - - - - - - -] [ ] [- - wK - - - - -] [ ] [- - wR wB - - - -] White can win in two moves with the move:, White Knight from b5 to a3 leading to the position [- - - - - - - -] [ ] [- wR - - - - - -] [ ] [- - - bP - - - -] [ ] [bP - - bP - - - -] [ ] [- bK - - - - - -] [ ] [wN - - - - - - -] [ ] [- - wK - - - - -] [ ] [- - wR wB - - - -] Black has, 3, possible legal counter-moves. each of them leading to a checkmate The move Black King, from , b4, to , a3, ; enables White to checkmate with:, White Rook from c1 to a1 ------------------------- The move Black King, from , b4, to , a4, ; enables White to checkmate with:, White King from c2 to b2 ------------------------- The move Black King, from , b4, to , c5, ; enables White to checkmate with:, White King from c2 to d3 ------------------------- This took, 0.128, seconds. ------------------------------ Problem Number, 28 [- - - - wN - - - ] [ ] [wB - - - bP - - - ] [ ] [- - - - wP - wK - ] [ ] [- - - bK bP - - - ] [ ] [wP - - - - - bP - ] [ ] [- wR wP wN - bN wP - ] [ ] [- - - - wP - - - ] [ ] [- wQ - - - - - wB] White can win in two moves with the move:, White Knight from d3 to c5 leading to the position [- - - - wN - - - ] [ ] [wB - - - bP - - - ] [ ] [- - - - wP - wK - ] [ ] [- - wN bK bP - - - ] [ ] [wP - - - - - bP - ] [ ] [- wR wP - - bN wP - ] [ ] [- - - - wP - - - ] [ ] [- wQ - - - - - wB] Black has, 3, possible legal counter-moves. each of them leading to a checkmate The move Black King, from , d5, to , c4, ; enables White to checkmate with:, White Queen from b1 to d3 ------------------------- The moves: Black King, from , d5, to , c6, ; Black Pawn, from , e5, to , e4, ; enables White to checkmate with:, White Queen from b1 to e4 ------------------------- This took, 0.470, seconds. ------------------------------ Problem Number, 29 [- - - - bN - - - ] [ ] [wP - - - - - wP - ] [ ] [- - bP - - - - - ] [ ] [bP wN wN bK wP - - - ] [ ] [wP - - wP - - - - ] [ ] [- wK wP - - bR - - ] [ ] [- - - wQ - - bR - ] [ ] [- - - - bN - - wB] White can win in two moves with the move:, White Queen from d2 to a2 leading to the position [- - - - bN - - - ] [ ] [wP - - - - - wP - ] [ ] [- - bP - - - - - ] [ ] [bP wN wN bK wP - - - ] [ ] [wP - - wP - - - - ] [ ] [- wK wP - - bR - - ] [ ] [wQ - - - - - bR - ] [ ] [- - - - bN - - wB] Black has, 32, possible legal counter-moves. each of them leading to a checkmate The move Black Pawn, from , c6, to , b5, ; enables White to checkmate with:, White Pawn from a7 to a8 ------------------------- The moves: Black Rook, from , f3, to one of the follwing:, f1, f2, f4, f5, f6, f7, f8, ; Black Knight, from , e1, to , d3, ; enables White to checkmate with:, White Pawn from c3 to c4 ------------------------- The move Black Rook, from , g2, to one of the follwing:, a2, c2, d2, e2, f2, h2, ; enables White to checkmate with:, White Pawn from g7 to g8 ------------------------- The move Black Knight, from , e8, to one of the follwing:, c7, d6, f6, g7, ; enables White to checkmate with:, White Knight from b5 to c7 ------------------------- The moves: Black Rook, from , f3, to one of the follwing:, d3, e3, g3, h3, ; Black Rook, from , g2, to one of the follwing:, g1, g3, g4, g5, g6, g7, ; enables White to checkmate with:, White King from b3 to a3 ------------------------- The moves: Black Rook, from , g2, to , b2, ; Black Knight, from , e1, to , c2, ; enables White to checkmate with:, White King from b3 to b2 ------------------------- The move Black Rook, from , f3, to , c3, ; enables White to checkmate with:, White King from b3 to c3 ------------------------- This took, 15.681, seconds. ------------------------------ Problem Number, 30 [- wR - bR - wQ - wB] [ ] [- - - wR - bB - - ] [ ] [- wN wP - - - - - ] [ ] [bP - - - - - - bR] [ ] [bP - - - wP - - - ] [ ] [wP bK - - - - - - ] [ ] [bP - - bP wB - - bB] [ ] [bN - - wK - - - - ] White can win in two moves with the move:, White Knight from b6 to c4 leading to the position [- wR - bR - wQ - wB] [ ] [- - - wR - bB - - ] [ ] [- - wP - - - - - ] [ ] [bP - - - - - - bR] [ ] [bP - wN - wP - - - ] [ ] [wP bK - - - - - - ] [ ] [bP - - bP wB - - bB] [ ] [bN - - wK - - - - ] Black has, 3, possible legal counter-moves. each of them leading to a checkmate The moves: Black Rook, from , d8, to , b8, ; Black Bishop, from , h2, to , b8, ; enables White to checkmate with:, White Knight from c4 to d2 ------------------------- The move Black Rook, from , h5, to , b5, ; enables White to checkmate with:, White Rook from b8 to b5 ------------------------- This took, 1.835, seconds. ------------------------------ Problem Number, 31 [- - - - - - - - ] [ ] [- - - - - wQ - - ] [ ] [- - - wP wN - wP - ] [ ] [- - - wP wR - - bB] [ ] [- - bP - bN - - bR] [ ] [- - - - bK - - - ] [ ] [- - wP wR bP - - - ] [ ] [- - - - wK - bB - ] White can win in two moves with the move:, White Knight from e6 to g5 leading to the position [- - - - - - - - ] [ ] [- - - - - wQ - - ] [ ] [- - - wP - - wP - ] [ ] [- - - wP wR - wN bB] [ ] [- - bP - bN - - bR] [ ] [- - - - bK - - - ] [ ] [- - wP wR bP - - - ] [ ] [- - - - wK - bB - ] Black has, 11, possible legal counter-moves. each of them leading to a checkmate The move Black Pawn, from , c4, to , c3, ; enables White to checkmate with:, White Rook from d2 to d3 ------------------------- The moves: Black Rook, from , h4, to one of the follwing:, h1, h2, h3, ; Black Bishop, from , h5, to , g4, ; enables White to checkmate with:, White Rook from e5 to e4 ------------------------- The move Black Rook, from , h4, to , f4, ; enables White to checkmate with:, White Queen from f7 to a7 ------------------------- The move Black Bishop, from , g1, to one of the follwing:, f2, h2, ; enables White to checkmate with:, White Queen from f7 to f2 ------------------------- The moves: Black Rook, from , h4, to , g4, ; Black Bishop, from , h5, to one of the follwing:, f3, g6, ; enables White to checkmate with:, White Queen from f7 to f3 ------------------------- This took, 4.912, seconds. ------------------------------ Problem Number, 32 [- wK - - wR - - - ] [ ] [bP - - bP - - - - ] [ ] [bB - wN bK - - - - ] [ ] [wN wR - - - - - - ] [ ] [- - bP - - - - bR] [ ] [- - bB bR - - - - ] [ ] [- - bQ wQ - - - - ] [ ] [- - - - - - wB - ] White can win in two moves with the move:, White Knight from c6 to b4 leading to the position [- wK - - wR - - - ] [ ] [bP - - bP - - - - ] [ ] [bB - - bK - - - - ] [ ] [wN wR - - - - - - ] [ ] [- wN bP - - - - bR] [ ] [- - bB bR - - - - ] [ ] [- - bQ wQ - - - - ] [ ] [- - - - - - wB - ] Black has, 34, possible legal counter-moves. each of them leading to a checkmate The move Black Bishop, from , a6, to , b5, ; enables White to checkmate with:, White Knight from a5 to b7 ------------------------- The moves: Black Rook, from , d3, to , d4, ; Black Rook, from , h4, to , h5, ; enables White to checkmate with:, White Knight from a5 to c4 ------------------------- The moves: Black Queen, from , c2, to one of the follwing:, a2, a4, b1, b2, b3, c1, d1, d2, ; Black Rook, from , d3, to , d2, ; Black Rook, from , h4, to one of the follwing:, e4, f4, g4, h1, h2, h3, h6, h7, h8, ; Black Bishop, from , a6, to one of the follwing:, b7, c8, ; Black Bishop, from , c3, to one of the follwing:, a1, b2, d2, e5, f6, g7, h8, ; enables White to checkmate with:, White Bishop from g1 to c5 ------------------------- The moves: Black Rook, from , d3, to , d5, ; Black Bishop, from , c3, to , d4, ; enables White to checkmate with:, White Rook from b5 to d5 ------------------------- The move Black Bishop, from , c3, to , b4, ; enables White to checkmate with:, White Queen from d2 to b4 ------------------------- The move Black Rook, from , h4, to , d4, ; enables White to checkmate with:, White Queen from d2 to h6 ------------------------- This took, 26.218, seconds. ------------------------------ Problem Number, 33 [- - - - - - - wB] [ ] [- - - bP - - - - ] [ ] [bN - - - - - - - ] [ ] [wK - wN - wR wB - - ] [ ] [bP bP - bK - - - - ] [ ] [- wP - - - - bR - ] [ ] [- wN - wP bB wP - - ] [ ] [wQ - - - - - - bR] White can win in two moves with the move:, White Bishop from f5 to h7 leading to the position [- - - - - - - wB] [ ] [- - - bP - - - wB] [ ] [bN - - - - - - - ] [ ] [wK - wN - wR - - - ] [ ] [bP bP - bK - - - - ] [ ] [- wP - - - - bR - ] [ ] [- wN - wP bB wP - - ] [ ] [wQ - - - - - - bR] Black has, 41, possible legal counter-moves. each of them leading to a checkmate The move Black Rook, from , g3, to , e3, ; enables White to checkmate with:, White Pawn from f2 to e3 ------------------------- The moves: Black Rook, from , g3, to one of the follwing:, g1, g2, g4, g5, g6, g7, g8, ; Black Bishop, from , e2, to one of the follwing:, d3, f3, ; enables White to checkmate with:, White Knight from b2 to d1 ------------------------- The moves: Black Rook, from , h1, to one of the follwing:, h2, h3, h4, h5, h6, h7, ; Black Bishop, from , e2, to one of the follwing:, d1, f1, ; enables White to checkmate with:, White Knight from b2 to d3 ------------------------- The move Black Pawn, from , d7, to one of the follwing:, d5, d6, ; enables White to checkmate with:, White Knight from c5 to e6 ------------------------- The moves: Black Rook, from , g3, to one of the follwing:, b3, c3, d3, f3, h3, ; Black Bishop, from , e2, to , g4, ; enables White to checkmate with:, White Rook from e5 to f5 ------------------------- The moves: Black Rook, from , h1, to one of the follwing:, a1, b1, c1, d1, e1, f1, g1, ; Black Bishop, from , e2, to one of the follwing:, b5, c4, h5, ; Black Knight, from , a6, to one of the follwing:, b8, c5, c7, ; Black Pawn, from , a4, to one of the follwing:, a3, b3, ; enables White to checkmate with:, White Rook from e5 to g5 ------------------------- This took, 58.430, seconds. ------------------------------ Problem Number, 34 [- - - - - - - - ] [ ] [- wN bR bR wQ - wB - ] [ ] [- - - - - bP - - ] [ ] [wN - - bK bN - - - ] [ ] [- - - - - - - - ] [ ] [- - - - wR - - - ] [ ] [- - wB - - - - - ] [ ] [wK - - - - - - bB] White can win in two moves with the move:, White Queen from e7 to f6 leading to the position [- - - - - - - - ] [ ] [- wN bR bR - - wB - ] [ ] [- - - - - wQ - - ] [ ] [wN - - bK bN - - - ] [ ] [- - - - - - - - ] [ ] [- - - - wR - - - ] [ ] [- - wB - - - - - ] [ ] [wK - - - - - - bB] Black has, 23, possible legal counter-moves. each of them leading to a checkmate The move Black Knight, from , e5, to , f3, ; enables White to checkmate with:, White Bishop from c2 to e4 ------------------------- The move Black Knight, from , e5, to one of the follwing:, c4, d3, f7, g4, g6, ; enables White to checkmate with:, White Queen from f6 to d4 ------------------------- The move Black Rook, from , d7, to one of the follwing:, d6, e7, f7, g7, ; enables White to checkmate with:, White Queen from f6 to d6 ------------------------- The moves: Black King, from , d5, to , d4, ; Black Rook, from , c7, to one of the follwing:, b7, c2, c3, c4, c5, c6, c8, ; Black Rook, from , d7, to , d8, ; Black Bishop, from , h1, to one of the follwing:, e4, f3, g2, ; enables White to checkmate with:, White Queen from f6 to e5 ------------------------- The move Black Knight, from , e5, to , c6, ; enables White to checkmate with:, White Queen from f6 to e6 ------------------------- This took, 6.069, seconds. ------------------------------ Problem Number, 35 [- - - - - - - - ] [ ] [- wN bR bR wQ - wB - ] [ ] [- - - - - bP - - ] [ ] [wN - - bK bN - - - ] [ ] [- - - - - - - - ] [ ] [- - - - wR - - bB] [ ] [- - wB - - - - - ] [ ] [wK - - - - - - - ] White can win in two moves with the move:, White Queen from e7 to f6 leading to the position [- - - - - - - - ] [ ] [- wN bR bR - - wB - ] [ ] [- - - - - wQ - - ] [ ] [wN - - bK bN - - - ] [ ] [- - - - - - - - ] [ ] [- - - - wR - - bB] [ ] [- - wB - - - - - ] [ ] [wK - - - - - - - ] Black has, 25, possible legal counter-moves. each of them leading to a checkmate The move Black Knight, from , e5, to one of the follwing:, c6, f3, ; enables White to checkmate with:, White Bishop from c2 to e4 ------------------------- The move Black Knight, from , e5, to one of the follwing:, c4, d3, f7, g4, g6, ; enables White to checkmate with:, White Queen from f6 to d4 ------------------------- The move Black Rook, from , d7, to one of the follwing:, d6, e7, f7, g7, ; enables White to checkmate with:, White Queen from f6 to d6 ------------------------- The moves: Black King, from , d5, to , d4, ; Black Rook, from , c7, to one of the follwing:, b7, c2, c3, c4, c5, c6, c8, ; Black Rook, from , d7, to , d8, ; Black Bishop, from , h3, to one of the follwing:, e6, f1, f5, g2, g4, ; enables White to checkmate with:, White Queen from f6 to e5 ------------------------- This took, 6.179, seconds. ------------------------------ Problem Number, 36 [- - wN - - bB - - ] [ ] [wB - - wN - - - wK] [ ] [- - bN - wP - - wR] [ ] [- wP - bK - - - - ] [ ] [- bR - - - - wR - ] [ ] [- wP - - bP - - bB] [ ] [wQ - - - bN - - - ] [ ] [- wB - - - - - - ] White can win in two moves with the move:, White Queen from a2 to a6 leading to the position [- - wN - - bB - - ] [ ] [wB - - wN - - - wK] [ ] [wQ - bN - wP - - wR] [ ] [- wP - bK - - - - ] [ ] [- bR - - - - wR - ] [ ] [- wP - - bP - - bB] [ ] [- - - - bN - - - ] [ ] [- wB - - - - - - ] Black has, 29, possible legal counter-moves. each of them leading to a checkmate The move Black Rook, from , b4, to , c4, ; enables White to checkmate with:, White Pawn from b3 to c4 ------------------------- The move Black Knight, from , c6, to , e5, ; enables White to checkmate with:, White Knight from d7 to f6 ------------------------- The moves: Black Rook, from , b4, to one of the follwing:, b5, e4, ; Black Knight, from , c6, to , d4, ; Black Knight, from , e2, to , d4, ; enables White to checkmate with:, White Bishop from b1 to e4 ------------------------- The move Black Knight, from , c6, to one of the follwing:, a5, a7, b8, d8, ; enables White to checkmate with:, White Rook from h6 to h5 ------------------------- The moves: Black Rook, from , b4, to one of the follwing:, a4, b3, d4, f4, g4, ; Black Bishop, from , f8, to one of the follwing:, c5, d6, e7, g7, h6, ; Black Bishop, from , h3, to one of the follwing:, f1, g2, g4, ; Black Knight, from , e2, to one of the follwing:, c1, c3, f4, g1, g3, ; enables White to checkmate with:, White Queen from a6 to c6 ------------------------- The move Black Knight, from , c6, to , e7, ; enables White to checkmate with:, White Queen from a6 to d6 ------------------------- This took, 29.420, seconds. ------------------------------ Problem Number, 37 [- - bN - - - bB -] [ ] [- - - - - - wB -] [ ] [bP - - - wP wK wP -] [ ] [wP - bP bP - wR - -] [ ] [wQ bB wP bK - bP bR -] [ ] [- - - - bN wP - -] [ ] [- wP wP wN - wP - -] [ ] [- - - wR - - - -] White can win in two moves with the move:, White Queen from a4 to a1 leading to the position [- - bN - - - bB -] [ ] [- - - - - - wB -] [ ] [bP - - - wP wK wP -] [ ] [wP - bP bP - wR - -] [ ] [- bB wP bK - bP bR -] [ ] [- - - - bN wP - -] [ ] [- wP wP wN - wP - -] [ ] [wQ - - wR - - - -] Black has, 24, possible legal counter-moves. each of them leading to a checkmate The move Black Bishop, from , b4, to , a3, ; enables White to checkmate with:, White Pawn from b2 to a3 ------------------------- The move Black Bishop, from , b4, to , d2, ; enables White to checkmate with:, White Pawn from b2 to b3 ------------------------- The move Black Bishop, from , b4, to , a5, ; enables White to checkmate with:, White Pawn from b2 to b4 ------------------------- The move Black Bishop, from , b4, to , c3, ; enables White to checkmate with:, White Pawn from b2 to c3 ------------------------- The moves: Black Knight, from , e3, to , c4, ; Black Pawn, from , d5, to , c4, ; enables White to checkmate with:, White Knight from d2 to b3 ------------------------- The move Black Knight, from , e3, to one of the follwing:, c2, d1, f1, g2, ; enables White to checkmate with:, White Rook from f5 to d5 ------------------------- The move Black Rook, from , g4, to one of the follwing:, g1, g2, g3, g5, ; enables White to checkmate with:, White Rook from f5 to f4 ------------------------- The move Black Bishop, from , g8, to , e6, ; enables White to checkmate with:, White King from f6 to e6 ------------------------- The move Black Knight, from , c8, to one of the follwing:, a7, b6, d6, e7, ; enables White to checkmate with:, White King from f6 to e7 ------------------------- The move Black Knight, from , e3, to , f5, ; enables White to checkmate with:, White King from f6 to f5 ------------------------- The move Black Bishop, from , g8, to one of the follwing:, f7, h7, ; enables White to checkmate with:, White King from f6 to f7 ------------------------- The move Black Rook, from , g4, to , h4, ; enables White to checkmate with:, White King from f6 to g5 ------------------------- The move Black Rook, from , g4, to , g6, ; enables White to checkmate with:, White King from f6 to g6 ------------------------- This took, 33.214, seconds. ------------------------------ Problem Number, 38 [- - - - - - - - ] [ ] [bB - bN wN - - - - ] [ ] [- bR - wR - - wK - ] [ ] [- wN - - - - - bP] [ ] [bP bR bK - - - - wP] [ ] [- - - wR - - - wQ] [ ] [bQ bN - - - - - - ] [ ] [- - - - - - - - ] White can win in two moves with the move:, White Queen from h3 to f1 leading to the position [- - - - - - - - ] [ ] [bB - bN wN - - - - ] [ ] [- bR - wR - - wK - ] [ ] [- wN - - - - - bP] [ ] [bP bR bK - - - - wP] [ ] [- - - wR - - - - ] [ ] [bQ bN - - - - - - ] [ ] [- - - - - wQ - - ] Black has, 23, possible legal counter-moves. each of them leading to a checkmate The move Black Queen, from , a2, to , b1, ; enables White to checkmate with:, White Knight from b5 to a3 ------------------------- The move Black Rook, from , b6, to , d6, ; enables White to checkmate with:, White Knight from b5 to d6 ------------------------- The moves: Black Queen, from , a2, to one of the follwing:, a1, a3, b3, ; Black Rook, from , b6, to one of the follwing:, a6, b7, b8, c6, ; Black Bishop, from , a7, to , b8, ; Black Knight, from , b2, to , d1, ; Black Knight, from , c7, to one of the follwing:, a6, a8, d5, e6, e8, ; Black Pawn, from , a4, to , a3, ; enables White to checkmate with:, White Rook from d3 to c3 ------------------------- The move Black Rook, from , b4, to , b3, ; enables White to checkmate with:, White Rook from d3 to d4 ------------------------- The move Black King, from , c4, to , b5, ; enables White to checkmate with:, White Rook from d3 to d5 ------------------------- The move Black Rook, from , b6, to , b5, ; enables White to checkmate with:, White Queen from f1 to c1 ------------------------- The move Black Knight, from , b2, to , d3, ; enables White to checkmate with:, White Queen from f1 to d3 ------------------------- The move Black Rook, from , b4, to , b5, ; enables White to checkmate with:, White Queen from f1 to f4 ------------------------- The move Black Knight, from , c7, to , b5, ; enables White to checkmate with:, White Queen from f1 to f7 ------------------------- This took, 7.872, seconds. ------------------------------ Problem Number, 39 [- - wQ bN - - - - ] [ ] [- - - - - - wK - ] [ ] [- - - wP - wR - - ] [ ] [- - - wP bK - - bP] [ ] [- bP - - wP - - - ] [ ] [bP wN - - - - bN - ] [ ] [bP - - - wR wP - - ] [ ] [- - - - - bR - wB] White can win in two moves with the move:, White Queen from c8 to c1 leading to the position [- - - bN - - - - ] [ ] [- - - - - - wK - ] [ ] [- - - wP - wR - - ] [ ] [- - - wP bK - - bP] [ ] [- bP - - wP - - - ] [ ] [bP wN - - - - bN - ] [ ] [bP - - - wR wP - - ] [ ] [- - wQ - - bR - wB] Black has, 16, possible legal counter-moves. each of them leading to a checkmate The move Black Knight, from , g3, to , f5, ; enables White to checkmate with:, White Pawn from e4 to f5 ------------------------- The move Black Rook, from , f1, to one of the follwing:, c1, d1, e1, g1, h1, ; enables White to checkmate with:, White Pawn from f2 to f4 ------------------------- The move Black Knight, from , d8, to one of the follwing:, b7, c6, e6, f7, ; enables White to checkmate with:, White Rook from f6 to e6 ------------------------- The move Black Rook, from , f1, to , f2, ; enables White to checkmate with:, White Queen from c1 to a1 ------------------------- The moves: Black Knight, from , g3, to , h1, ; Black Pawn, from , a2, to , a1, ; Black Pawn, from , h5, to , h4, ; enables White to checkmate with:, White Queen from c1 to f4 ------------------------- The move Black Knight, from , g3, to one of the follwing:, e2, e4, ; enables White to checkmate with:, White Queen from c1 to g5 ------------------------- This took, 26.278, seconds. ------------------------------ Problem Number, 40 [- - - - wB - bB -] [ ] [- bP wK - bP - - -] [ ] [- - - - wR - - -] [ ] [- wN - bK - bP - -] [ ] [bP - bP - - - bN -] [ ] [- - - wN wP - - -] [ ] [- - wQ - - - - -] [ ] [wB - - - - bR - -] White can win in two moves with the move:, White King from c7 to b6 leading to the position [- - - - wB - bB -] [ ] [- bP - - bP - - -] [ ] [- wK - - wR - - -] [ ] [- wN - bK - bP - -] [ ] [bP - bP - - - bN -] [ ] [- - - wN wP - - -] [ ] [- - wQ - - - - -] [ ] [wB - - - - bR - -] Black has, 24, possible legal counter-moves. each of them leading to a checkmate The moves: Black Rook, from , f1, to one of the follwing:, a1, c1, d1, e1, f2, f3, f4, g1, h1, ; Black Bishop, from , g8, to one of the follwing:, f7, h7, ; Black Pawn, from , a4, to , a3, ; Black Pawn, from , c4, to , d3, ; Black Pawn, from , f5, to , f4, ; enables White to checkmate with:, White Knight from b5 to c7 ------------------------- The move Black Bishop, from , g8, to , e6, ; enables White to checkmate with:, White Knight from d3 to b4 ------------------------- The move Black Rook, from , f1, to , b1, ; enables White to checkmate with:, White Knight from d3 to f4 ------------------------- The move Black Knight, from , g4, to one of the follwing:, e3, e5, f2, f6, h2, h6, ; enables White to checkmate with:, White Rook from e6 to e5 ------------------------- The move Black Pawn, from , c4, to , c3, ; enables White to checkmate with:, White Queen from c2 to a2 ------------------------- The move Black King, from , d5, to , e6, ; enables White to checkmate with:, White Queen from c2 to c4 ------------------------- This took, 24.859, seconds. ------------------------------ Problem Number, 41 Not Mate-In-Two This took, 10.824, seconds. ------------------------------ Problem Number, 42 Not Mate-In-Two This took, 3.653, seconds. ------------------------------ Problem Number, 43 Not Mate-In-Two This took, 21.113, seconds. ------------------------------ Problem Number, 44 [- - - - bR - - - ] [ ] [- bP - - bN bP - bQ] [ ] [bP - - - - - - - ] [ ] [- - - - wR - - bB] [ ] [- - wP bK - wP bN - ] [ ] [wN wR bP - - wQ - - ] [ ] [bR bB - wB wK - - - ] [ ] [- - - - - - - - ] White can win in two moves with the move:, White Rook from b3 to b4 leading to the position [- - - - bR - - - ] [ ] [- bP - - bN bP - bQ] [ ] [bP - - - - - - - ] [ ] [- - - - wR - - bB] [ ] [- wR wP bK - wP bN - ] [ ] [wN - bP - - wQ - - ] [ ] [bR bB - wB wK - - - ] [ ] [- - - - - - - - ] Black has, 42, possible legal counter-moves. each of them leading to a checkmate The moves: Black Queen, from , h7, to one of the follwing:, b1, c2, f5, g6, ; Black Rook, from , a2, to one of the follwing:, a1, a3, ; Black Rook, from , e8, to one of the follwing:, a8, b8, c8, d8, f8, g8, h8, ; Black Bishop, from , b2, to one of the follwing:, a1, c1, ; Black Bishop, from , h5, to , g6, ; Black Knight, from , g4, to one of the follwing:, f2, f6, h2, h6, ; Black Pawn, from , b7, to one of the follwing:, b5, b6, ; Black Pawn, from , c3, to one of the follwing:, c2, d2, ; Black Pawn, from , f7, to , f6, ; enables White to checkmate with:, White Pawn from c4 to c5 ------------------------- The move Black Pawn, from , a6, to , a5, ; enables White to checkmate with:, White Knight from a3 to b5 ------------------------- The move Black Knight, from , g4, to one of the follwing:, e3, e5, ; enables White to checkmate with:, White Bishop from d2 to e3 ------------------------- The move Black Bishop, from , b2, to , a3, ; enables White to checkmate with:, White Queen from f3 to c3 ------------------------- The moves: Black Queen, from , h7, to one of the follwing:, d3, g7, g8, h6, h8, ; Black Knight, from , e7, to one of the follwing:, f5, g6, ; Black Pawn, from , f7, to , f5, ; enables White to checkmate with:, White Queen from f3 to d3 ------------------------- The move Black Knight, from , e7, to one of the follwing:, c6, c8, d5, g8, ; enables White to checkmate with:, White Queen from f3 to d5 ------------------------- The move Black Queen, from , h7, to , e4, ; enables White to checkmate with:, White Queen from f3 to e4 ------------------------- This took, 9.443, seconds. ------------------------------ Problem Number, 45 [wK - wN - - - wR bB] [ ] [- - bK - bP wR - bR] [ ] [- - - - - bN wQ bP] [ ] [- - - wP - wB - - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - - bP - - ] [ ] [- - - - - bN - - ] White can win in two moves with the move:, White Bishop from f5 to h3 leading to the position [wK - wN - - - wR bB] [ ] [- - bK - bP wR - bR] [ ] [- - - - - bN wQ bP] [ ] [- - - wP - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - wB] [ ] [- - - - - bP - - ] [ ] [- - - - - bN - - ] Black has, 15, possible legal counter-moves. each of them leading to a checkmate The move Black Knight, from , f6, to one of the follwing:, e8, g8, ; enables White to checkmate with:, White Queen from g6 to b6 ------------------------- The moves: Black Rook, from , h7, to one of the follwing:, f7, g7, ; Black Bishop, from , h8, to , g7, ; Black Knight, from , f1, to one of the follwing:, g3, h2, ; Black Pawn, from , h6, to , h5, ; enables White to checkmate with:, White Queen from g6 to c2 ------------------------- The move Black Knight, from , f6, to one of the follwing:, d7, e4, g4, h5, ; enables White to checkmate with:, White Queen from g6 to c6 ------------------------- The move Black Knight, from , f6, to , d5, ; enables White to checkmate with:, White Queen from g6 to d6 ------------------------- The move Black Knight, from , f1, to one of the follwing:, d2, e3, ; enables White to checkmate with:, White Queen from g6 to g3 ------------------------- This took, 14.103, seconds. ------------------------------ Problem Number, 46 [wB - - - wR bB - wB] [ ] [- - - bP bQ - - - ] [ ] [- wQ - - bN bP - - ] [ ] [- - bP - bK - bP bN] [ ] [- - wR - wN - wK - ] [ ] [- - - wP - - bP - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] White can win in two moves with the move:, White Knight from e4 to d6 leading to the position [wB - - - wR bB - wB] [ ] [- - - bP bQ - - - ] [ ] [- wQ - wN bN bP - - ] [ ] [- - bP - bK - bP bN] [ ] [- - wR - - - wK - ] [ ] [- - - wP - - bP - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] Black has, 16, possible legal counter-moves. each of them leading to a checkmate The move Black Knight, from , e6, to , d4, ; enables White to checkmate with:, White Knight from d6 to f7 ------------------------- The moves: Black Queen, from , e7, to one of the follwing:, d6, d8, e8, f7, g7, ; Black Bishop, from , f8, to one of the follwing:, g7, h6, ; Black Knight, from , e6, to one of the follwing:, c7, d8, f4, g7, ; Black Knight, from , h5, to one of the follwing:, f4, g7, ; Black Pawn, from , g3, to , g2, ; enables White to checkmate with:, White Rook from c4 to e4 ------------------------- The move Black Queen, from , e7, to , h7, ; enables White to checkmate with:, White Queen from b6 to c5 ------------------------- This took, 3.878, seconds. ------------------------------ Problem Number, 47 [- wB - - wK bB bQ - ] [ ] [- - - - bP bP bP - ] [ ] [- - - bP - - - wR] [ ] [wR wB - wN bK - wP - ] [ ] [wP - - - bP - - bR] [ ] [- - - wP wP wQ - - ] [ ] [bB - - - - - - - ] [ ] [- - - - - - - - ] White can win in two moves with the move:, White Knight from d5 to f6 leading to the position [- wB - - wK bB bQ - ] [ ] [- - - - bP bP bP - ] [ ] [- - - bP - wN - wR] [ ] [wR wB - - bK - wP - ] [ ] [wP - - - bP - - bR] [ ] [- - - wP wP wQ - - ] [ ] [bB - - - - - - - ] [ ] [- - - - - - - - ] Black has, 22, possible legal counter-moves. each of them leading to a checkmate The moves: Black Bishop, from , a2, to , e6, ; Black Pawn, from , e7, to , e6, ; enables White to checkmate with:, White Pawn from d3 to d4 ------------------------- The moves: Black Bishop, from , a2, to , d5, ; Black Pawn, from , e4, to , d3, ; enables White to checkmate with:, White Knight from f6 to d7 ------------------------- The moves: Black Queen, from , g8, to one of the follwing:, h7, h8, ; Black Rook, from , h4, to one of the follwing:, f4, g4, ; Black Bishop, from , a2, to one of the follwing:, b1, b3, c4, ; Black Pawn, from , e4, to , f3, ; Black Pawn, from , e7, to , f6, ; Black Pawn, from , g7, to one of the follwing:, f6, g6, h6, ; enables White to checkmate with:, White Bishop from b5 to c4 ------------------------- The move Black King, from , e5, to , e6, ; enables White to checkmate with:, White Bishop from b5 to d7 ------------------------- The move Black Rook, from , h4, to one of the follwing:, h1, h2, h3, h5, h6, ; enables White to checkmate with:, White Queen from f3 to e4 ------------------------- This took, 5.562, seconds. ------------------------------ Problem Number, 48 [- - - wN wR bB - - ] [ ] [- - - - - wP bK - ] [ ] [- - - - - - bP - ] [ ] [- - - wN - - - - ] [ ] [- - - wK wP - - wR] [ ] [- bB - wP bR - - bN] [ ] [- wB - wQ - - - - ] [ ] [- - - - - bN - - ] White can win in two moves with the move:, White King from d4 to e5 leading to the position [- - - wN wR bB - - ] [ ] [- - - - - wP bK - ] [ ] [- - - - - - bP - ] [ ] [- - - wN wK - - - ] [ ] [- - - - wP - - wR] [ ] [- bB - wP bR - - bN] [ ] [- wB - wQ - - - - ] [ ] [- - - - - bN - - ] Black has, 25, possible legal counter-moves. each of them leading to a checkmate The move Black Bishop, from , f8, to one of the follwing:, a3, b4, c5, e7, ; enables White to checkmate with:, White Rook from e8 to g8 ------------------------- The move Black Rook, from , e3, to one of the follwing:, d3, e1, e2, f3, g3, ; enables White to checkmate with:, White Queen from d2 to h6 ------------------------- The move Black Bishop, from , b3, to , d5, ; enables White to checkmate with:, White King from e5 to d5 ------------------------- The move Black Bishop, from , f8, to , d6, ; enables White to checkmate with:, White King from e5 to d6 ------------------------- The move Black Rook, from , e3, to , e4, ; enables White to checkmate with:, White King from e5 to e4 ------------------------- The moves: Black Bishop, from , b3, to one of the follwing:, a2, a4, c2, c4, d1, ; Black Knight, from , f1, to one of the follwing:, d2, g3, h2, ; Black Knight, from , h3, to one of the follwing:, f2, g1, ; enables White to checkmate with:, White King from e5 to e6 ------------------------- The move Black Knight, from , h3, to one of the follwing:, f4, g5, ; enables White to checkmate with:, White King from e5 to f4 ------------------------- The move Black Pawn, from , g6, to , g5, ; enables White to checkmate with:, White King from e5 to f5 ------------------------- This took, 9.941, seconds. ------------------------------ Problem Number, 49 [- - - bR - wB - bQ] [ ] [- - - - - bN - - ] [ ] [- - - - - - - - ] [ ] [wR - - wB - - - - ] [ ] [- - - bK - - - bR] [ ] [- wP bP - - - wR bP] [ ] [- - - - - - bB wK] [ ] [- - - bN wQ - wN - ] White can win in two moves with the move:, White Bishop from d5 to e4 leading to the position [- - - bR - wB - bQ] [ ] [- - - - - bN - - ] [ ] [- - - - - - - - ] [ ] [wR - - - - - - - ] [ ] [- - - bK wB - - bR] [ ] [- wP bP - - - wR bP] [ ] [- - - - - - bB wK] [ ] [- - - bN wQ - wN - ] Black has, 34, possible legal counter-moves. each of them leading to a checkmate The move Black Bishop, from , g2, to , e4, ; enables White to checkmate with:, White Knight from g1 to e2 ------------------------- The move Black Bishop, from , g2, to one of the follwing:, f1, f3, ; enables White to checkmate with:, White Knight from g1 to f3 ------------------------- The move Black Knight, from , f7, to , e5, ; enables White to checkmate with:, White Bishop from f8 to c5 ------------------------- The move Black Queen, from , h8, to , e5, ; enables White to checkmate with:, White Rook from a5 to a4 ------------------------- The moves: Black Rook, from , d8, to one of the follwing:, a8, b8, c8, d5, e8, f8, ; Black Knight, from , f7, to , d6, ; enables White to checkmate with:, White Rook from a5 to d5 ------------------------- The moves: Black Queen, from , h8, to one of the follwing:, f6, f8, g7, g8, h5, h6, h7, ; Black Rook, from , d8, to one of the follwing:, d6, d7, ; Black Rook, from , h4, to one of the follwing:, f4, g4, h5, h6, h7, ; Black Bishop, from , g2, to , h1, ; Black Knight, from , f7, to one of the follwing:, g5, h6, ; Black Pawn, from , c3, to , c2, ; enables White to checkmate with:, White Rook from g3 to d3 ------------------------- The move Black Rook, from , h4, to , e4, ; enables White to checkmate with:, White Queen from e1 to d1 ------------------------- The move Black Knight, from , d1, to one of the follwing:, b2, e3, f2, ; enables White to checkmate with:, White Queen from e1 to e3 ------------------------- This took, 4.757, seconds. ------------------------------ Problem Number, 50 [- wB - - - - wQ - ] [ ] [- - - - wK - - - ] [ ] [- - - - bP - - - ] [ ] [- wP wN bK - bB - wR] [ ] [- - - bP - - bN wR] [ ] [wP wN - bP - - - - ] [ ] [wB - - wP - - - - ] [ ] [bB - - - bR bN bR - ] White can win in two moves with the move:, White Knight from c5 to e6 leading to the position [- wB - - - - wQ - ] [ ] [- - - - wK - - - ] [ ] [- - - - wN - - - ] [ ] [- wP - bK - bB - wR] [ ] [- - - bP - - bN wR] [ ] [wP wN - bP - - - - ] [ ] [wB - - wP - - - - ] [ ] [bB - - - bR bN bR - ] Black has, 25, possible legal counter-moves. each of them leading to a checkmate The moves: Black Rook, from , e1, to one of the follwing:, d1, e2, e3, e4, e5, ; Black Rook, from , g1, to one of the follwing:, g2, g3, h1, ; Black Bishop, from , a1, to one of the follwing:, b2, c3, ; Black Knight, from , f1, to one of the follwing:, g3, h2, ; Black Knight, from , g4, to one of the follwing:, f2, f6, h2, h6, ; enables White to checkmate with:, White Knight from b3 to c5 ------------------------- The move Black Knight, from , f1, to , d2, ; enables White to checkmate with:, White Knight from b3 to d2 ------------------------- The move Black King, from , d5, to , c4, ; enables White to checkmate with:, White Knight from b3 to d4 ------------------------- The moves: Black Rook, from , e1, to one of the follwing:, b1, c1, ; Black Knight, from , f1, to , e3, ; enables White to checkmate with:, White Knight from e6 to c5 ------------------------- The move Black Knight, from , g4, to , e5, ; enables White to checkmate with:, White Knight from e6 to c7 ------------------------- The move Black King, from , d5, to , e4, ; enables White to checkmate with:, White Knight from e6 to g5 ------------------------- The move Black Knight, from , g4, to , e3, ; enables White to checkmate with:, White Knight from e6 to g7 ------------------------- The move Black Rook, from , e1, to , e6, ; enables White to checkmate with:, White Queen from g8 to e6 ------------------------- This took, 3.691, seconds. ------------------------------ Problem Number, 51 [- - - - - - - -] [ ] [wN - - - - - bP -] [ ] [wK wP bP bR bP - wP -] [ ] [- - - bP - - - -] [ ] [bP wQ bP bK wB wP bP -] [ ] [wB bN - - wR bB wN -] [ ] [- - - - bP wP - -] [ ] [bB - - - bN - - -] White can win in two moves with the move:, White Bishop from e4 to d5 leading to the position [- - - - - - - -] [ ] [wN - - - - - bP -] [ ] [wK wP bP bR bP - wP -] [ ] [- - - wB - - - -] [ ] [bP wQ bP bK - wP bP -] [ ] [wB bN - - wR bB wN -] [ ] [- - - - bP wP - -] [ ] [bB - - - bN - - -] Black has, 21, possible legal counter-moves. each of them leading to a checkmate The move Black Pawn, from , c6, to , d5, ; enables White to checkmate with:, White Knight from a7 to b5 ------------------------- The move Black Rook, from , d6, to , d5, ; enables White to checkmate with:, White Knight from a7 to c6 ------------------------- The move Black Bishop, from , f3, to , d5, ; enables White to checkmate with:, White Knight from g3 to e2 ------------------------- The move Black Pawn, from , e6, to , d5, ; enables White to checkmate with:, White Knight from g3 to f5 ------------------------- The moves: Black Rook, from , d6, to one of the follwing:, d7, d8, ; Black Bishop, from , a1, to one of the follwing:, b2, c3, ; Black Bishop, from , f3, to one of the follwing:, e4, g2, h1, ; Black Knight, from , b3, to , c1, ; Black Knight, from , e1, to one of the follwing:, c2, d3, g2, ; Black Pawn, from , c6, to , c5, ; Black Pawn, from , e6, to , e5, ; enables White to checkmate with:, White Queen from b4 to c4 ------------------------- The move Black Knight, from , b3, to one of the follwing:, a5, c5, d2, ; enables White to checkmate with:, White Queen from b4 to c5 ------------------------- The move Black King, from , d4, to , d5, ; enables White to checkmate with:, White Queen from b4 to d6 ------------------------- This took, 2.698, seconds. ------------------------------ Problem Number, 52 [- - wN - - - - - ] [ ] [wB - - wQ bB bP - bB] [ ] [bP - - - - - - bR] [ ] [- - - wN - wB - - ] [ ] [- - bK - bN - - bR] [ ] [bN wR bP bP bP bQ - - ] [ ] [wK - - - bP bP - - ] [ ] [- - - - - - - - ] White can win in two moves with the move:, White Knight from d5 to f6 leading to the position [- - wN - - - - - ] [ ] [wB - - wQ bB bP - bB] [ ] [bP - - - - wN - bR] [ ] [- - - - - wB - - ] [ ] [- - bK - bN - - bR] [ ] [bN wR bP bP bP bQ - - ] [ ] [wK - - - bP bP - - ] [ ] [- - - - - - - - ] Black has, 40, possible legal counter-moves. each of them leading to a checkmate The move Black Knight, from , e4, to , c5, ; enables White to checkmate with:, White Knight from c8 to b6 ------------------------- The move Black Knight, from , e4, to , d6, ; enables White to checkmate with:, White Queen from d7 to a4 ------------------------- The move Black Knight, from , e4, to one of the follwing:, d2, f6, g3, g5, ; enables White to checkmate with:, White Queen from d7 to d3 ------------------------- The moves: Black Queen, from , f3, to one of the follwing:, f4, f5, g2, g3, g4, h1, h3, h5, ; Black Rook, from , h4, to one of the follwing:, f4, g4, h1, h2, h3, h5, ; Black Rook, from , h6, to one of the follwing:, f6, g6, h5, ; Black Bishop, from , e7, to one of the follwing:, d8, f8, ; Black Bishop, from , h7, to one of the follwing:, f5, g6, g8, ; Black Knight, from , a3, to , b1, ; Black Pawn, from , a6, to , a5, ; Black Pawn, from , c3, to , c2, ; Black Pawn, from , d3, to , d2, ; Black Pawn, from , e2, to , e1, ; Black Pawn, from , f2, to , f1, ; enables White to checkmate with:, White Queen from d7 to d4 ------------------------- The moves: Black Bishop, from , e7, to one of the follwing:, b4, c5, ; Black Knight, from , a3, to one of the follwing:, b5, c2, ; enables White to checkmate with:, White Queen from d7 to d5 ------------------------- The move Black Bishop, from , e7, to one of the follwing:, d6, f6, ; enables White to checkmate with:, White Queen from d7 to f7 ------------------------- This took, 33.385, seconds. ------------------------------ Problem Number, 53 [- - - - - - - bQ] [ ] [- - - - bR - bB bP] [ ] [- wB - - - - - - ] [ ] [- - - wN - - - - ] [ ] [- - - - - - - - ] [ ] [- wQ - wN - wP - - ] [ ] [- - - bK - - wK - ] [ ] [- bB - wB wR - - - ] White can win in two moves with the move:, White Knight from d3 to e5 leading to the position [- - - - - - - bQ] [ ] [- - - - bR - bB bP] [ ] [- wB - - - - - - ] [ ] [- - - wN wN - - - ] [ ] [- - - - - - - - ] [ ] [- wQ - - - wP - - ] [ ] [- - - bK - - wK - ] [ ] [- bB - wB wR - - - ] Black has, 29, possible legal counter-moves. each of them leading to a checkmate The move Black King, from , d2, to , e1, ; enables White to checkmate with:, White Bishop from b6 to a5 ------------------------- The move Black King, from , d2, to , c1, ; enables White to checkmate with:, White Bishop from b6 to e3 ------------------------- The moves: Black Queen, from , h8, to one of the follwing:, a8, b8, d8, e8, f8, g8, ; Black Rook, from , e7, to one of the follwing:, a7, b7, d7, e5, e6, e8, f7, ; Black Bishop, from , b1, to one of the follwing:, a2, d3, e4, f5, g6, ; Black Bishop, from , g7, to one of the follwing:, f6, f8, h6, ; Black Pawn, from , h7, to one of the follwing:, h5, h6, ; enables White to checkmate with:, White Queen from b3 to c3 ------------------------- The moves: Black Queen, from , h8, to , c8, ; Black Rook, from , e7, to , c7, ; Black Bishop, from , b1, to , c2, ; Black Bishop, from , g7, to , e5, ; enables White to checkmate with:, White Queen from b3 to e3 ------------------------- This took, 16.429, seconds. ------------------------------ Problem Number, 54 Not Mate-In-Two This took, 25.188, seconds. ------------------------------ Problem Number, 55 [- wQ - - - - - - ] [ ] [- - - wK wB - bP wB] [ ] [- bP - wN - - - bP] [ ] [- - - - bK - - - ] [ ] [- wR - - - wN bP - ] [ ] [- - - bQ - - bR - ] [ ] [- - - - - - - - ] [ ] [- - - wR bR - - - ] White can win in two moves with the move:, White King from d7 to c6 leading to the position [- wQ - - - - - - ] [ ] [- - - - wB - bP wB] [ ] [- bP wK wN - - - bP] [ ] [- - - - bK - - - ] [ ] [- wR - - - wN bP - ] [ ] [- - - bQ - - bR - ] [ ] [- - - - - - - - ] [ ] [- - - wR bR - - - ] Black has, 37, possible legal counter-moves. each of them leading to a checkmate The move Black Queen, from , d3, to , b5, ; enables White to checkmate with:, White Knight from d6 to b5 ------------------------- The move Black Queen, from , d3, to one of the follwing:, c2, c3, c4, d4, ; enables White to checkmate with:, White Knight from d6 to c4 ------------------------- The move Black Queen, from , d3, to one of the follwing:, a3, a6, b1, b3, e2, e3, e4, f1, f3, f5, ; enables White to checkmate with:, White Knight from d6 to e4 ------------------------- The moves: Black Queen, from , d3, to one of the follwing:, d1, d2, ; Black Rook, from , e1, to one of the follwing:, d1, e2, e3, e4, f1, g1, h1, ; Black Rook, from , g3, to one of the follwing:, e3, f3, g1, g2, h3, ; Black Pawn, from , b6, to , b5, ; Black Pawn, from , g7, to , g5, ; Black Pawn, from , h6, to , h5, ; enables White to checkmate with:, White Knight from d6 to f7 ------------------------- The move Black Queen, from , d3, to one of the follwing:, d5, g6, h7, ; enables White to checkmate with:, White Rook from d1 to d5 ------------------------- The move Black Queen, from , d3, to , d6, ; enables White to checkmate with:, White Queen from b8 to d6 ------------------------- The move Black Pawn, from , g7, to , g6, ; enables White to checkmate with:, White Queen from b8 to h8 ------------------------- This took, 25.230, seconds. ------------------------------ Problem Number, 56 [- - - wR wB wN - - ] [ ] [- - bP - - - bP - ] [ ] [bN - - bP - - wP bP] [ ] [- - bP bK - wP bP wQ] [ ] [- bP wR - bP wP wP - ] [ ] [- wK - wN wP - - wP] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] White can win in two moves with the move:, White Pawn from h3 to h4 leading to the position [- - - wR wB wN - - ] [ ] [- - bP - - - bP - ] [ ] [bN - - bP - - wP bP] [ ] [- - bP bK - wP bP wQ] [ ] [- bP wR - bP wP wP wP] [ ] [- wK - wN wP - - - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] Black has, 5, possible legal counter-moves. each of them leading to a checkmate The move Black Pawn, from , e4, to , d3, ; enables White to checkmate with:, White Pawn from e3 to e4 ------------------------- The move Black Pawn, from , g5, to one of the follwing:, f4, h4, ; enables White to checkmate with:, White Pawn from f5 to f6 ------------------------- The move Black Pawn, from , c7, to , c6, ; enables White to checkmate with:, White Bishop from e8 to f7 ------------------------- The move Black Knight, from , a6, to , b8, ; enables White to checkmate with:, White Rook from c4 to c5 ------------------------- This took, 7.114, seconds. ------------------------------ Problem Number, 57 [wB - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- bP bP - wK - - bP] [ ] [bB wQ - - wB - bP bR] [ ] [- - - - bK wP wN - ] [ ] [- wN - - - bP - wP] [ ] [- bN - - - bP - bQ] [ ] [- - bR - - - - - ] White can win in two moves with the move:, White Bishop from e5 to c3 leading to the position [wB - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- bP bP - wK - - bP] [ ] [bB wQ - - - - bP bR] [ ] [- - - - bK wP wN - ] [ ] [- wN wB - - bP - wP] [ ] [- bN - - - bP - bQ] [ ] [- - bR - - - - - ] Black has, 26, possible legal counter-moves. each of them leading to a checkmate The move Black Pawn, from , g5, to , f4, ; enables White to checkmate with:, White Knight from b3 to d2 ------------------------- The move Black Queen, from , h2, to , f4, ; enables White to checkmate with:, White Bishop from a8 to c6 ------------------------- The move Black Knight, from , b2, to one of the follwing:, a4, c4, d1, d3, ; enables White to checkmate with:, White Queen from b5 to c4 ------------------------- The move Black King, from , e4, to , f4, ; enables White to checkmate with:, White Queen from b5 to e5 ------------------------- The moves: Black Queen, from , h2, to one of the follwing:, g1, g2, g3, h1, h3, ; Black Rook, from , c1, to one of the follwing:, a1, b1, c2, c3, d1, e1, f1, g1, h1, ; Black Rook, from , h5, to one of the follwing:, h3, h4, ; Black Bishop, from , a5, to one of the follwing:, b4, c3, ; Black Pawn, from , f2, to , f1, ; enables White to checkmate with:, White Queen from b5 to f5 ------------------------- This took, 8.075, seconds. ------------------------------ Problem Number, 58 Not Mate-In-Two This took, 17.019, seconds. ------------------------------ Problem Number, 59 [- - - - - wR - - ] [ ] [- bP bP - - - - wK] [ ] [- - bB - - - wQ - ] [ ] [- bK wN - - - - - ] [ ] [wR - - - - - - - ] [ ] [- wN - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] White can win in two moves with the move:, White Rook from f8 to a8 leading to the position [wR - - - - - - - ] [ ] [- bP bP - - - - wK] [ ] [- - bB - - - wQ - ] [ ] [- bK wN - - - - - ] [ ] [wR - - - - - - - ] [ ] [- wN - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] Black has, 9, possible legal counter-moves. each of them leading to a checkmate The move Black King, from , b5, to , b6, ; enables White to checkmate with:, White Rook from a4 to b4 ------------------------- The move Black Bishop, from , c6, to one of the follwing:, d5, d7, e4, e8, f3, g2, h1, ; enables White to checkmate with:, White Rook from a8 to a5 ------------------------- The move Black Pawn, from , b7, to , b6, ; enables White to checkmate with:, White Queen from g6 to d3 ------------------------- This took, 7.725, seconds. ------------------------------ Problem Number, 60 [- - - - - - - wB] [ ] [- - wN bP - wK bN - ] [ ] [- - - - - - - - ] [ ] [- wR - - - wR - bP] [ ] [wN - - wP bK - bP wP] [ ] [bP - - bP bP - - - ] [ ] [- bR - - - - wP - ] [ ] [wQ - - - - wB - - ] White can win in two moves with the move:, White Knight from c7 to d5 leading to the position [- - - - - - - wB] [ ] [- - - bP - wK bN - ] [ ] [- - - - - - - - ] [ ] [- wR - wN - wR - bP] [ ] [wN - - wP bK - bP wP] [ ] [bP - - bP bP - - - ] [ ] [- bR - - - - wP - ] [ ] [wQ - - - - wB - - ] Black has, 20, possible legal counter-moves. each of them leading to a checkmate The move Black Knight, from , g7, to , f5, ; enables White to checkmate with:, White Knight from a4 to c3 ------------------------- The move Black Knight, from , g7, to , e6, ; enables White to checkmate with:, White Knight from d5 to c3 ------------------------- The move Black Rook, from , b2, to , f2, ; enables White to checkmate with:, White Knight from d5 to f6 ------------------------- The move Black King, from , e4, to , f5, ; enables White to checkmate with:, White Bishop from f1 to d3 ------------------------- The move Black King, from , e4, to , d4, ; enables White to checkmate with:, White Rook from b5 to b4 ------------------------- The move Black Rook, from , b2, to one of the follwing:, a2, b1, b3, b4, b5, c2, d2, e2, ; enables White to checkmate with:, White Rook from f5 to e5 ------------------------- The moves: Black Rook, from , b2, to , g2, ; Black Knight, from , g7, to , e8, ; Black Pawn, from , a3, to , a2, ; Black Pawn, from , d3, to , d2, ; Black Pawn, from , d7, to , d6, ; Black Pawn, from , e3, to , e2, ; Black Pawn, from , g4, to , g3, ; enables White to checkmate with:, White Rook from f5 to f4 ------------------------- This took, 2.242, seconds. ------------------------------ Problem Number, 61 [- - - - - wN - bB] [ ] [- - - - - - - - ] [ ] [bN - - bP - - - - ] [ ] [- wP bP bK wB - bN - ] [ ] [- - wR wP wN - - wR] [ ] [- wK wQ - - - - - ] [ ] [- - - - - bP - - ] [ ] [- - - - - - - - ] White can win in two moves with the move:, White Queen from c3 to d3 leading to the position [- - - - - wN - bB] [ ] [- - - - - - - - ] [ ] [bN - - bP - - - - ] [ ] [- wP bP bK wB - bN - ] [ ] [- - wR wP wN - - wR] [ ] [- wK - wQ - - - - ] [ ] [- - - - - bP - - ] [ ] [- - - - - - - - ] Black has, 15, possible legal counter-moves. each of them leading to a checkmate The move Black Pawn, from , d6, to , e5, ; enables White to checkmate with:, White Pawn from d4 to c5 ------------------------- The moves: Black Bishop, from , h8, to one of the follwing:, e5, f6, g7, ; Black Knight, from , a6, to one of the follwing:, b4, b8, c7, ; Black Knight, from , g5, to one of the follwing:, e6, f3, f7, h3, h7, ; Black Pawn, from , f2, to , f1, ; enables White to checkmate with:, White Knight from e4 to c3 ------------------------- The move Black Pawn, from , c5, to , d4, ; enables White to checkmate with:, White Queen from d3 to d4 ------------------------- The move Black Knight, from , g5, to , e4, ; enables White to checkmate with:, White Queen from d3 to e4 ------------------------- This took, 4.801, seconds. ------------------------------ Problem Number, 62 [- wQ - - - - - - ] [ ] [- - - - - - - - ] [ ] [- bR - bB - - - - ] [ ] [bR - - - wR - - - ] [ ] [bK - - - - - - - ] [ ] [- - - - - - wR - ] [ ] [- - - - wB - - wK] [ ] [- - wB - - - - - ] White can win in two moves with the move:, White Rook from e5 to e4 leading to the position [- wQ - - - - - - ] [ ] [- - - - - - - - ] [ ] [- bR - bB - - - - ] [ ] [bR - - - - - - - ] [ ] [bK - - - wR - - - ] [ ] [- - - - - - wR - ] [ ] [- - - - wB - - wK] [ ] [- - wB - - - - - ] Black has, 2, possible legal counter-moves. each of them leading to a checkmate The move Black Rook, from , b6, to , b4, ; enables White to checkmate with:, White Bishop from e2 to d1 ------------------------- The move Black Bishop, from , d6, to , b4, ; enables White to checkmate with:, White Rook from g3 to a3 ------------------------- This took, 6.057, seconds. ------------------------------ Problem Number, 63 [wR - - - - - - - ] [ ] [- - - - - - - wB] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- wN - - - - - - ] [ ] [- bP - bP - - - - ] [ ] [- - - bK - wK - - ] White can win in two moves with the move:, White Rook from a8 to a2 leading to the position [- - - - - - - - ] [ ] [- - - - - - - wB] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- wN - - - - - - ] [ ] [wR bP - bP - - - - ] [ ] [- - - bK - wK - - ] %1 := [-, -, -, -, -, -, -, -] Black has, 1, possible legal counter-moves. each of them leading to a checkmate The move Black Pawn, from , b2, to , b1, ; enables White to checkmate with:, White Rook from a2 to d2 ------------------------- This took, 0.792, seconds. ------------------------------ Problem Number, 64 [- - - bB - - wQ - ] [ ] [- - - - bR - wN - ] [ ] [- bP - - - - - - ] [ ] [- bP - - - - - - ] [ ] [- - - - bK wB - wR] [ ] [- - wP bP - - - wK] [ ] [- - - - bR wR - - ] [ ] [- - - wB - bN - wN] White can win in two moves with the move:, White Queen from g8 to a2 leading to the position [- - - bB - - - - ] [ ] [- - - - bR - wN - ] [ ] [- bP - - - - - - ] [ ] [- bP - - - - - - ] [ ] [- - - - bK wB - wR] [ ] [- - wP bP - - - wK] [ ] [wQ - - - bR wR - - ] [ ] [- - - wB - bN - wN] Black has, 23, possible legal counter-moves. each of them leading to a checkmate The move Black Rook, from , e2, to , f2, ; enables White to checkmate with:, White Knight from h1 to f2 ------------------------- The move Black Knight, from , f1, to one of the follwing:, d2, e3, g3, h2, ; enables White to checkmate with:, White Knight from h1 to g3 ------------------------- The move Black Pawn, from , d3, to , d2, ; enables White to checkmate with:, White Bishop from d1 to c2 ------------------------- The move Black Rook, from , e2, to one of the follwing:, a2, b2, c2, d2, e1, ; enables White to checkmate with:, White Bishop from d1 to f3 ------------------------- The move Black Rook, from , e2, to , e3, ; enables White to checkmate with:, White Bishop from f4 to g3 ------------------------- The move Black Rook, from , e7, to , e5, ; enables White to checkmate with:, White Bishop from f4 to g5 ------------------------- The moves: Black Rook, from , e7, to , e8, ; Black Bishop, from , d8, to , c7, ; enables White to checkmate with:, White Queen from a2 to a8 ------------------------- The move Black Pawn, from , b5, to , b4, ; enables White to checkmate with:, White Queen from a2 to c4 ------------------------- The move Black Rook, from , e7, to one of the follwing:, a7, b7, c7, d7, e6, f7, g7, ; enables White to checkmate with:, White Queen from a2 to e6 ------------------------- This took, 27.030, seconds. ------------------------------ Problem Number, 65 [wR - - - - - - - ] [ ] [- - wQ - - - bR bR] [ ] [- bP - - - - wP bK] [ ] [- wK - - - - wR - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - bP] [ ] [- - - - - - - - ] [ ] [- - wB - - - - - ] White can win in two moves with the move:, White Rook from a8 to g8 leading to the position [- - - - - - wR - ] [ ] [- - wQ - - - bR bR] [ ] [- bP - - - - wP bK] [ ] [- wK - - - - wR - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - bP] [ ] [- - - - - - - - ] [ ] [- - wB - - - - - ] Black has, 8, possible legal counter-moves. each of them leading to a checkmate The move Black Rook, from , g7, to , c7, ; enables White to checkmate with:, White Rook from g5 to c5 ------------------------- The move Black Rook, from , g7, to , d7, ; enables White to checkmate with:, White Rook from g5 to d5 ------------------------- The move Black Rook, from , g7, to , e7, ; enables White to checkmate with:, White Rook from g5 to e5 ------------------------- The move Black Rook, from , g7, to , f7, ; enables White to checkmate with:, White Rook from g5 to f5 ------------------------- The move Black Rook, from , g7, to , g6, ; enables White to checkmate with:, White Rook from g8 to g6 ------------------------- The move Black Rook, from , h7, to , h8, ; enables White to checkmate with:, White Queen from c7 to g7 ------------------------- The move Black Pawn, from , h3, to , h2, ; enables White to checkmate with:, White Queen from c7 to h2 ------------------------- The move Black Rook, from , g7, to , g8, ; enables White to checkmate with:, White Queen from c7 to h7 ------------------------- This took, 1.281, seconds. ------------------------------ Problem Number, 66 [- - wB - bN - - wB] [ ] [bP wQ - - bP - - - ] [ ] [bR - bR - - - - - ] [ ] [bB - - - - - - - ] [ ] [- - - - bK wN wN wK] [ ] [- - - - - - wP - ] [ ] [- - - - - - wP - ] [ ] [- wR - - - bN - - ] White can win in two moves with the move:, White Rook from b1 to c1 leading to the position [- - wB - bN - - wB] [ ] [bP wQ - - bP - - - ] [ ] [bR - bR - - - - - ] [ ] [bB - - - - - - - ] [ ] [- - - - bK wN wN wK] [ ] [- - - - - - wP - ] [ ] [- - - - - - wP - ] [ ] [- - wR - - bN - - ] Black has, 18, possible legal counter-moves. each of them leading to a checkmate The move Black Knight, from , f1, to , e3, ; enables White to checkmate with:, White Knight from g4 to f2 ------------------------- The moves: Black Rook, from , a6, to , b6, ; Black Bishop, from , a5, to one of the follwing:, b4, c7, d2, d8, e1, ; Black Knight, from , e8, to one of the follwing:, c7, f6, g7, ; Black Knight, from , f1, to one of the follwing:, g3, h2, ; Black Pawn, from , e7, to , e5, ; enables White to checkmate with:, White Rook from c1 to c4 ------------------------- The move Black Knight, from , f1, to , d2, ; enables White to checkmate with:, White Rook from c1 to e1 ------------------------- The move Black Bishop, from , a5, to , c3, ; enables White to checkmate with:, White Queen from b7 to b1 ------------------------- The move Black Bishop, from , a5, to , b6, ; enables White to checkmate with:, White Queen from b7 to c6 ------------------------- The move Black Knight, from , e8, to , d6, ; enables White to checkmate with:, White Queen from b7 to e7 ------------------------- The move Black Pawn, from , e7, to , e6, ; enables White to checkmate with:, White Queen from b7 to h7 ------------------------- This took, 22.993, seconds. ------------------------------ Problem Number, 67 [- - - - - wB - - ] [ ] [- - bP bP - - - wK] [ ] [- - bP - - bP - - ] [ ] [wR bN wN - - wB - - ] [ ] [- - bK bP - - - - ] [ ] [- - wP - - - - wR] [ ] [bB - - - wN - - - ] [ ] [- - - wQ - - - - ] White can win in two moves with the move:, White Rook from h3 to h5 leading to the position [- - - - - wB - - ] [ ] [- - bP bP - - - wK] [ ] [- - bP - - bP - - ] [ ] [wR bN wN - - wB - wR] [ ] [- - bK bP - - - - ] [ ] [- - wP - - - - - ] [ ] [bB - - - wN - - - ] [ ] [- - - wQ - - - - ] Black has, 11, possible legal counter-moves. each of them leading to a checkmate The moves: Black Bishop, from , a2, to , b3, ; Black Pawn, from , d4, to , d3, ; Black Pawn, from , d7, to one of the follwing:, d5, d6, ; enables White to checkmate with:, White Bishop from f5 to d3 ------------------------- The move Black King, from , c4, to , d5, ; enables White to checkmate with:, White Bishop from f5 to e6 ------------------------- The move Black Pawn, from , d4, to , c3, ; enables White to checkmate with:, White Rook from a5 to a4 ------------------------- The move Black Bishop, from , a2, to , b1, ; enables White to checkmate with:, White Queen from d1 to b3 ------------------------- The move Black Knight, from , b5, to one of the follwing:, a3, a7, c3, d6, ; enables White to checkmate with:, White Queen from d1 to d4 ------------------------- This took, 16.219, seconds. ------------------------------ Problem Number, 68 [- - - - - wR - - ] [ ] [- - wB wP bR bB bP - ] [ ] [- - - wN - - - - ] [ ] [- - - - bR - - - ] [ ] [wR - - bN - bK wB wP] [ ] [- - - wP - - wN wK] [ ] [- - - - - wP - - ] [ ] [bB - - - - bN - - ] White can win in two moves with the move:, White Knight from d6 to f5 leading to the position [- - - - - wR - - ] [ ] [- - wB wP bR bB bP - ] [ ] [- - - - - - - - ] [ ] [- - - - bR wN - - ] [ ] [wR - - bN - bK wB wP] [ ] [- - - wP - - wN wK] [ ] [- - - - - wP - - ] [ ] [bB - - - - bN - - ] Black has, 20, possible legal counter-moves. each of them leading to a checkmate The move Black Knight, from , f1, to , e3, ; enables White to checkmate with:, White Pawn from f2 to e3 ------------------------- The move Black Knight, from , f1, to , g3, ; enables White to checkmate with:, White Pawn from f2 to g3 ------------------------- The moves: Black Rook, from , e7, to one of the follwing:, d7, e6, e8, ; Black Bishop, from , a1, to one of the follwing:, b2, c3, ; Black Bishop, from , f7, to one of the follwing:, a2, b3, d5, e6, e8, g6, g8, h5, ; Black Knight, from , f1, to one of the follwing:, d2, h2, ; Black Pawn, from , g7, to one of the follwing:, g5, g6, ; enables White to checkmate with:, White Knight from g3 to e2 ------------------------- The move Black Bishop, from , f7, to , c4, ; enables White to checkmate with:, White Knight from g3 to h5 ------------------------- This took, 6.272, seconds. ------------------------------ Problem Number, 69 [- - wK bN - - - - ] [ ] [- - - - - - - - ] [ ] [- wQ - - - - - wN] [ ] [- - wN - bK wB - - ] [ ] [wR - - - - - - - ] [ ] [- - bR - bN - - - ] [ ] [- - - - - - - - ] [ ] [wB - - - - - - - ] White can win in two moves with the move:, White Bishop from a1 to c3 leading to the position [- - wK bN - - - - ] [ ] [- - - - - - - - ] [ ] [- wQ - - - - - wN] [ ] [- - wN - bK wB - - ] [ ] [wR - - - - - - - ] [ ] [- - wB - bN - - - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] Black has, 1, possible legal counter-moves. each of them leading to a checkmate The move Black King, from , e5, to , d5, ; enables White to checkmate with:, White Bishop from f5 to e4 ------------------------- This took, 5.709, seconds. ------------------------------ Problem Number, 70 [- - - - - - wQ - ] [ ] [- wK bP - - - - wB] [ ] [- bP - - wR - - bB] [ ] [- bP - bK - - - - ] [ ] [- bN - - - wP - bN] [ ] [wB - - - - - - - ] [ ] [- - - - wN bP bQ - ] [ ] [- - wR - - - - - ] White can win in two moves with the move:, White Bishop from h7 to c2 leading to the position [- - - - - - wQ - ] [ ] [- wK bP - - - - - ] [ ] [- bP - - wR - - bB] [ ] [- bP - bK - - - - ] [ ] [- bN - - - wP - bN] [ ] [wB - - - - - - - ] [ ] [- - wB - wN bP bQ - ] [ ] [- - wR - - - - - ] Black has, 30, possible legal counter-moves. each of them leading to a checkmate The moves: Black Queen, from , g2, to one of the follwing:, g6, g8, ; Black Bishop, from , h6, to one of the follwing:, f4, f8, ; Black Knight, from , h4, to , f5, ; Black Pawn, from , c7, to , c6, ; Black Pawn, from , f2, to , f1, ; enables White to checkmate with:, White Bishop from c2 to b3 ------------------------- The moves: Black King, from , d5, to , c5, ; Black Queen, from , g2, to one of the follwing:, e4, f1, g1, g3, g4, g5, g7, h2, h3, ; Black Knight, from , h4, to , f3, ; enables White to checkmate with:, White Bishop from c2 to e4 ------------------------- The moves: Black King, from , d5, to , c4, ; Black Queen, from , g2, to one of the follwing:, f3, h1, ; Black Bishop, from , h6, to one of the follwing:, g5, g7, ; Black Knight, from , h4, to , g6, ; enables White to checkmate with:, White Rook from e6 to c6 ------------------------- The move Black Knight, from , b4, to one of the follwing:, a2, a6, c6, ; enables White to checkmate with:, White Rook from e6 to d6 ------------------------- The move Black Knight, from , b4, to one of the follwing:, c2, d3, ; enables White to checkmate with:, White Rook from e6 to e5 ------------------------- The move Black Pawn, from , c7, to , c5, ; enables White to checkmate with:, White Rook from e6 to g6 ------------------------- This took, 16.464, seconds. ------------------------------ Problem Number, 71 [- - - - wN - wR - ] [ ] [- - - - - - - wK] [ ] [- - bP bP - - - - ] [ ] [- wB - bR - bK - - ] [ ] [wQ - - bB - - bP - ] [ ] [- - wN bP wR - wP - ] [ ] [- - - - - - - - ] [ ] [- - bN - - - - - ] White can win in two moves with the move:, White Queen from a4 to c4 leading to the position [- - - - wN - wR - ] [ ] [- - - - - - - wK] [ ] [- - bP bP - - - - ] [ ] [- wB - bR - bK - - ] [ ] [- - wQ bB - - bP - ] [ ] [- - wN bP wR - wP - ] [ ] [- - - - - - - - ] [ ] [- - bN - - - - - ] Black has, 18, possible legal counter-moves. each of them leading to a checkmate The move Black Pawn, from , c6, to , c5, ; enables White to checkmate with:, White Bishop from b5 to d7 ------------------------- The move Black Pawn, from , c6, to , b5, ; enables White to checkmate with:, White Queen from c4 to c8 ------------------------- The move Black Knight, from , c1, to one of the follwing:, a2, b3, e2, ; enables White to checkmate with:, White Queen from c4 to d3 ------------------------- The move Black Bishop, from , d4, to , e3, ; enables White to checkmate with:, White Queen from c4 to e4 ------------------------- The move Black Rook, from , d5, to one of the follwing:, b5, c5, ; enables White to checkmate with:, White Queen from c4 to e6 ------------------------- The move Black Pawn, from , d3, to , d2, ; enables White to checkmate with:, White Queen from c4 to f1 ------------------------- The move Black Bishop, from , d4, to one of the follwing:, a7, b6, c3, c5, f6, g7, h8, ; enables White to checkmate with:, White Queen from c4 to f4 ------------------------- The move Black Rook, from , d5, to , e5, ; enables White to checkmate with:, White Queen from c4 to f7 ------------------------- The move Black Bishop, from , d4, to , e5, ; enables White to checkmate with:, White Queen from c4 to g4 ------------------------- This took, 11.811, seconds. ------------------------------ Problem Number, 72 [- - - - - - - -] [ ] [- wP bP bP - wK wN -] [ ] [- bN - - - bN - -] [ ] [wR - - wB - - wR -] [ ] [- - bP bK bP - - -] [ ] [wN bP - - - wP bB -] [ ] [- - - wB wQ - - -] [ ] [- - - bR - - bQ -] White can win in two moves with the move:, White Bishop from d5 to c6 leading to the position [- - - - - - - -] [ ] [- wP bP bP - wK wN -] [ ] [- bN wB - - bN - -] [ ] [wR - - - - - wR -] [ ] [- - bP bK bP - - -] [ ] [wN bP - - - wP bB -] [ ] [- - - wB wQ - - -] [ ] [- - - bR - - bQ -] Black has, 37, possible legal counter-moves. each of them leading to a checkmate The moves: Black Queen, from , g1, to one of the follwing:, e1, f2, ; Black Rook, from , d1, to one of the follwing:, a1, b1, c1, e1, f1, ; Black Bishop, from , g3, to one of the follwing:, d6, e1, f2, f4, h2, h4, ; Black Pawn, from , b3, to , b2, ; Black Pawn, from , c4, to , c3, ; Black Pawn, from , d7, to , d6, ; Black Pawn, from , e4, to one of the follwing:, e3, f3, ; enables White to checkmate with:, White Knight from a3 to b5 ------------------------- The move Black Pawn, from , d7, to one of the follwing:, c6, d5, ; enables White to checkmate with:, White Knight from g7 to e6 ------------------------- The move Black Bishop, from , g3, to , e5, ; enables White to checkmate with:, White Knight from g7 to f5 ------------------------- The move Black Knight, from , b6, to one of the follwing:, a4, a8, c8, d5, ; enables White to checkmate with:, White Queen from e2 to c4 ------------------------- The move Black Rook, from , d1, to , d2, ; enables White to checkmate with:, White Queen from e2 to d2 ------------------------- The move Black Queen, from , g1, to one of the follwing:, e3, f1, g2, h1, h2, ; enables White to checkmate with:, White Queen from e2 to e3 ------------------------- The move Black Knight, from , f6, to one of the follwing:, d5, e8, g4, g8, h5, h7, ; enables White to checkmate with:, White Queen from e2 to e4 ------------------------- This took, 43.585, seconds. ------------------------------ Problem Number, 73 [- wB wB - - - - - ] [ ] [- bP - - - bP - - ] [ ] [- bP - wK - wP - - ] [ ] [- - - wP wR - wP bP] [ ] [- - - bP wP bK wN wP] [ ] [- - - - - - - - ] [ ] [- - - - wP - bB - ] [ ] [- - - - - - wQ bN] White can win in two moves with the move:, White Rook from e5 to e8 leading to the position [- wB wB - wR - - - ] [ ] [- bP - - - bP - - ] [ ] [- bP - wK - wP - - ] [ ] [- - - wP - - wP bP] [ ] [- - - bP wP bK wN wP] [ ] [- - - - - - - - ] [ ] [- - - - wP - bB - ] [ ] [- - - - - - wQ bN] Black has, 10, possible legal counter-moves. each of them leading to a checkmate The move Black Knight, from , h1, to , g3, ; enables White to checkmate with:, White Queen from g1 to c1 ------------------------- The move Black Pawn, from , d4, to , d3, ; enables White to checkmate with:, White Queen from g1 to e3 ------------------------- The moves: Black King, from , f4, to , g3, ; Black Knight, from , h1, to , f2, ; enables White to checkmate with:, White Queen from g1 to h2 ------------------------- The move Black Pawn, from , b6, to , b5, ; enables White to checkmate with:, White King from d6 to c5 ------------------------- The moves: Black Bishop, from , g2, to one of the follwing:, f1, f3, h3, ; Black Pawn, from , h5, to , g4, ; enables White to checkmate with:, White King from d6 to d7 ------------------------- The move Black Bishop, from , g2, to , e4, ; enables White to checkmate with:, White King from d6 to e7 ------------------------- This took, 6.830, seconds. ------------------------------ Problem Number, 74 [- - wB - - - - - ] [ ] [- bP - - - - - - ] [ ] [- wB bN wK wN - bP - ] [ ] [- wR - - - - wP - ] [ ] [- - - - bK - bR bP] [ ] [wR wN - - wP bP - - ] [ ] [bN - wP bP bB - - - ] [ ] [- - - bR - - - wQ] White can win in two moves with the move:, White Queen from h1 to h3 leading to the position [- - wB - - - - - ] [ ] [- bP - - - - - - ] [ ] [- wB bN wK wN - bP - ] [ ] [- wR - - - - wP - ] [ ] [- - - - bK - bR bP] [ ] [wR wN - - wP bP - wQ] [ ] [bN - wP bP bB - - - ] [ ] [- - - bR - - - - ] Black has, 28, possible legal counter-moves. each of them leading to a checkmate The move Black Rook, from , g4, to one of the follwing:, f4, g1, g2, g3, ; enables White to checkmate with:, White Knight from b3 to c5 ------------------------- The move Black Rook, from , d1, to , g1, ; enables White to checkmate with:, White Knight from b3 to d2 ------------------------- The move Black Pawn, from , f3, to , f2, ; enables White to checkmate with:, White Knight from e6 to c5 ------------------------- The move Black Rook, from , g4, to , g5, ; enables White to checkmate with:, White Knight from e6 to g5 ------------------------- The move Black Knight, from , c6, to one of the follwing:, a5, a7, b4, b8, d4, d8, e5, e7, ; enables White to checkmate with:, White Rook from b5 to e5 ------------------------- The moves: Black Rook, from , d1, to one of the follwing:, a1, b1, c1, e1, f1, h1, ; Black Bishop, from , e2, to one of the follwing:, b5, c4, d3, f1, ; Black Knight, from , a2, to one of the follwing:, b4, c1, c3, ; enables White to checkmate with:, White Queen from h3 to g4 ------------------------- This took, 34.498, seconds. ------------------------------ Problem Number, 75 [- bB - - wK - - - ] [ ] [- - - - bP - - bP] [ ] [- - wQ - wP - - bR] [ ] [- - bP - bK - - bP] [ ] [- wP - - bP wR - wB] [ ] [- bP - bP - - - - ] [ ] [- bQ bN - wN - - - ] [ ] [- - - - - - - - ] White can win in two moves with the move:, White Knight from e2 to g3 leading to the position [- bB - - wK - - - ] [ ] [- - - - bP - - bP] [ ] [- - wQ - wP - - bR] [ ] [- - bP - bK - - bP] [ ] [- wP - - bP wR - wB] [ ] [- bP - bP - - wN - ] [ ] [- bQ bN - - - - - ] [ ] [- - - - - - - - ] Black has, 25, possible legal counter-moves. each of them leading to a checkmate The moves: Black Queen, from , b2, to one of the follwing:, a1, a2, a3, b1, c1, c3, ; Black Rook, from , h6, to one of the follwing:, e6, f6, g6, ; Black Bishop, from , b8, to one of the follwing:, a7, c7, d6, ; Black Knight, from , c2, to one of the follwing:, a1, a3, b4, d4, e1, e3, ; Black Pawn, from , c5, to one of the follwing:, b4, c4, ; Black Pawn, from , d3, to , d2, ; Black Pawn, from , e4, to , e3, ; enables White to checkmate with:, White Rook from f4 to e4 ------------------------- The move Black Queen, from , b2, to , d4, ; enables White to checkmate with:, White Rook from f4 to f5 ------------------------- The move Black King, from , e5, to , d4, ; enables White to checkmate with:, White Queen from c6 to c5 ------------------------- The move Black King, from , e5, to , f4, ; enables White to checkmate with:, White Queen from c6 to e4 ------------------------- This took, 8.910, seconds. ------------------------------ Problem Number, 76 [- - - wQ - - wK -] [ ] [wR - - bB - - - -] [ ] [- - bP bB bP - - -] [ ] [- - wN - wN - wR -] [ ] [- - - bK - - - -] [ ] [wB - - bN bR wP - -] [ ] [wB - - wP wP - - -] [ ] [- - - - - - - -] White can win in two moves with the move:, White Pawn from e2 to d3 leading to the position [- - - wQ - - wK -] [ ] [wR - - bB - - - -] [ ] [- - bP bB bP - - -] [ ] [- - wN - wN - wR -] [ ] [- - - bK - - - -] [ ] [wB - - wP bR wP - -] [ ] [wB - - wP - - - -] [ ] [- - - - - - - -] Black has, 14, possible legal counter-moves. each of them leading to a checkmate The move Black Bishop, from , d6, to one of the follwing:, b8, c7, e7, f8, ; enables White to checkmate with:, White Knight from c5 to e6 ------------------------- The move Black Rook, from , e3, to , f3, ; enables White to checkmate with:, White Knight from e5 to f3 ------------------------- The move Black Bishop, from , d6, to , c5, ; enables White to checkmate with:, White Bishop from a3 to b2 ------------------------- The moves: Black Rook, from , e3, to one of the follwing:, d3, e1, e2, e4, e5, ; Black Bishop, from , d6, to , e5, ; enables White to checkmate with:, White Rook from a7 to a4 ------------------------- The move Black Bishop, from , d7, to one of the follwing:, c8, e8, ; enables White to checkmate with:, White Queen from d8 to d6 ------------------------- This took, 2.529, seconds. ------------------------------ Problem Number, 77 [- - - bB - - wK - ] [ ] [- - - - - - bN - ] [ ] [bR - - - wR - wN - ] [ ] [- - - bK - - - - ] [ ] [- wP - wN - - - - ] [ ] [- - - wP - - - - ] [ ] [- - - - - wQ bN - ] [ ] [- - - - - - - bB] White can win in two moves with the move:, White Knight from d4 to b5 leading to the position [- - - bB - - wK - ] [ ] [- - - - - - bN - ] [ ] [bR - - - wR - wN - ] [ ] [- wN - bK - - - - ] [ ] [- wP - - - - - - ] [ ] [- - - wP - - - - ] [ ] [- - - - - wQ bN - ] [ ] [- - - - - - - bB] Black has, 27, possible legal counter-moves. each of them leading to a checkmate The move Black Bishop, from , d8, to one of the follwing:, c7, e7, f6, g5, h4, ; enables White to checkmate with:, White Knight from b5 to c7 ------------------------- The move Black Knight, from , g2, to one of the follwing:, e1, e3, f4, h4, ; enables White to checkmate with:, White Knight from g6 to f4 ------------------------- The moves: Black Rook, from , a6, to one of the follwing:, a1, a2, a3, a4, a5, a7, a8, d6, ; Black Bishop, from , d8, to , b6, ; enables White to checkmate with:, White Rook from e6 to d6 ------------------------- The move Black Rook, from , a6, to , c6, ; enables White to checkmate with:, White Rook from e6 to e5 ------------------------- The moves: Black Rook, from , a6, to , b6, ; Black Bishop, from , d8, to , a5, ; enables White to checkmate with:, White Queen from f2 to a2 ------------------------- The move Black Rook, from , a6, to , e6, ; enables White to checkmate with:, White Queen from f2 to c5 ------------------------- The move Black Knight, from , g7, to , e6, ; enables White to checkmate with:, White Queen from f2 to f3 ------------------------- The move Black Knight, from , g7, to one of the follwing:, e8, f5, h5, ; enables White to checkmate with:, White Queen from f2 to f5 ------------------------- The move Black King, from , d5, to , e6, ; enables White to checkmate with:, White Queen from f2 to f7 ------------------------- This took, 3.792, seconds. ------------------------------ Problem Number, 78 [wK - - - - - - - ] [ ] [- - - bP - - wQ - ] [ ] [- - - - bK - - - ] [ ] [- - - - - - - wR] [ ] [- - - - - wP - wN] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] White can win in two moves with the move:, White Rook from h5 to c5 leading to the position [wK - - - - - - - ] [ ] [- - - bP - - wQ - ] [ ] [- - - - bK - - - ] [ ] [- - wR - - - - - ] [ ] [- - - - - wP - wN] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] Black has, 3, possible legal counter-moves. each of them leading to a checkmate The move Black Pawn, from , d7, to , d6, ; enables White to checkmate with:, White Pawn from f4 to f5 ------------------------- The move Black Pawn, from , d7, to , d5, ; enables White to checkmate with:, White Rook from c5 to c6 ------------------------- The move Black King, from , e6, to , d6, ; enables White to checkmate with:, White Queen from g7 to e5 ------------------------- This took, 0.953, seconds. ------------------------------ Problem Number, 79 [- - - - - - wQ -] [ ] [bP - - - - - - -] [ ] [- - - - wR - - -] [ ] [- bK wN - - - - -] [ ] [- - wR - - - - -] [ ] [- - - - wK - - -] [ ] [- - - - - - - -] [ ] [- - - - - - - -] White can win in two moves with the move:, White Knight from c5 to a4 leading to the position [- - - - - - wQ -] [ ] [bP - - - - - - -] [ ] [- - - - wR - - -] [ ] [- bK - - - - - -] [ ] [wN - wR - - - - -] [ ] [- - - - wK - - -] [ ] [- - - - - - - -] [ ] [- - - - - - - -] Black has, 4, possible legal counter-moves. each of them leading to a checkmate The moves: Black King, from , b5, to , c4, ; Black Pawn, from , a7, to , a5, ; enables White to checkmate with:, White Rook from e6 to b6 ------------------------- The move Black Pawn, from , a7, to , a6, ; enables White to checkmate with:, White Rook from e6 to e5 ------------------------- The move Black King, from , b5, to , a5, ; enables White to checkmate with:, White Queen from g8 to g5 ------------------------- This took, 0.968, seconds. ------------------------------ Problem Number, 80 [- - wB wK - - - -] [ ] [- wR - - - bP - -] [ ] [- bN - - - - wN -] [ ] [- - wB - - - - -] [ ] [bP wN - - bK - wP -] [ ] [bR bB - wR - - wP -] [ ] [- - - - - bR - -] [ ] [- wQ - bQ - - bB -] White can win in two moves with the move:, White King from d8 to e8 leading to the position [- - wB - wK - - -] [ ] [- wR - - - bP - -] [ ] [- bN - - - - wN -] [ ] [- - wB - - - - -] [ ] [bP wN - - bK - wP -] [ ] [bR bB - wR - - wP -] [ ] [- - - - - bR - -] [ ] [- wQ - bQ - - bB -] Black has, 38, possible legal counter-moves. each of them leading to a checkmate The move Black Rook, from , f2, to , c2, ; enables White to checkmate with:, White Bishop from c8 to f5 ------------------------- The move Black Bishop, from , b3, to , c2, ; enables White to checkmate with:, White Rook from b7 to e7 ------------------------- The moves: Black Queen, from , d1, to one of the follwing:, b1, c1, c2, d2, e1, e2, f1, f3, g4, ; Black Rook, from , a3, to one of the follwing:, a1, a2, ; Black Rook, from , f2, to one of the follwing:, a2, b2, d2, e2, f1, f3, f4, f5, f6, g2, h2, ; Black Bishop, from , b3, to one of the follwing:, a2, c4, d5, e6, ; Black Bishop, from , g1, to , h2, ; Black Knight, from , b6, to one of the follwing:, a8, c4, c8, d5, d7, ; Black Pawn, from , f7, to one of the follwing:, f5, f6, g6, ; enables White to checkmate with:, White Rook from d3 to e3 ------------------------- The move Black Queen, from , d1, to , d3, ; enables White to checkmate with:, White Queen from b1 to d3 ------------------------- This took, 23.853, seconds. ------------------------------ Problem Number, 81 [- - - - - - - -] [ ] [- - bP - - - - -] [ ] [- - - - - - - -] [ ] [- - - - - - - -] [ ] [- - wK - - - wB -] [ ] [- wN - - - - - -] [ ] [wQ bP bK - - - - -] [ ] [- - - - - - - -] %1 := [-, -, -, -, -, -, -, -] White can win in two moves with the move:, White Queen from a2 to a7 leading to the position [- - - - - - - -] [ ] [wQ - bP - - - - -] [ ] [- - - - - - - -] [ ] [- - - - - - - -] [ ] [- - wK - - - wB -] [ ] [- wN - - - - - -] [ ] [- bP bK - - - - -] [ ] [- - - - - - - -] %1 := [-, -, -, -, -, -, -, -] Black has, 4, possible legal counter-moves. each of them leading to a checkmate The move Black King, from , c2, to , b1, ; enables White to checkmate with:, White Bishop from g4 to f5 ------------------------- The move Black Pawn, from , b2, to , b1, ; enables White to checkmate with:, White Queen from a7 to f2 ------------------------- The move Black Pawn, from , c7, to one of the follwing:, c5, c6, ; enables White to checkmate with:, White Queen from a7 to h7 ------------------------- This took, 2.686, seconds. ------------------------------ Problem Number, 82 [- - - - - - - - ] [ ] [- - bP bN - - - - ] [ ] [wN - bK wN - - - - ] [ ] [wP - - wR - - - - ] [ ] [- bP - bB - - - - ] [ ] [- - - wR - - - wK] [ ] [- bR - - - - wQ - ] [ ] [bN - - - - - - - ] White can win in two moves with the move:, White Rook from d3 to e3 leading to the position [- - - - - - - - ] [ ] [- - bP bN - - - - ] [ ] [wN - bK wN - - - - ] [ ] [wP - - wR - - - - ] [ ] [- bP - bB - - - - ] [ ] [- - - - wR - - wK] [ ] [- bR - - - - wQ - ] [ ] [bN - - - - - - - ] Black has, 27, possible legal counter-moves. each of them leading to a checkmate The moves: Black Rook, from , b2, to one of the follwing:, a2, c2, d2, e2, f2, g2, ; Black Knight, from , a1, to , b3, ; Black Pawn, from , b4, to , b3, ; enables White to checkmate with:, White Knight from a6 to b4 ------------------------- The move Black Knight, from , d7, to one of the follwing:, b6, b8, c5, e5, f6, f8, ; enables White to checkmate with:, White Knight from a6 to b8 ------------------------- The move Black Pawn, from , c7, to , d6, ; enables White to checkmate with:, White Rook from d5 to c5 ------------------------- The move Black Bishop, from , d4, to one of the follwing:, a7, b6, c3, c5, e3, e5, f6, g7, h8, ; enables White to checkmate with:, White Rook from d5 to d2 ------------------------- The moves: Black Rook, from , b2, to one of the follwing:, b1, b3, ; Black Knight, from , a1, to , c2, ; enables White to checkmate with:, White Rook from d5 to d4 ------------------------- This took, 11.763, seconds. ------------------------------ Problem Number, 83 [- - - - - - wB - ] [ ] [wB - - bP wN - - - ] [ ] [- wR - wP bR - - - ] [ ] [- - bP - wP - wP - ] [ ] [- - - bK bP bP - - ] [ ] [- - bP - wR - - - ] [ ] [- - bP - - wP - wQ] [ ] [- - - - wN - - wK] White can win in two moves with the move:, White Pawn from f2 to f3 leading to the position [- - - - - - wB - ] [ ] [wB - - bP wN - - - ] [ ] [- wR - wP bR - - - ] [ ] [- - bP - wP - wP - ] [ ] [- - - bK bP bP - - ] [ ] [- - bP - wR wP - - ] [ ] [- - bP - - - - wQ] [ ] [- - - - wN - - wK] Black has, 13, possible legal counter-moves. each of them leading to a checkmate The move Black Rook, from , e6, to , e5, ; enables White to checkmate with:, White Knight from e1 to c2 ------------------------- The move Black King, from , d4, to , e3, ; enables White to checkmate with:, White Knight from e7 to f5 ------------------------- The move Black Pawn, from , f4, to , e3, ; enables White to checkmate with:, White Rook from b6 to b4 ------------------------- The move Black Pawn, from , c5, to , c4, ; enables White to checkmate with:, White Rook from b6 to b5 ------------------------- The moves: Black King, from , d4, to one of the follwing:, c4, e5, ; Black Rook, from , e6, to one of the follwing:, d6, e7, f6, g6, h6, ; Black Pawn, from , c2, to , c1, ; enables White to checkmate with:, White Rook from e3 to e4 ------------------------- The move Black Pawn, from , e4, to , f3, ; enables White to checkmate with:, White Queen from h2 to f4 ------------------------- This took, 2.784, seconds. ------------------------------ Problem Number, 84 [- - - - wB - - - ] [ ] [- bB bP - - - bP bQ] [ ] [- - - - wQ - - bP] [ ] [- - - - bP - - wP] [ ] [- - bP - bK - bP - ] [ ] [- wP wR - wP - wR - ] [ ] [- - - - - - - - ] [ ] [- - wK - - - - - ] White can win in two moves with the move:, White King from c1 to d2 leading to the position [- - - - wB - - - ] [ ] [- bB bP - - - bP bQ] [ ] [- - - - wQ - - bP] [ ] [- - - - bP - - wP] [ ] [- - bP - bK - bP - ] [ ] [- wP wR - wP - wR - ] [ ] [- - - wK - - - - ] [ ] [- - - - - - - - ] Black has, 14, possible legal counter-moves. each of them leading to a checkmate The move Black Bishop, from , b7, to , a6, ; enables White to checkmate with:, White Bishop from e8 to c6 ------------------------- The moves: Black Queen, from , h7, to one of the follwing:, f5, g6, g8, h8, ; Black Bishop, from , b7, to one of the follwing:, a8, c6, c8, ; Black Pawn, from , c4, to , b3, ; Black Pawn, from , c7, to one of the follwing:, c5, c6, ; Black Pawn, from , g7, to one of the follwing:, g5, g6, ; enables White to checkmate with:, White Rook from c3 to c4 ------------------------- The move Black Bishop, from , b7, to , d5, ; enables White to checkmate with:, White Queen from e6 to g4 ------------------------- This took, 3.797, seconds. ------------------------------ Problem Number, 85 Not Mate-In-Two This took, 25.940, seconds. ------------------------------ Problem Number, 86 [wK - - - - - - - ] [ ] [wN - bP bB - wQ - bP] [ ] [- - wB - wR - - - ] [ ] [- - - - wB - - - ] [ ] [- - bK - - bN wR - ] [ ] [wP wN - - - - - - ] [ ] [- - wP - - bR - - ] [ ] [- - - - - - - bQ] White can win in two moves with the move:, White Bishop from c6 to e4 leading to the position [wK - - - - - - - ] [ ] [wN - bP bB - wQ - bP] [ ] [- - - - wR - - - ] [ ] [- - - - wB - - - ] [ ] [- - bK - wB bN wR - ] [ ] [wP wN - - - - - - ] [ ] [- - wP - - bR - - ] [ ] [- - - - - - - bQ] Black has, 40, possible legal counter-moves. each of them leading to a checkmate The move Black Pawn, from , c7, to , c5, ; enables White to checkmate with:, White Knight from b3 to a5 ------------------------- The move Black Knight, from , f4, to , d5, ; enables White to checkmate with:, White Bishop from e4 to d3 ------------------------- The move Black Knight, from , f4, to , e6, ; enables White to checkmate with:, White Bishop from e4 to f3 ------------------------- The moves: Black Queen, from , h1, to one of the follwing:, a1, b1, c1, d1, e1, e4, f1, f3, g1, g2, h2, h3, h4, h5, h6, ; Black Rook, from , f2, to one of the follwing:, c2, d2, e2, f1, f3, g2, h2, ; Black Bishop, from , d7, to one of the follwing:, a4, b5, c6, c8, e8, ; Black Knight, from , f4, to one of the follwing:, d3, e2, g2, g6, h3, h5, ; Black Pawn, from , c7, to , c6, ; Black Pawn, from , h7, to one of the follwing:, h5, h6, ; enables White to checkmate with:, White Rook from e6 to c6 ------------------------- The move Black Bishop, from , d7, to , e6, ; enables White to checkmate with:, White Queen from f7 to c7 ------------------------- This took, 9.760, seconds. ------------------------------ Problem Number, 87 [- - wR - - - - - ] [ ] [- - - wR bP - - - ] [ ] [bP - - bB - - - wK] [ ] [- bB - - - - bP bN] [ ] [wN - wN bK - - - - ] [ ] [- - - bP - wB - - ] [ ] [- - bP wQ - - - - ] [ ] [- - - bN - - - - ] White can win in two moves with the move:, White Queen from d2 to a5 leading to the position [- - wR - - - - - ] [ ] [- - - wR bP - - - ] [ ] [bP - - bB - - - wK] [ ] [wQ bB - - - - bP bN] [ ] [wN - wN bK - - - - ] [ ] [- - - bP - wB - - ] [ ] [- - bP - - - - - ] [ ] [- - - bN - - - - ] Black has, 17, possible legal counter-moves. each of them leading to a checkmate The move Black Pawn, from , e7, to one of the follwing:, e5, e6, ; enables White to checkmate with:, White Rook from d7 to d6 ------------------------- The moves: Black Knight, from , h5, to one of the follwing:, f4, f6, g3, g7, ; Black Pawn, from , c2, to , c1, ; Black Pawn, from , g5, to , g4, ; enables White to checkmate with:, White Queen from a5 to b6 ------------------------- The move Black Knight, from , d1, to one of the follwing:, b2, c3, e3, f2, ; enables White to checkmate with:, White Queen from a5 to c3 ------------------------- The move Black Bishop, from , b5, to one of the follwing:, c4, c6, ; enables White to checkmate with:, White Queen from a5 to c5 ------------------------- The move Black Pawn, from , d3, to , d2, ; enables White to checkmate with:, White Queen from a5 to d2 ------------------------- The move Black Bishop, from , b5, to , d7, ; enables White to checkmate with:, White Queen from a5 to d5 ------------------------- The move Black Bishop, from , b5, to , a4, ; enables White to checkmate with:, White Queen from a5 to e5 ------------------------- This took, 13.299, seconds. ------------------------------ Problem Number, 88 [bR - - - - - wN - ] [ ] [bB - - - wN - - - ] [ ] [- wP - - wK wB - bP] [ ] [wR - - bP - - - bK] [ ] [- - - bP wP - bP - ] [ ] [- - - - bP - - - ] [ ] [bB wP wR - wB - - - ] [ ] [- bR wQ - - - - - ] White can win in two moves with the move:, White Bishop from e2 to b5 leading to the position [bR - - - - - wN - ] [ ] [bB - - - wN - - - ] [ ] [- wP - - wK wB - bP] [ ] [wR wB - bP - - - bK] [ ] [- - - bP wP - bP - ] [ ] [- - - - bP - - - ] [ ] [bB wP wR - - - - - ] [ ] [- bR wQ - - - - - ] Black has, 17, possible legal counter-moves. each of them leading to a checkmate The move Black Pawn, from , d5, to , e4, ; enables White to checkmate with:, White Bishop from b5 to c4 ------------------------- The move Black Pawn, from , g4, to , g3, ; enables White to checkmate with:, White Bishop from b5 to e2 ------------------------- The move Black Bishop, from , a7, to , b8, ; enables White to checkmate with:, White Bishop from b5 to e8 ------------------------- The moves: Black Rook, from , a8, to one of the follwing:, b8, c8, d8, e8, f8, g8, ; Black Rook, from , b1, to one of the follwing:, a1, c1, ; Black Bishop, from , a2, to one of the follwing:, b3, c4, ; Black Bishop, from , a7, to , b6, ; Black Pawn, from , d4, to , d3, ; enables White to checkmate with:, White Rook from c2 to h2 ------------------------- The move Black Rook, from , b1, to , b2, ; enables White to checkmate with:, White Queen from c1 to h1 ------------------------- The move Black Pawn, from , e3, to , e2, ; enables White to checkmate with:, White Queen from c1 to h6 ------------------------- This took, 15.459, seconds. ------------------------------ Problem Number, 89 [wK - - - - bB - - ] [ ] [- wP bR - wP - - - ] [ ] [- wQ - - wN - - bQ] [ ] [bP - - - wB wB - - ] [ ] [wP wN bK wP wP - - - ] [ ] [bN bP - - - bB - wR] [ ] [- wP - - wP - - - ] [ ] [- - - - - - - - ] White can win in two moves with the move:, White Bishop from e5 to d6 leading to the position [wK - - - - bB - - ] [ ] [- wP bR - wP - - - ] [ ] [- wQ - wB wN - - bQ] [ ] [bP - - - - wB - - ] [ ] [wP wN bK wP wP - - - ] [ ] [bN bP - - - bB - wR] [ ] [- wP - - wP - - - ] [ ] [- - - - - - - - ] Black has, 32, possible legal counter-moves. each of them leading to a checkmate The move Black Rook, from , c7, to , c8, ; enables White to checkmate with:, White Pawn from b7 to c8 ------------------------- The move Black Queen, from , h6, to , e6, ; enables White to checkmate with:, White Bishop from f5 to e6 ------------------------- The move Black Bishop, from , f3, to one of the follwing:, e2, e4, g2, g4, h1, h5, ; enables White to checkmate with:, White Rook from h3 to c3 ------------------------- The move Black Pawn, from , a5, to , b4, ; enables White to checkmate with:, White Queen from b6 to b4 ------------------------- The move Black Knight, from , a3, to one of the follwing:, b1, b5, c2, ; enables White to checkmate with:, White Queen from b6 to b5 ------------------------- The move Black Rook, from , c7, to one of the follwing:, b7, c5, d7, e7, ; enables White to checkmate with:, White Queen from b6 to c5 ------------------------- The move Black Rook, from , c7, to , c6, ; enables White to checkmate with:, White Queen from b6 to c6 ------------------------- The moves: Black Queen, from , h6, to one of the follwing:, c1, d2, e3, f4, f6, g5, g6, g7, h3, h4, h5, h7, h8, ; Black Bishop, from , f8, to one of the follwing:, e7, g7, ; enables White to checkmate with:, White Queen from b6 to c7 ------------------------- This took, 26.374, seconds. ------------------------------ Problem Number, 90 [- - - - bB wK - - ] [ ] [- - - - - bN wN - ] [ ] [- - - - - - - - ] [ ] [- - wB - bP - - - ] [ ] [- - bN - - bK wN wP] [ ] [- - - - - wP - wQ] [ ] [bQ - - - - bP - - ] [ ] [- - - - bR - - - ] White can win in two moves with the move:, White Knight from g4 to e5 leading to the position [- - - - bB wK - - ] [ ] [- - - - - bN wN - ] [ ] [- - - - - - - - ] [ ] [- - wB - wN - - - ] [ ] [- - bN - - bK - wP] [ ] [- - - - - wP - wQ] [ ] [bQ - - - - bP - - ] [ ] [- - - - bR - - - ] Black has, 44, possible legal counter-moves. each of them leading to a checkmate The moves: Black Queen, from , a2, to one of the follwing:, a1, a4, a5, a6, a7, a8, b2, ; Black Rook, from , e1, to one of the follwing:, a1, b1, c1, e2, e4, f1, g1, h1, ; Black Bishop, from , e8, to one of the follwing:, a4, b5, c6, d7, ; Black Knight, from , c4, to one of the follwing:, a3, a5, b6, d2, d6, e3, ; Black Knight, from , f7, to one of the follwing:, d6, d8, g5, h6, h8, ; enables White to checkmate with:, White Knight from e5 to d3 ------------------------- The moves: Black Queen, from , a2, to one of the follwing:, a3, b3, d2, e2, ; Black Rook, from , e1, to one of the follwing:, d1, e3, ; Black Knight, from , c4, to , b2, ; Black Pawn, from , f2, to , f1, ; enables White to checkmate with:, White Knight from e5 to g6 ------------------------- The move Black Knight, from , f7, to , e5, ; enables White to checkmate with:, White Knight from g7 to e6 ------------------------- The move Black Knight, from , c4, to , e5, ; enables White to checkmate with:, White Knight from g7 to h5 ------------------------- The move Black King, from , f4, to , e5, ; enables White to checkmate with:, White Queen from h3 to f5 ------------------------- The move Black Rook, from , e1, to , e5, ; enables White to checkmate with:, White Queen from h3 to g4 ------------------------- The move Black Queen, from , a2, to one of the follwing:, b1, c2, ; enables White to checkmate with:, White Queen from h3 to h2 ------------------------- This took, 6.537, seconds. ------------------------------ Problem Number, 91 [- - - - - wK - -] [ ] [bP - - - - - - -] [ ] [wQ - - - wB - - -] [ ] [- - - - wP - bP -] [ ] [- - - bK bN bB wR -] [ ] [wR - - - - - bP -] [ ] [- - - - - - wP -] [ ] [wN - - - wB - - -] White can win in two moves with the move:, White Rook from a3 to e3 leading to the position [- - - - - wK - -] [ ] [bP - - - - - - -] [ ] [wQ - - - wB - - -] [ ] [- - - - wP - bP -] [ ] [- - - bK bN bB wR -] [ ] [- - - - wR - bP -] [ ] [- - - - - - wP -] [ ] [wN - - - wB - - -] Black has, 11, possible legal counter-moves. each of them leading to a checkmate The move Black King, from , d4, to , c5, ; enables White to checkmate with:, White Knight from a1 to b3 ------------------------- The moves: Black King, from , d4, to , e3, ; Black Knight, from , e4, to , c5, ; enables White to checkmate with:, White Knight from a1 to c2 ------------------------- The move Black King, from , d4, to , e5, ; enables White to checkmate with:, White Bishop from e1 to c3 ------------------------- The moves: Black Bishop, from , f4, to , e5, ; Black Knight, from , e4, to one of the follwing:, c3, d2, d6, f2, f6, ; enables White to checkmate with:, White Queen from a6 to a7 ------------------------- The move Black Bishop, from , f4, to , e3, ; enables White to checkmate with:, White Queen from a6 to d6 ------------------------- This took, 4.351, seconds. ------------------------------ Problem Number, 92 [- - - - - wN - - ] [ ] [- - wK - - - - - ] [ ] [- - - wN - - bP - ] [ ] [- - bP bK - bB - - ] [ ] [- - bP bR - - - - ] [ ] [- - wP - - - - - ] [ ] [- - wP bP - - wR wB] [ ] [- - - - - - bN wB] White can win in two moves with the move:, White Knight from d6 to e4 leading to the position [- - - - - wN - - ] [ ] [- - wK - - - - - ] [ ] [- - - - - - bP - ] [ ] [- - bP bK - bB - - ] [ ] [- - bP bR wN - - - ] [ ] [- - wP - - - - - ] [ ] [- - wP bP - - wR wB] [ ] [- - - - - - bN wB] Black has, 14, possible legal counter-moves. each of them leading to a checkmate The moves: Black Rook, from , d4, to , d3, ; Black Bishop, from , f5, to one of the follwing:, c8, d7, e6, g4, h3, ; Black Knight, from , g1, to one of the follwing:, e2, f3, h3, ; Black Pawn, from , d2, to , d1, ; Black Pawn, from , g6, to , g5, ; enables White to checkmate with:, White Knight from e4 to f6 ------------------------- The move Black Rook, from , d4, to , e4, ; enables White to checkmate with:, White Rook from g2 to d2 ------------------------- The move Black King, from , d5, to , e4, ; enables White to checkmate with:, White Rook from g2 to e2 ------------------------- The move Black Bishop, from , f5, to , e4, ; enables White to checkmate with:, White Rook from g2 to g5 ------------------------- This took, 1.165, seconds. ------------------------------ Problem Number, 93 [- - - - - - - - ] [ ] [- - - bB wK - - - ] [ ] [- - - bP wR - - - ] [ ] [- - - - - - - wQ] [ ] [- - - - wB bP bP - ] [ ] [bN - wP - bK - - - ] [ ] [- - bQ - - wR - - ] [ ] [wN bR - - - - wB - ] White can win in two moves with the move:, White Queen from h5 to b5 leading to the position [- - - - - - - -] [ ] [- - - bB wK - - -] [ ] [- - - bP wR - - -] [ ] [- wQ - - - - - -] [ ] [- - - - wB bP bP -] [ ] [bN - wP - bK - - -] [ ] [- - bQ - - wR - -] [ ] [wN bR - - - - wB -] Black has, 32, possible legal counter-moves. each of them leading to a checkmate The move Black Knight, from , a3, to one of the follwing:, b5, c4, ; enables White to checkmate with:, White Knight from a1 to c2 ------------------------- The move Black Bishop, from , d7, to , b5, ; enables White to checkmate with:, White Bishop from e4 to c2 ------------------------- The move Black Bishop, from , d7, to , e8, ; enables White to checkmate with:, White Bishop from e4 to d3 ------------------------- The move Black Rook, from , b1, to , b5, ; enables White to checkmate with:, White Rook from f2 to c2 ------------------------- The moves: Black Queen, from , c2, to one of the follwing:, a2, a4, b2, b3, c1, c3, d1, d2, e2, ; Black Rook, from , b1, to one of the follwing:, a1, b2, b3, b4, c1, d1, e1, f1, ; Black Bishop, from , d7, to one of the follwing:, c6, c8, e6, ; Black Pawn, from , d6, to , d5, ; Black Pawn, from , g4, to , g3, ; enables White to checkmate with:, White Rook from f2 to e2 ------------------------- The move Black Rook, from , b1, to , g1, ; enables White to checkmate with:, White Queen from b5 to b6 ------------------------- The move Black Queen, from , c2, to one of the follwing:, d3, f2, ; enables White to checkmate with:, White Queen from b5 to d3 ------------------------- The move Black Queen, from , c2, to , e4, ; enables White to checkmate with:, White Queen from b5 to e2 ------------------------- The move Black Pawn, from , f4, to , f3, ; enables White to checkmate with:, White Queen from b5 to g5 ------------------------- This took, 19.784, seconds. ------------------------------ Problem Number, 94 [wQ - - - - wR - - ] [ ] [- - bP - - - bN - ] [ ] [- - - - bP wN - - ] [ ] [bP - - - - - wK - ] [ ] [- - - - wB - bP - ] [ ] [- - - - - - bK bP] [ ] [- - bN - wR wN - bB] [ ] [bR - - - - - - - ] White can win in two moves with the move:, White Bishop from e4 to f3 leading to the position [wQ - - - - wR - - ] [ ] [- - bP - - - bN - ] [ ] [- - - - bP wN - - ] [ ] [bP - - - - - wK - ] [ ] [- - - - - - bP - ] [ ] [- - - - - wB bK bP] [ ] [- - bN - wR wN - bB] [ ] [bR - - - - - - - ] Black has, 24, possible legal counter-moves. each of them leading to a checkmate The move Black Pawn, from , g4, to , f3, ; enables White to checkmate with:, White Knight from f2 to e4 ------------------------- The moves: Black Rook, from , a1, to one of the follwing:, a2, a3, a4, h1, ; Black Bishop, from , h2, to , g1, ; Black Knight, from , c2, to , e1, ; enables White to checkmate with:, White Knight from f2 to h1 ------------------------- The moves: Black Rook, from , a1, to one of the follwing:, b1, c1, d1, e1, f1, g1, ; Black Knight, from , c2, to one of the follwing:, a3, b4, d4, e3, ; Black Knight, from , g7, to one of the follwing:, e8, h5, ; Black Pawn, from , a5, to , a4, ; Black Pawn, from , c7, to one of the follwing:, c5, c6, ; Black Pawn, from , e6, to , e5, ; enables White to checkmate with:, White Knight from f6 to e4 ------------------------- The move Black Knight, from , g7, to , f5, ; enables White to checkmate with:, White Knight from f6 to h5 ------------------------- This took, 4.781, seconds. ------------------------------ Problem Number, 95 [- bN - wB - - - - ] [ ] [- - - - - wR - - ] [ ] [wR - bP - - - - - ] [ ] [- - - - - - bP bR] [ ] [bP bP - - - - bP - ] [ ] [bP - - - - - bP - ] [ ] [wP - - bK - - - - ] [ ] [- wK - wN - wQ - - ] White can win in two moves with the move:, White Bishop from d8 to a5 leading to the position [- bN - - - - - - ] [ ] [- - - - - wR - - ] [ ] [wR - bP - - - - - ] [ ] [wB - - - - - bP bR] [ ] [bP bP - - - - bP - ] [ ] [bP - - - - - bP - ] [ ] [wP - - bK - - - - ] [ ] [- wK - wN - wQ - - ] Black has, 11, possible legal counter-moves. each of them leading to a checkmate The moves: Black Rook, from , h5, to one of the follwing:, h1, h2, h3, h4, h6, h7, h8, ; Black Knight, from , b8, to , d7, ; enables White to checkmate with:, White Bishop from a5 to b4 ------------------------- The move Black Pawn, from , c6, to , c5, ; enables White to checkmate with:, White Rook from a6 to d6 ------------------------- The move Black Knight, from , b8, to , a6, ; enables White to checkmate with:, White Rook from f7 to d7 ------------------------- The move Black Pawn, from , g3, to , g2, ; enables White to checkmate with:, White Rook from f7 to f2 ------------------------- This took, 12.884, seconds. ------------------------------ Problem Number, 96 [- bB - - - - - bQ] [ ] [wP - - wP wP bP - - ] [ ] [- - - - - wB bP - ] [ ] [wR - - bB - - wN - ] [ ] [- - - - bP bK wP wQ] [ ] [- - bN - bP - wN wP] [ ] [- - - - bN - wP - ] [ ] [wK - - - - - - - ] White can win in two moves with the move:, White Knight from g5 to f7 leading to the position [- bB - - - - - bQ] [ ] [wP - - wP wP wN - - ] [ ] [- - - - - wB bP - ] [ ] [wR - - bB - - - - ] [ ] [- - - - bP bK wP wQ] [ ] [- - bN - bP - wN wP] [ ] [- - - - bN - wP - ] [ ] [wK - - - - - - - ] Black has, 33, possible legal counter-moves. each of them leading to a checkmate The move Black Queen, from , h8, to one of the follwing:, h4, h6, ; enables White to checkmate with:, White Pawn from a7 to b8 ------------------------- The move Black Queen, from , h8, to one of the follwing:, c8, d8, e8, f6, f8, g7, g8, ; enables White to checkmate with:, White Pawn from g4 to g5 ------------------------- The move Black Queen, from , h8, to , h5, ; enables White to checkmate with:, White Pawn from g4 to h5 ------------------------- The move Black Knight, from , c3, to one of the follwing:, a2, a4, b1, b5, d1, ; enables White to checkmate with:, White Knight from g3 to e2 ------------------------- The moves: Black Queen, from , h8, to , h7, ; Black Bishop, from , b8, to one of the follwing:, a7, c7, d6, e5, ; Black Bishop, from , d5, to one of the follwing:, a2, a8, b3, b7, c4, c6, e6, f7, ; Black Knight, from , e2, to one of the follwing:, c1, d4, g1, g3, ; Black Pawn, from , g6, to , g5, ; enables White to checkmate with:, White Bishop from f6 to g5 ------------------------- This took, 12.060, seconds. ------------------------------ Problem Number, 97 [- wB - - - - - wK] [ ] [wR - - - - wP bP bP] [ ] [wB - - - - bP - - ] [ ] [- wQ - - wN wP - bQ] [ ] [- - - - bK - - - ] [ ] [- - wP wN bR bP - wR] [ ] [- - bP wP bR - - - ] [ ] [- - bN - - - - - ] White can win in two moves with the move:, White Knight from e5 to c4 leading to the position [- wB - - - - - wK] [ ] [wR - - - - wP bP bP] [ ] [wB - - - - bP - - ] [ ] [- wQ - - - wP - bQ] [ ] [- - wN - bK - - - ] [ ] [- - wP wN bR bP - wR] [ ] [- - bP wP bR - - - ] [ ] [- - bN - - - - - ] Black has, 22, possible legal counter-moves. each of them leading to a checkmate The move Black Rook, from , e2, to , d2, ; enables White to checkmate with:, White Knight from c4 to d2 ------------------------- The moves: Black Queen, from , h5, to one of the follwing:, f5, f7, g4, g5, g6, h3, h4, h6, ; Black Rook, from , e2, to one of the follwing:, e1, f2, g2, h2, ; Black Knight, from , c1, to one of the follwing:, a2, b3, ; Black Pawn, from , f3, to , f2, ; Black Pawn, from , g7, to one of the follwing:, g5, g6, ; Black Pawn, from , h7, to , h6, ; enables White to checkmate with:, White Knight from c4 to d6 ------------------------- The move Black Knight, from , c1, to , d3, ; enables White to checkmate with:, White Bishop from a6 to b7 ------------------------- The move Black Rook, from , e3, to , d3, ; enables White to checkmate with:, White Rook from a7 to e7 ------------------------- The move Black King, from , e4, to , d3, ; enables White to checkmate with:, White Queen from b5 to d5 ------------------------- This took, 3.144, seconds. ------------------------------ Problem Number, 98 [- - - - - wN - - ] [ ] [- - - - - wN - - ] [ ] [- - - - - bP - bP] [ ] [wR - - - bQ bK - bN] [ ] [wR - - - - bP bP - ] [ ] [- bP wP wK - - bP - ] [ ] [- wP - wP - - wP - ] [ ] [- - - - - wQ - - ] White can win in two moves with the move:, White Queen from f1 to e2 leading to the position [- - - - - wN - - ] [ ] [- - - - - wN - - ] [ ] [- - - - - bP - bP] [ ] [wR - - - bQ bK - bN] [ ] [wR - - - - bP bP - ] [ ] [- bP wP wK - - bP - ] [ ] [- wP - wP wQ - wP - ] [ ] [- - - - - - - - ] Black has, 6, possible legal counter-moves. each of them leading to a checkmate The move Black Queen, from , e5, to , b5, ; enables White to checkmate with:, White Rook from a5 to b5 ------------------------- The move Black Queen, from , e5, to , d5, ; enables White to checkmate with:, White Rook from a5 to d5 ------------------------- The moves: Black Queen, from , e5, to one of the follwing:, a5, c5, ; Black Knight, from , h5, to , g7, ; Black Pawn, from , f4, to , f3, ; enables White to checkmate with:, White Queen from e2 to e4 ------------------------- This took, 6.594, seconds. ------------------------------ Problem Number, 99 [- - - - - wN - - ] [ ] [- - - - - wN - - ] [ ] [- - - - - bP - bP] [ ] [wR - - - bQ bK - bN] [ ] [wR - - - - bB bP - ] [ ] [- bP wP wK - - bP - ] [ ] [- wP - wP - - wP - ] [ ] [- - - - - wQ - - ] White can win in two moves with the move:, White Queen from f1 to b1 leading to the position [- - - - - wN - - ] [ ] [- - - - - wN - - ] [ ] [- - - - - bP - bP] [ ] [wR - - - bQ bK - bN] [ ] [wR - - - - bB bP - ] [ ] [- bP wP wK - - bP - ] [ ] [- wP - wP - - wP - ] [ ] [- wQ - - - - - - ] Black has, 8, possible legal counter-moves. each of them leading to a checkmate The move Black Bishop, from , f4, to , g5, ; enables White to checkmate with:, White Knight from f7 to d6 ------------------------- The move Black Knight, from , h5, to , g7, ; enables White to checkmate with:, White King from d3 to c4 ------------------------- The move Black Bishop, from , f4, to , d2, ; enables White to checkmate with:, White King from d3 to d2 ------------------------- The move Black Queen, from , e5, to one of the follwing:, a5, b5, ; enables White to checkmate with:, White King from d3 to d4 ------------------------- The moves: Black Queen, from , e5, to one of the follwing:, c5, d5, ; Black Bishop, from , f4, to , e3, ; enables White to checkmate with:, White King from d3 to e2 ------------------------- This took, 11.684, seconds. ------------------------------ Problem Number, 100 [- - - bN - - wB bQ] [ ] [- - - - bR - - bB] [ ] [- - - - wN - - - ] [ ] [- wR - - bP - bP - ] [ ] [- - - bP bK wB - - ] [ ] [- - - - bP - - wQ] [ ] [- - - - wP - - - ] [ ] [- wK - - - - - - ] White can win in two moves with the move:, White Bishop from f4 to h2 leading to the position [- - - bN - - wB bQ] [ ] [- - - - bR - - bB] [ ] [- - - - wN - - - ] [ ] [- wR - - bP - bP - ] [ ] [- - - bP bK - - - ] [ ] [- - - - bP - - wQ] [ ] [- - - - wP - - wB] [ ] [- wK - - - - - - ] Black has, 20, possible legal counter-moves. each of them leading to a checkmate The move Black Queen, from , h8, to , f6, ; enables White to checkmate with:, White Knight from e6 to c5 ------------------------- The move Black Rook, from , e7, to , f7, ; enables White to checkmate with:, White Knight from e6 to g5 ------------------------- The moves: Black Queen, from , h8, to , g8, ; Black Rook, from , e7, to , g7, ; enables White to checkmate with:, White Rook from b5 to e5 ------------------------- The moves: Black Queen, from , h8, to , g7, ; Black Rook, from , e7, to one of the follwing:, a7, b7, c7, d7, e6, e8, ; Black Bishop, from , h7, to one of the follwing:, f5, g6, g8, ; Black Knight, from , d8, to one of the follwing:, b7, c6, e6, f7, ; Black Pawn, from , d4, to , d3, ; enables White to checkmate with:, White Queen from h3 to f3 ------------------------- The move Black Pawn, from , g5, to , g4, ; enables White to checkmate with:, White Queen from h3 to g4 ------------------------- This took, 9.761, seconds. ------------------------------ Problem Number, 101 [- - - - - - - - ] [ ] [- - - - - wN bP wB] [ ] [- - - - - - wR - ] [ ] [- - - - - bK - - ] [ ] [- - wP - - - - - ] [ ] [- - bP - - - wP - ] [ ] [- - - - - wK bN bP] [ ] [- - wB - - - - wQ] White can win in two moves with the move:, White Queen from h1 to g2 leading to the position [- - - - - - - - ] [ ] [- - - - - wN bP wB] [ ] [- - - - - - wR - ] [ ] [- - - - - bK - - ] [ ] [- - wP - - - - - ] [ ] [- - bP - - - wP - ] [ ] [- - - - - wK wQ bP] [ ] [- - wB - - - - - ] Black has, 2, possible legal counter-moves. each of them leading to a checkmate The moves: Black Pawn, from , c3, to , c2, ; Black Pawn, from , h2, to , h1, ; enables White to checkmate with:, White Pawn from g3 to g4 ------------------------- This took, 3.897, seconds. ------------------------------ Problem Number, 102 [- - - - - - wK wB] [ ] [wR wB - - - - - - ] [ ] [- - - - wP - - - ] [ ] [- - wN - - - wN wR] [ ] [bN wQ wP - - bK wP bB] [ ] [- - - - - - bP wP] [ ] [- - bB wP bR - wP - ] [ ] [- - - - - - - - ] White can win in two moves with the move:, White Bishop from b7 to e4 leading to the position [- - - - - - wK wB] [ ] [wR - - - - - - - ] [ ] [- - - - wP - - - ] [ ] [- - wN - - - wN wR] [ ] [bN wQ wP - wB bK wP bB] [ ] [- - - - - - bP wP] [ ] [- - bB wP bR - wP - ] [ ] [- - - - - - - - ] Black has, 16, possible legal counter-moves. each of them leading to a checkmate The move Black Bishop, from , c2, to one of the follwing:, b3, d1, d3, ; enables White to checkmate with:, White Knight from c5 to d3 ------------------------- The moves: Black Rook, from , e2, to one of the follwing:, e1, e3, e4, f2, g2, ; Black Bishop, from , c2, to , b1, ; Black Knight, from , a4, to one of the follwing:, b2, b6, c3, c5, ; enables White to checkmate with:, White Rook from a7 to f7 ------------------------- The moves: Black Bishop, from , c2, to , e4, ; Black Bishop, from , h4, to , g5, ; enables White to checkmate with:, White Queen from b4 to b8 ------------------------- The move Black Rook, from , e2, to , d2, ; enables White to checkmate with:, White Queen from b4 to d2 ------------------------- This took, 10.742, seconds. ------------------------------ Problem Number, 103 Not Mate-In-Two This took, 81.735, seconds. ------------------------------ Problem Number, 104 [- - - - - - - - ] [ ] [- - - - bP - wR - ] [ ] [- - wB - wP - wR - ] [ ] [- - - - - bK - - ] [ ] [- - - - - - - bR] [ ] [- - - - - - - - ] [ ] [- wB - - wN wP wP bB] [ ] [- wK - - - wQ - - ] White can win in two moves with the move:, White Pawn from f2 to f4 leading to the position [- - - - - - - - ] [ ] [- - - - bP - wR - ] [ ] [- - wB - wP - wR - ] [ ] [- - - - - bK - - ] [ ] [- - - - - wP - bR] [ ] [- - - - - - - - ] [ ] [- wB - - wN - wP bB] [ ] [- wK - - - wQ - - ] Black has, 10, possible legal counter-moves. each of them leading to a checkmate The move Black Rook, from , h4, to one of the follwing:, f4, h3, h5, h6, h7, h8, ; enables White to checkmate with:, White Pawn from g2 to g4 ------------------------- The moves: Black Rook, from , h4, to , g4, ; Black Bishop, from , h2, to , g3, ; enables White to checkmate with:, White Knight from e2 to d4 ------------------------- The move Black Bishop, from , h2, to one of the follwing:, f4, g1, ; enables White to checkmate with:, White Knight from e2 to g3 ------------------------- This took, 1.091, seconds. ------------------------------ Problem Number, 105 [- - - - wB - - bN] [ ] [- - - - - bN - - ] [ ] [- - - - - - - - ] [ ] [- bP - bP - wQ wP bK] [ ] [bP wR - bP - - - wP] [ ] [wK - - - - - wP - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] White can win in two moves with the move:, White Queen from f5 to e6 leading to the position [- - - - wB - - bN] [ ] [- - - - - bN - - ] [ ] [- - - - wQ - - - ] [ ] [- bP - bP - - wP bK] [ ] [bP wR - bP - - - wP] [ ] [wK - - - - - wP - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] Black has, 2, possible legal counter-moves. each of them leading to a checkmate The move Black Knight, from , h8, to , g6, ; enables White to checkmate with:, White Queen from e6 to e2 ------------------------- The move Black Pawn, from , d4, to , d3, ; enables White to checkmate with:, White Queen from e6 to h6 ------------------------- This took, 1.483, seconds. ------------------------------ Problem Number, 106 [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - wQ - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - - - bP - ] [ ] [- - - - - - wP bQ] [ ] [- - - - wN - wR - ] [ ] [- - - - - wK - bK] White can win in two moves with the move:, White Queen from c6 to e4 leading to the position [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - wQ - bP - ] [ ] [- - - - - - wP bQ] [ ] [- - - - wN - wR - ] [ ] [- - - - - wK - bK] %1 := [-, -, -, -, -, -, -, -] Black has, 8, possible legal counter-moves. each of them leading to a checkmate The move Black Queen, from , h3, to , g3, ; enables White to checkmate with:, White Knight from e2 to g3 ------------------------- The move Black Queen, from , h3, to one of the follwing:, h4, h5, h6, h8, ; enables White to checkmate with:, White Rook from g2 to f2 ------------------------- The move Black Queen, from , h3, to , h2, ; enables White to checkmate with:, White Rook from g2 to g1 ------------------------- The move Black Queen, from , h3, to , g2, ; enables White to checkmate with:, White Queen from e4 to g2 ------------------------- The move Black Queen, from , h3, to , h7, ; enables White to checkmate with:, White Queen from e4 to h7 ------------------------- This took, 1.489, seconds. ------------------------------ Problem Number, 107 [- - - - wN - wK - ] [ ] [- - - - - bP - - ] [ ] [bN bP bP - - - wB - ] [ ] [- bB - - - - wQ wR] [ ] [- - bK bP bP - - bP] [ ] [- wN - - - - - bR] [ ] [wP wP - - wP bQ - bB] [ ] [- - - wR wB - - - ] White can win in two moves with the move:, White Queen from g5 to g3 leading to the position [- - - - wN - wK - ] [ ] [- - - - - bP - - ] [ ] [bN bP bP - - - wB - ] [ ] [- bB - - - - - wR] [ ] [- - bK bP bP - - bP] [ ] [- wN - - - - wQ bR] [ ] [wP wP - - wP bQ - bB] [ ] [- - - wR wB - - - ] Black has, 26, possible legal counter-moves. each of them leading to a checkmate The move Black Knight, from , a6, to , b4, ; enables White to checkmate with:, White Knight from b3 to d2 ------------------------- The moves: Black Queen, from , f2, to one of the follwing:, e3, g1, ; Black Rook, from , h3, to , g3, ; Black Bishop, from , b5, to , a4, ; Black Bishop, from , h2, to , g1, ; Black Knight, from , a6, to one of the follwing:, b8, c5, c7, ; Black Pawn, from , c6, to , c5, ; Black Pawn, from , d4, to , d3, ; Black Pawn, from , f7, to one of the follwing:, f6, g6, ; Black Pawn, from , h4, to , g3, ; enables White to checkmate with:, White Knight from e8 to d6 ------------------------- The move Black Pawn, from , f7, to , f5, ; enables White to checkmate with:, White Bishop from g6 to f7 ------------------------- The moves: Black Queen, from , f2, to , f6, ; Black Bishop, from , h2, to , g3, ; enables White to checkmate with:, White Rook from d1 to c1 ------------------------- The moves: Black Queen, from , f2, to one of the follwing:, e1, e2, f1, f3, f4, f5, g2, g3, ; Black Pawn, from , e4, to , e3, ; enables White to checkmate with:, White Rook from d1 to d4 ------------------------- This took, 48.113, seconds. ------------------------------ Problem Number, 108 [- - - - wR - bB bQ] [ ] [- - - - - - bR - ] [ ] [- - - - bP - - bB] [ ] [wR - - - - - - wN] [ ] [- - - bP bK - - bP] [ ] [- wB - bP - - - bP] [ ] [wK - - wP - - - wN] [ ] [bN wQ - - - - - - ] White can win in two moves with the move:, White Bishop from b3 to e6 leading to the position [- - - - wR - bB bQ] [ ] [- - - - - - bR - ] [ ] [- - - - wB - - bB] [ ] [wR - - - - - - wN] [ ] [- - - bP bK - - bP] [ ] [- - - bP - - - bP] [ ] [wK - - wP - - - wN] [ ] [bN wQ - - - - - - ] Black has, 23, possible legal counter-moves. each of them leading to a checkmate The move Black Bishop, from , h6, to , f4, ; enables White to checkmate with:, White Knight from h5 to f6 ------------------------- The moves: Black Rook, from , g7, to , f7, ; Black Bishop, from , g8, to , h7, ; Black Knight, from , a1, to , b3, ; enables White to checkmate with:, White Bishop from e6 to f5 ------------------------- The moves: Black Queen, from , h8, to , h7, ; Black Bishop, from , h6, to one of the follwing:, d2, e3, ; Black Knight, from , a1, to , c2, ; enables White to checkmate with:, White Bishop from e6 to f7 ------------------------- The move Black Bishop, from , g8, to , e6, ; enables White to checkmate with:, White Rook from e8 to e6 ------------------------- The moves: Black Rook, from , g7, to one of the follwing:, b7, g1, g2, g3, g4, g6, ; Black Bishop, from , g8, to , f7, ; enables White to checkmate with:, White Queen from b1 to b7 ------------------------- The move Black Rook, from , g7, to , g5, ; enables White to checkmate with:, White Queen from b1 to e1 ------------------------- The moves: Black Rook, from , g7, to one of the follwing:, a7, c7, d7, e7, h7, ; Black Bishop, from , h6, to , g5, ; enables White to checkmate with:, White Queen from b1 to h1 ------------------------- This took, 11.413, seconds. ------------------------------ Problem Number, 109 [wK - - - - - - -] [ ] [- - wR bP bP - - -] [ ] [wN - wP - - bP - -] [ ] [- - - bK wP wQ - -] [ ] [wR bN bP - - - - -] [ ] [wB bN - bR bP wP - -] [ ] [- - wB - wN - - -] [ ] [- - - - - - - -] White can win in two moves with the move:, White Rook from c7 to c8 leading to the position [wK - wR - - - - -] [ ] [- - - bP bP - - -] [ ] [wN - wP - - bP - -] [ ] [- - - bK wP wQ - -] [ ] [wR bN bP - - - - -] [ ] [wB bN - bR bP wP - -] [ ] [- - wB - wN - - -] [ ] [- - - - - - - -] Black has, 19, possible legal counter-moves. each of them leading to a checkmate The moves: Black Knight, from , b4, to one of the follwing:, a2, a6, c2, ; Black Pawn, from , d7, to , d6, ; enables White to checkmate with:, White Pawn from e5 to e6 ------------------------- The move Black Knight, from , b3, to , c5, ; enables White to checkmate with:, White Knight from a6 to b4 ------------------------- The move Black Knight, from , b4, to , c6, ; enables White to checkmate with:, White Knight from a6 to c7 ------------------------- The move Black Rook, from , d3, to , d4, ; enables White to checkmate with:, White Knight from e2 to c3 ------------------------- The move Black Knight, from , b3, to , d4, ; enables White to checkmate with:, White Knight from e2 to f4 ------------------------- The move Black Pawn, from , c4, to , c3, ; enables White to checkmate with:, White Bishop from c2 to b3 ------------------------- The move Black Rook, from , d3, to one of the follwing:, c3, d1, d2, ; enables White to checkmate with:, White Bishop from c2 to e4 ------------------------- The move Black Knight, from , b3, to one of the follwing:, a1, a5, c1, d2, ; enables White to checkmate with:, White Rook from a4 to a5 ------------------------- The move Black Pawn, from , d7, to , c6, ; enables White to checkmate with:, White Rook from c8 to d8 ------------------------- The move Black Pawn, from , f6, to , e5, ; enables White to checkmate with:, White Queen from f5 to d7 ------------------------- The move Black Pawn, from , e7, to , e6, ; enables White to checkmate with:, White Queen from f5 to e4 ------------------------- This took, 13.746, seconds. ------------------------------ Problem Number, 110 [- wK - - bN - - - ] [ ] [- - bP - bR bP - - ] [ ] [- bP wQ - - - bP - ] [ ] [- wN - wB bK - - - ] [ ] [- bP - - wP - - wR] [ ] [- - - - wN - - - ] [ ] [- - - bN - wR - - ] [ ] [- - - bQ - - - - ] White can win in two moves with the move:, White Queen from c6 to c1 leading to the position [- wK - - bN - - - ] [ ] [- - bP - bR bP - - ] [ ] [- bP - - - - bP - ] [ ] [- wN - wB bK - - - ] [ ] [- bP - - wP - - wR] [ ] [- - - - wN - - - ] [ ] [- - - bN - wR - - ] [ ] [- - wQ bQ - - - - ] Black has, 29, possible legal counter-moves. each of them leading to a checkmate The move Black Knight, from , d2, to one of the follwing:, b1, b3, c4, f1, ; enables White to checkmate with:, White Knight from e3 to c4 ------------------------- The moves: Black Queen, from , d1, to one of the follwing:, a4, b3, c1, c2, e1, f1, g4, h1, ; Black Knight, from , d2, to , f3, ; enables White to checkmate with:, White Knight from e3 to g4 ------------------------- The move Black Pawn, from , g6, to , g5, ; enables White to checkmate with:, White Rook from f2 to f5 ------------------------- The move Black Knight, from , d2, to , e4, ; enables White to checkmate with:, White Rook from h4 to e4 ------------------------- The moves: Black Queen, from , d1, to one of the follwing:, e2, f3, g1, h5, ; Black Rook, from , e7, to one of the follwing:, d7, e6, ; Black Knight, from , e8, to one of the follwing:, d6, f6, g7, ; Black Pawn, from , c7, to one of the follwing:, c5, c6, ; Black Pawn, from , f7, to one of the follwing:, f5, f6, ; enables White to checkmate with:, White Queen from c1 to b2 ------------------------- The move Black Pawn, from , b4, to , b3, ; enables White to checkmate with:, White Queen from c1 to c3 ------------------------- This took, 85.542, seconds. ------------------------------ Problem Number, 111 Not Mate-In-Two This took, 0.532, seconds. ------------------------------ Problem Number, 112 [bQ bB - - wR - - - ] [ ] [bP - - bR - - - - ] [ ] [- - wB - - - wN - ] [ ] [- - - - - - - bR] [ ] [- - bP - wN bP - - ] [ ] [- - wP bK wB bP - bB] [ ] [- wP - - - - - wR] [ ] [- - wK - - bN wQ - ] White can win in two moves with the move:, White Bishop from e3 to b6 leading to the position [bQ bB - - wR - - - ] [ ] [bP - - bR - - - - ] [ ] [- wB wB - - - wN - ] [ ] [- - - - - - - bR] [ ] [- - bP - wN bP - - ] [ ] [- - wP bK - bP - bB] [ ] [- wP - - - - - wR] [ ] [- - wK - - bN wQ - ] Black has, 38, possible legal counter-moves. each of them leading to a checkmate The moves: Black Rook, from , h5, to one of the follwing:, c5, h4, h6, h7, h8, ; Black Bishop, from , b8, to , e5, ; Black Bishop, from , h3, to , f5, ; enables White to checkmate with:, White Knight from e4 to c5 ------------------------- The moves: Black Queen, from , a8, to one of the follwing:, b7, c6, ; Black Rook, from , d7, to one of the follwing:, d5, d6, d8, ; Black Rook, from , h5, to one of the follwing:, a5, b5, d5, f5, g5, ; Black Bishop, from , b8, to , c7, ; Black Bishop, from , h3, to one of the follwing:, g2, g4, ; Black Pawn, from , a7, to one of the follwing:, a5, a6, b6, ; Black Pawn, from , f3, to , f2, ; enables White to checkmate with:, White Knight from e4 to f2 ------------------------- The move Black Rook, from , h5, to , e5, ; enables White to checkmate with:, White Knight from g6 to f4 ------------------------- The move Black Knight, from , f1, to one of the follwing:, d2, e3, g3, ; enables White to checkmate with:, White Rook from h2 to d2 ------------------------- The move Black Knight, from , f1, to , h2, ; enables White to checkmate with:, White Queen from g1 to d1 ------------------------- The moves: Black Rook, from , d7, to one of the follwing:, b7, c7, d4, e7, f7, g7, h7, ; Black Bishop, from , b8, to , d6, ; enables White to checkmate with:, White Queen from g1 to d4 ------------------------- The move Black Bishop, from , h3, to , e6, ; enables White to checkmate with:, White Queen from g1 to f1 ------------------------- This took, 65.427, seconds. ------------------------------ Problem Number, 113 [- - - - - - - - ] [ ] [bB - bN wN - - - - ] [ ] [- bR - wR - - wK - ] [ ] [- wN - - - - - bP] [ ] [bP bR bK - - - - wP] [ ] [- - - wR - - - wQ] [ ] [bQ bN - - - - - - ] [ ] [- - - - - - - - ] White can win in two moves with the move:, White Queen from h3 to f1 leading to the position [- - - - - - - - ] [ ] [bB - bN wN - - - - ] [ ] [- bR - wR - - wK - ] [ ] [- wN - - - - - bP] [ ] [bP bR bK - - - - wP] [ ] [- - - wR - - - - ] [ ] [bQ bN - - - - - - ] [ ] [- - - - - wQ - - ] Black has, 23, possible legal counter-moves. each of them leading to a checkmate The move Black Queen, from , a2, to , b1, ; enables White to checkmate with:, White Knight from b5 to a3 ------------------------- The move Black Rook, from , b6, to , d6, ; enables White to checkmate with:, White Knight from b5 to d6 ------------------------- The moves: Black Queen, from , a2, to one of the follwing:, a1, a3, b3, ; Black Rook, from , b6, to one of the follwing:, a6, b7, b8, c6, ; Black Bishop, from , a7, to , b8, ; Black Knight, from , b2, to , d1, ; Black Knight, from , c7, to one of the follwing:, a6, a8, d5, e6, e8, ; Black Pawn, from , a4, to , a3, ; enables White to checkmate with:, White Rook from d3 to c3 ------------------------- The move Black Rook, from , b4, to , b3, ; enables White to checkmate with:, White Rook from d3 to d4 ------------------------- The move Black King, from , c4, to , b5, ; enables White to checkmate with:, White Rook from d3 to d5 ------------------------- The move Black Rook, from , b6, to , b5, ; enables White to checkmate with:, White Queen from f1 to c1 ------------------------- The move Black Knight, from , b2, to , d3, ; enables White to checkmate with:, White Queen from f1 to d3 ------------------------- The move Black Rook, from , b4, to , b5, ; enables White to checkmate with:, White Queen from f1 to f4 ------------------------- The move Black Knight, from , c7, to , b5, ; enables White to checkmate with:, White Queen from f1 to f7 ------------------------- This took, 0.002, seconds. ------------------------------ Problem Number, 114 [- bB - - - wB wK bN] [ ] [- - wR bP - - - - ] [ ] [bQ - bP - - - - - ] [ ] [wP bP bP bP bK wP wP bP] [ ] [- - - - - - - - ] [ ] [- wB - - bP wQ - - ] [ ] [- - - wN - - - - ] [ ] [- - wR - wN - - - ] White can win in two moves with the move:, White Bishop from b3 to c2 leading to the position [- bB - - - wB wK bN] [ ] [- - wR bP - - - - ] [ ] [bQ - bP - - - - - ] [ ] [wP bP bP bP bK wP wP bP] [ ] [- - - - - - - - ] [ ] [- - - - bP wQ - - ] [ ] [- - wB wN - - - - ] [ ] [- - wR - wN - - - ] Black has, 18, possible legal counter-moves. each of them leading to a checkmate The move Black King, from , e5, to , d4, ; enables White to checkmate with:, White Bishop from f8 to g7 ------------------------- The moves: Black Queen, from , a6, to one of the follwing:, a5, a7, a8, b6, b7, c8, ; Black Bishop, from , b8, to one of the follwing:, a7, c7, ; Black Knight, from , h8, to one of the follwing:, f7, g6, ; Black Pawn, from , b5, to , b4, ; Black Pawn, from , c5, to , c4, ; Black Pawn, from , d7, to , d6, ; Black Pawn, from , e3, to one of the follwing:, d2, e2, ; Black Pawn, from , h5, to , h4, ; enables White to checkmate with:, White Queen from f3 to e3 ------------------------- The move Black Pawn, from , d5, to , d4, ; enables White to checkmate with:, White Queen from f3 to e4 ------------------------- This took, 24.724, seconds. ------------------------------ Problem Number, 115 [bB - - wK bN - - bB] [ ] [wB - - wN bP bQ - wB] [ ] [- - - - wQ - - - ] [ ] [bP wR - - bP wP - bP] [ ] [- - - wP bK - bN - ] [ ] [bR - - bR - wR wP - ] [ ] [- - - - wP - - - ] [ ] [- wN - - - - - - ] White can win in two moves with the move:, White Pawn from d4 to d5 leading to the position [bB - - wK bN - - bB] [ ] [wB - - wN bP bQ - wB] [ ] [- - - - wQ - - - ] [ ] [bP wR - wP bP wP - bP] [ ] [- - - - bK - bN - ] [ ] [bR - - bR - wR wP - ] [ ] [- - - - wP - - - ] [ ] [- wN - - - - - - ] Black has, 37, possible legal counter-moves. each of them leading to a checkmate The move Black Queen, from , f7, to , e6, ; enables White to checkmate with:, White Pawn from f5 to e6 ------------------------- The move Black Rook, from , d3, to , f3, ; enables White to checkmate with:, White Knight from b1 to d2 ------------------------- The move Black Rook, from , d3, to , d4, ; enables White to checkmate with:, White Knight from d7 to c5 ------------------------- The moves: Black Queen, from , f7, to one of the follwing:, f5, f6, f8, g6, g7, g8, h7, ; Black Rook, from , a3, to one of the follwing:, a1, a2, a4, b3, c3, ; Black Rook, from , d3, to one of the follwing:, b3, c3, d1, d2, d5, e3, ; Black Bishop, from , a8, to one of the follwing:, b7, c6, d5, ; Black Bishop, from , h8, to one of the follwing:, f6, g7, ; Black Knight, from , e8, to one of the follwing:, c7, d6, f6, g7, ; Black Knight, from , g4, to one of the follwing:, e3, f2, f6, h2, h6, ; Black Pawn, from , a5, to , a4, ; Black Pawn, from , h5, to , h4, ; enables White to checkmate with:, White Rook from f3 to f4 ------------------------- This took, 11.115, seconds. ------------------------------ Problem Number, 116 [- - - bB bK bR - -] [ ] [- bP - bP wB wN - -] [ ] [- - - - - wK - -] [ ] [- - - - - - - -] [ ] [- wQ wB - - - - -] [ ] [- - - - - - - -] [ ] [- - - - - - - -] [ ] [- - - - - - - -] %1 := [-, -, -, -, -, -, -, -] White can win in two moves with the move:, White Queen from b4 to e1 leading to the position [- - - bB bK bR - -] [ ] [- bP - bP wB wN - -] [ ] [- - - - - wK - -] [ ] [- - - - - - - -] [ ] [- - wB - - - - -] [ ] [- - - - - - - -] [ ] [- - - - - - - -] [ ] [- - - - wQ - - -] Black has, 11, possible legal counter-moves. each of them leading to a checkmate The move Black Rook, from , f8, to one of the follwing:, g8, h8, ; enables White to checkmate with:, White Knight from f7 to d6 ------------------------- The move Black Pawn, from , d7, to one of the follwing:, d5, d6, ; enables White to checkmate with:, White Bishop from c4 to b5 ------------------------- The move Black Rook, from , f8, to , f7, ; enables White to checkmate with:, White Bishop from c4 to f7 ------------------------- The move Black Bishop, from , d8, to , a5, ; enables White to checkmate with:, White Bishop from e7 to b4 ------------------------- The move Black Bishop, from , d8, to , b6, ; enables White to checkmate with:, White Bishop from e7 to c5 ------------------------- The move Black Bishop, from , d8, to , c7, ; enables White to checkmate with:, White Bishop from e7 to d6 ------------------------- The move Black Pawn, from , b7, to one of the follwing:, b5, b6, ; enables White to checkmate with:, White Bishop from e7 to d8 ------------------------- The move Black Bishop, from , d8, to , e7, ; enables White to checkmate with:, White Queen from e1 to e7 ------------------------- This took, 5.560, seconds. ------------------------------ Problem Number, 117 [- - - - - - bN - ] [ ] [wK - - - wP - wR - ] [ ] [- bP - - wN - - bQ] [ ] [- - - - wP bK - bP] [ ] [wQ - wN - - - bP wP] [ ] [- - - wR - - - - ] [ ] [- - - - - - wB - ] [ ] [wB - - - - - - bB] White can win in two moves with the move:, White Knight from e6 to f4 leading to the position [- - - - - - bN - ] [ ] [wK - - - wP - wR - ] [ ] [- bP - - - - - bQ] [ ] [- - - - wP bK - bP] [ ] [wQ - wN - - wN bP wP] [ ] [- - - wR - - - - ] [ ] [- - - - - - wB - ] [ ] [wB - - - - - - bB] Black has, 16, possible legal counter-moves. each of them leading to a checkmate The moves: Black King, from , f5, to , f4, ; Black Queen, from , h6, to one of the follwing:, d6, g5, g7, h7, h8, ; Black Knight, from , g8, to , f6, ; enables White to checkmate with:, White Knight from c4 to d6 ------------------------- The moves: Black Queen, from , h6, to one of the follwing:, c6, e6, f6, g6, ; Black Bishop, from , h1, to , g2, ; Black Knight, from , g8, to , e7, ; Black Pawn, from , b6, to , b5, ; Black Pawn, from , g4, to , g3, ; enables White to checkmate with:, White Knight from c4 to e3 ------------------------- The move Black Queen, from , h6, to , f4, ; enables White to checkmate with:, White Queen from a4 to d7 ------------------------- This took, 2.467, seconds. ------------------------------ Problem Number, 118 [- - - wR - - - - ] [ ] [- - wK - - bP - - ] [ ] [wP - - - bP wP - - ] [ ] [- - bK - wN bP - wQ] [ ] [- - - - - - bP wR] [ ] [wP - - - bP - - - ] [ ] [- - wN bN wB - - - ] [ ] [- - - - wB - - - ] White can win in two moves with the move:, White Pawn from a3 to a4 leading to the position [- - - wR - - - - ] [ ] [- - wK - - bP - - ] [ ] [wP - - - bP wP - - ] [ ] [- - bK - wN bP - wQ] [ ] [wP - - - - - bP wR] [ ] [- - - - bP - - - ] [ ] [- - wN bN wB - - - ] [ ] [- - - - wB - - - ] Black has, 8, possible legal counter-moves. each of them leading to a checkmate The move Black Pawn, from , g4, to , g3, ; enables White to checkmate with:, White Knight from e5 to d3 ------------------------- The move Black Pawn, from , f5, to , f4, ; enables White to checkmate with:, White Knight from e5 to d7 ------------------------- The move Black Knight, from , d2, to one of the follwing:, b1, b3, c4, e4, f1, f3, ; enables White to checkmate with:, White Bishop from e1 to b4 ------------------------- This took, 6.245, seconds. ------------------------------ Problem Number, 119 [- - - - - - - wB] [ ] [- - wN bP - bP - - ] [ ] [- - - bR bB bP wR wK] [ ] [- - - wP bK bP bP - ] [ ] [- - - bP bP - - - ] [ ] [wQ - - - - - wN - ] [ ] [- - - - - - wP - ] [ ] [- - - - wR - - - ] White can win in two moves with the move:, White Rook from g6 to f6 leading to the position [- - - - - - - wB] [ ] [- - wN bP - bP - - ] [ ] [- - - bR bB wR - wK] [ ] [- - - wP bK bP bP - ] [ ] [- - - bP bP - - - ] [ ] [wQ - - - - - wN - ] [ ] [- - - - - - wP - ] [ ] [- - - - wR - - - ] Black has, 10, possible legal counter-moves. each of them leading to a checkmate The moves: Black King, from , e5, to , f4, ; Black Pawn, from , f5, to , f4, ; enables White to checkmate with:, White Rook from e1 to e4 ------------------------- The moves: Black Rook, from , d6, to one of the follwing:, a6, b6, c6, d5, ; Black Pawn, from , d4, to , d3, ; Black Pawn, from , e4, to , e3, ; Black Pawn, from , g5, to , g4, ; enables White to checkmate with:, White Rook from f6 to f5 ------------------------- The move Black Bishop, from , e6, to , d5, ; enables White to checkmate with:, White Queen from a3 to d6 ------------------------- This took, 2.420, seconds. ------------------------------ Problem Number, 120 [- - wB - bK - - bR] [ ] [- - - - - bN - bP] [ ] [- - wN bP - - - - ] [ ] [- - - wR - - wB wQ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - wK - - wR] White can win in two moves with the move:, White Knight from c6 to e5 leading to the position [- - wB - bK - - bR] [ ] [- - - - - bN - bP] [ ] [- - - bP - - - - ] [ ] [- - - wR wN - wB wQ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - wK - - wR] Black has, 5, possible legal counter-moves. each of them leading to a checkmate The move Black Rook, from , h8, to , f8, ; enables White to checkmate with:, White Bishop from c8 to d7 ------------------------- The move Black Pawn, from , d6, to , e5, ; enables White to checkmate with:, White Rook from d5 to d8 ------------------------- The moves: Black King, from , e8, to , f8, ; Black Rook, from , h8, to , g8, ; Black Pawn, from , h7, to , h6, ; enables White to checkmate with:, White Queen from h5 to f7 ------------------------- This took, 2.242, seconds. ------------------------------ Problem Number, 121 [- - - - - - - -] [ ] [- - - - - - - -] [ ] [- - wB - - - - -] [ ] [- - - - - - wB -] [ ] [- - - - - - - -] [ ] [- - wK wN - - - -] [ ] [- - - - bK bP - -] [ ] [wR - - - - - - -] White can win in two moves with the move:, White Rook from a1 to d1 leading to the position [- - - - - - - -] [ ] [- - - - - - - -] [ ] [- - wB - - - - -] [ ] [- - - - - - wB -] [ ] [- - - - - - - -] [ ] [- - wK wN - - - -] [ ] [- - - - bK bP - -] [ ] [- - - wR - - - -] Black has, 2, possible legal counter-moves. each of them leading to a checkmate The move Black King, from , e2, to , d1, ; enables White to checkmate with:, White Bishop from c6 to f3 ------------------------- The move Black Pawn, from , f2, to , f1, ; enables White to checkmate with:, White Rook from d1 to d2 ------------------------- This took, 1.532, seconds. ------------------------------ Problem Number, 122 [- - wK - - - - -] [ ] [bP - - - - - - -] [ ] [wP - - bP - - - -] [ ] [- bK - wN - wR - -] [ ] [- wP - - - - - -] [ ] [- wR bP - bP wN - -] [ ] [- - wB wP wP - - -] [ ] [- - - - - - - -] White can win in two moves with the move:, White Pawn from d2 to d4 leading to the position [- - wK - - - - -] [ ] [bP - - - - - - -] [ ] [wP - - bP - - - -] [ ] [- bK - wN - wR - -] [ ] [- wP - wP - - - -] [ ] [- wR bP - bP wN - -] [ ] [- - wB - wP - - -] [ ] [- - - - - - - -] Black has, 4, possible legal counter-moves. each of them leading to a checkmate The move Black King, from , b5, to , c6, ; enables White to checkmate with:, White Pawn from b4 to b5 ------------------------- The move Black King, from , b5, to , a4, ; enables White to checkmate with:, White Knight from d5 to c3 ------------------------- The move Black King, from , b5, to , c4, ; enables White to checkmate with:, White Knight from d5 to e3 ------------------------- The move Black King, from , b5, to , a6, ; enables White to checkmate with:, White Bishop from c2 to d3 ------------------------- This took, 0.757, seconds. ------------------------------ Problem Number, 123 [wQ - - - - - - - ] [ ] [- - bP bP - wN - - ] [ ] [- bB wR - - - bP - ] [ ] [- bR - bK wB bP - bQ] [ ] [bB - - - - - bR - ] [ ] [wN bN - - - - - - ] [ ] [- - wP bP wR - - - ] [ ] [- - - wK - - bN - ] White can win in two moves with the move:, White Bishop from e5 to d4 leading to the position [wQ - - - - - - - ] [ ] [- - bP bP - wN - - ] [ ] [- bB wR - - - bP - ] [ ] [- bR - bK - bP - bQ] [ ] [bB - - wB - - bR - ] [ ] [wN bN - - - - - - ] [ ] [- - wP bP wR - - - ] [ ] [- - - wK - - bN - ] Black has, 35, possible legal counter-moves. each of them leading to a checkmate The move Black Bishop, from , b6, to , d4, ; enables White to checkmate with:, White Pawn from c2 to c4 ------------------------- The move Black King, from , d5, to , d4, ; enables White to checkmate with:, White Rook from c6 to c4 ------------------------- The move Black Rook, from , g4, to , d4, ; enables White to checkmate with:, White Rook from c6 to c7 ------------------------- The moves: Black Queen, from , h5, to one of the follwing:, g5, h1, h2, h3, h4, h6, h7, h8, ; Black Rook, from , b5, to one of the follwing:, a5, b4, c5, ; Black Rook, from , g4, to one of the follwing:, e4, f4, g2, g3, g5, h4, ; Black Bishop, from , b6, to one of the follwing:, a5, a7, c5, ; Black Knight, from , b3, to one of the follwing:, a1, a5, c1, c5, ; Black Knight, from , g1, to one of the follwing:, e2, f3, h3, ; Black Pawn, from , d7, to , d6, ; Black Pawn, from , f5, to , f4, ; Black Pawn, from , g6, to , g5, ; enables White to checkmate with:, White Rook from c6 to d6 ------------------------- The move Black Knight, from , b3, to , d4, ; enables White to checkmate with:, White Rook from e2 to e5 ------------------------- The move Black Pawn, from , d7, to , c6, ; enables White to checkmate with:, White Queen from a8 to d8 ------------------------- This took, 3.866, seconds. ------------------------------ Problem Number, 124 [- - - - - - - - ] [ ] [- - - - - wK - bN] [ ] [- - bP - wP wR - wB] [ ] [- - wR - bP wP bP - ] [ ] [- - - bP bB bK - - ] [ ] [- - wP - - wN bN wB] [ ] [- - - wP - - wP - ] [ ] [- - - - wQ - - - ] White can win in two moves with the move:, White Pawn from c3 to c4 leading to the position [- - - - - - - - ] [ ] [- - - - - wK - bN] [ ] [- - bP - wP wR - wB] [ ] [- - wR - bP wP bP - ] [ ] [- - wP bP bB bK - - ] [ ] [- - - - - wN bN wB] [ ] [- - - wP - - wP - ] [ ] [- - - - wQ - - - ] Black has, 14, possible legal counter-moves. each of them leading to a checkmate The move Black Knight, from , h7, to one of the follwing:, f6, f8, ; enables White to checkmate with:, White Bishop from h6 to g5 ------------------------- The move Black Pawn, from , d4, to , d3, ; enables White to checkmate with:, White Queen from e1 to e3 ------------------------- The move Black Bishop, from , e4, to one of the follwing:, b1, c2, d3, d5, f3, f5, ; enables White to checkmate with:, White Queen from e1 to e5 ------------------------- The move Black Knight, from , g3, to one of the follwing:, e2, f1, f5, h1, h5, ; enables White to checkmate with:, White Queen from e1 to h4 ------------------------- This took, 10.700, seconds. ------------------------------ Problem Number, 125 [- - - - - bB wK - ] [ ] [- - - - - bR - - ] [ ] [- - - - - - - wB] [ ] [- - - - bP - wR - ] [ ] [- - wN - - - - bN] [ ] [- - wP - - - - - ] [ ] [wB - bP - wP - - - ] [ ] [- - bK bB - - - wQ] White can win in two moves with the move:, White Queen from h1 to b7 leading to the position [- - - - - bB wK - ] [ ] [- wQ - - - bR - - ] [ ] [- - - - - - - wB] [ ] [- - - - bP - wR - ] [ ] [- - wN - - - - bN] [ ] [- - wP - - - - - ] [ ] [wB - bP - wP - - - ] [ ] [- - bK bB - - - - ] Black has, 25, possible legal counter-moves. each of them leading to a checkmate The move Black Bishop, from , f8, to one of the follwing:, a3, b4, ; enables White to checkmate with:, White Rook from g5 to f5 ------------------------- The move Black Bishop, from , d1, to , e2, ; enables White to checkmate with:, White Rook from g5 to g1 ------------------------- The move Black Rook, from , f7, to one of the follwing:, b7, g7, ; enables White to checkmate with:, White Rook from g5 to g7 ------------------------- The moves: Black Rook, from , f7, to one of the follwing:, c7, d7, e7, f1, f2, f3, f4, f5, f6, h7, ; Black Bishop, from , f8, to one of the follwing:, c5, d6, e7, g7, h6, ; Black Knight, from , h4, to one of the follwing:, f3, f5, g2, g6, ; Black Pawn, from , e5, to , e4, ; enables White to checkmate with:, White Queen from b7 to b2 ------------------------- This took, 15.825, seconds. ------------------------------ Problem Number, 126 [bN wR - - - - - - ] [ ] [bR - - wB - - - - ] [ ] [bP - wP - wP bP - - ] [ ] [- wP - bK - wK - - ] [ ] [wN - - wN - - - - ] [ ] [wB wP bB wR bP wP - wQ] [ ] [- - wP - wP - bP - ] [ ] [- - - bN - - bR - ] White can win in two moves with the move:, White King from f5 to f4 leading to the position [bN wR - - - - - - ] [ ] [bR - - wB - - - - ] [ ] [bP - wP - wP bP - - ] [ ] [- wP - bK - - - - ] [ ] [wN - - wN - wK - - ] [ ] [wB wP bB wR bP wP - wQ] [ ] [- - wP - wP - bP - ] [ ] [- - - bN - - bR - ] Black has, 20, possible legal counter-moves. each of them leading to a checkmate The move Black Bishop, from , c3, to one of the follwing:, a1, a5, b2, d2, d4, e1, ; enables White to checkmate with:, White Pawn from c2 to c4 ------------------------- The move Black Bishop, from , c3, to , b4, ; enables White to checkmate with:, White Knight from d4 to f5 ------------------------- The move Black Pawn, from , a6, to , b5, ; enables White to checkmate with:, White Rook from b8 to b5 ------------------------- The moves: Black Rook, from , a7, to one of the follwing:, b7, c7, d7, ; Black Rook, from , g1, to one of the follwing:, e1, f1, h1, ; Black Knight, from , a8, to one of the follwing:, b6, c7, ; Black Knight, from , d1, to one of the follwing:, b2, f2, ; Black Pawn, from , a6, to , a5, ; Black Pawn, from , f6, to , f5, ; enables White to checkmate with:, White Queen from h3 to f5 ------------------------- This took, 13.776, seconds. ------------------------------ Problem Number, 127 [wK - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - bP - - - ] [ ] [- - - - wP - - bP] [ ] [- - - bP wQ - - wP] [ ] [- - - - - - - - ] [ ] [- - wR wN - - bN bP] [ ] [bK - - - - bB bB wR] White can win in two moves with the move:, White King from a8 to b8 leading to the position [- wK - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - bP - - - ] [ ] [- - - - wP - - bP] [ ] [- - - bP wQ - - wP] [ ] [- - - - - - - - ] [ ] [- - wR wN - - bN bP] [ ] [bK - - - - bB bB wR] Black has, 12, possible legal counter-moves. each of them leading to a checkmate The move Black Pawn, from , d4, to , d3, ; enables White to checkmate with:, White Queen from e4 to a4 ------------------------- The move Black Bishop, from , g1, to one of the follwing:, e3, f2, ; enables White to checkmate with:, White Queen from e4 to a8 ------------------------- The moves: Black Bishop, from , f1, to one of the follwing:, a6, b5, c4, d3, e2, ; Black Knight, from , g2, to , e3, ; enables White to checkmate with:, White Queen from e4 to d4 ------------------------- The move Black Knight, from , g2, to one of the follwing:, e1, f4, h4, ; enables White to checkmate with:, White Queen from e4 to e1 ------------------------- This took, 5.735, seconds. ------------------------------ Problem Number, 128 [- - - - - - - - ] [ ] [- - - - - - wQ - ] [ ] [- - - - bP bP - - ] [ ] [- - - - - wN - - ] [ ] [- - - bP - bK bP - ] [ ] [- - - bP - - - - ] [ ] [- - - wN - - - wP] [ ] [- - - - - wK - - ] White can win in two moves with the move:, White Knight from f5 to e3 leading to the position [- - - - - - - - ] [ ] [- - - - - - wQ - ] [ ] [- - - - bP bP - - ] [ ] [- - - - - - - - ] [ ] [- - - bP - bK bP - ] [ ] [- - - bP wN - - - ] [ ] [- - - wN - - - wP] [ ] [- - - - - wK - - ] Black has, 6, possible legal counter-moves. each of them leading to a checkmate The move Black Pawn, from , f6, to , f5, ; enables White to checkmate with:, White Knight from e3 to g2 ------------------------- The move Black King, from , f4, to , e5, ; enables White to checkmate with:, White Queen from g7 to c7 ------------------------- The move Black Pawn, from , d4, to , e3, ; enables White to checkmate with:, White Queen from g7 to f6 ------------------------- The move Black Pawn, from , g4, to , g3, ; enables White to checkmate with:, White Queen from g7 to g3 ------------------------- The moves: Black King, from , f4, to , e3, ; Black Pawn, from , e6, to , e5, ; enables White to checkmate with:, White Queen from g7 to h6 ------------------------- This took, 0.665, seconds. ------------------------------ Problem Number, 129 [bQ - - - - - wR - ] [ ] [- bN - - - - wB - ] [ ] [bR - - - - - - - ] [ ] [bR - - - - - - - ] [ ] [- - - wN - wN bK wP] [ ] [wQ - - - wR - wP - ] [ ] [- - - - - - - - ] [ ] [- - - - - - wK - ] White can win in two moves with the move:, White Rook from e3 to e5 leading to the position [bQ - - - - - wR - ] [ ] [- bN - - - - wB - ] [ ] [bR - - - - - - - ] [ ] [bR - - - wR - - - ] [ ] [- - - wN - wN bK wP] [ ] [wQ - - - - - wP - ] [ ] [- - - - - - - - ] [ ] [- - - - - - wK - ] Black has, 24, possible legal counter-moves. each of them leading to a checkmate The move Black Knight, from , b7, to , d8, ; enables White to checkmate with:, White Bishop from g7 to f6 ------------------------- The move Black Knight, from , b7, to , d6, ; enables White to checkmate with:, White Bishop from g7 to f8 ------------------------- The moves: Black Rook, from , a5, to one of the follwing:, a3, a4, ; Black Knight, from , b7, to , c5, ; enables White to checkmate with:, White Rook from e5 to g5 ------------------------- The moves: Black Queen, from , a8, to one of the follwing:, a7, b8, c8, d8, e8, f8, g8, ; Black Rook, from , a5, to one of the follwing:, b5, c5, d5, e5, ; Black Rook, from , a6, to one of the follwing:, a7, b6, c6, d6, e6, f6, g6, h6, ; enables White to checkmate with:, White Queen from a3 to f3 ------------------------- This took, 11.562, seconds. ------------------------------ Problem Number, 130 [- - - - - wN - - ] [ ] [- - - - - wN - - ] [ ] [- - - - - bP - bP] [ ] [wR - - - bQ bK - bN] [ ] [wR - - - - bP bP - ] [ ] [- bP wP wK - - bP - ] [ ] [- wP - wP - - wP - ] [ ] [- - - - - wQ - - ] White can win in two moves with the move:, White Queen from f1 to e2 leading to the position [- - - - - wN - - ] [ ] [- - - - - wN - - ] [ ] [- - - - - bP - bP] [ ] [wR - - - bQ bK - bN] [ ] [wR - - - - bP bP - ] [ ] [- bP wP wK - - bP - ] [ ] [- wP - wP wQ - wP - ] [ ] [- - - - - - - - ] Black has, 6, possible legal counter-moves. each of them leading to a checkmate The move Black Queen, from , e5, to , b5, ; enables White to checkmate with:, White Rook from a5 to b5 ------------------------- The move Black Queen, from , e5, to , d5, ; enables White to checkmate with:, White Rook from a5 to d5 ------------------------- The moves: Black Queen, from , e5, to one of the follwing:, a5, c5, ; Black Knight, from , h5, to , g7, ; Black Pawn, from , f4, to , f3, ; enables White to checkmate with:, White Queen from e2 to e4 ------------------------- This took, 0.001, seconds. ------------------------------ Problem Number, 131 [- - - - - wN - - ] [ ] [- - - - - wN - - ] [ ] [- - - - - bP - bP] [ ] [wR - - - bQ bK - bN] [ ] [wR - - - - bB bP - ] [ ] [- bP wP wK - - bP - ] [ ] [- wP - wP - - wP - ] [ ] [- - - - - wQ - - ] White can win in two moves with the move:, White Queen from f1 to b1 leading to the position [- - - - - wN - - ] [ ] [- - - - - wN - - ] [ ] [- - - - - bP - bP] [ ] [wR - - - bQ bK - bN] [ ] [wR - - - - bB bP - ] [ ] [- bP wP wK - - bP - ] [ ] [- wP - wP - - wP - ] [ ] [- wQ - - - - - - ] Black has, 8, possible legal counter-moves. each of them leading to a checkmate The move Black Bishop, from , f4, to , g5, ; enables White to checkmate with:, White Knight from f7 to d6 ------------------------- The move Black Knight, from , h5, to , g7, ; enables White to checkmate with:, White King from d3 to c4 ------------------------- The move Black Bishop, from , f4, to , d2, ; enables White to checkmate with:, White King from d3 to d2 ------------------------- The move Black Queen, from , e5, to one of the follwing:, a5, b5, ; enables White to checkmate with:, White King from d3 to d4 ------------------------- The moves: Black Queen, from , e5, to one of the follwing:, c5, d5, ; Black Bishop, from , f4, to , e3, ; enables White to checkmate with:, White King from d3 to e2 ------------------------- This took, 0.001, seconds. ------------------------------ Problem Number, 132 [- - - - wR - - -] [ ] [- wQ - - - - - -] [ ] [- - - wB bQ - - -] [ ] [- - wP wN bP wP bP -] [ ] [- - bP - bK - bP -] [ ] [- - wP - - - wK -] [ ] [- - wP - - - - -] [ ] [- - - - - wR - -] White can win in two moves with the move:, White Queen from b7 to h7 leading to the position [- - - - wR - - - ] [ ] [- - - - - - - wQ] [ ] [- - - wB bQ - - - ] [ ] [- - wP wN bP wP bP - ] [ ] [- - bP - bK - bP - ] [ ] [- - wP - - - wK - ] [ ] [- - wP - - - - - ] [ ] [- - - - - wR - - ] Black has, 13, possible legal counter-moves. each of them leading to a checkmate The move Black Queen, from , e6, to one of the follwing:, c8, d7, f5, f7, g6, g8, h6, ; enables White to checkmate with:, White Rook from e8 to e5 ------------------------- The move Black Queen, from , e6, to , d5, ; enables White to checkmate with:, White Rook from f1 to e1 ------------------------- The move Black King, from , e4, to , d5, ; enables White to checkmate with:, White Queen from h7 to b7 ------------------------- The move Black Queen, from , e6, to one of the follwing:, d6, e7, e8, f6, ; enables White to checkmate with:, White Queen from h7 to h1 ------------------------- This took, 24.509, seconds. ------------------------------ Problem Number, 133 [wK - - - - bB - - ] [ ] [- bN - bP bN - - bR] [ ] [wQ - - bP bP - - - ] [ ] [- wP - bK wP - - - ] [ ] [- wB bP - wR - wP - ] [ ] [- - - - - - wN - ] [ ] [- bP - - wP - - - ] [ ] [- - - - wN - - wB] White can win in two moves with the move:, White Knight from e1 to c2 leading to the position [wK - - - - bB - - ] [ ] [- bN - bP bN - - bR] [ ] [wQ - - bP bP - - - ] [ ] [- wP - bK wP - - - ] [ ] [- wB bP - wR - wP - ] [ ] [- - - - - - wN - ] [ ] [- bP wN - wP - - - ] [ ] [- - - - - - - wB] Black has, 22, possible legal counter-moves. each of them leading to a checkmate The moves: Black Rook, from , h7, to one of the follwing:, f7, g7, h1, h2, h3, h4, h5, h6, h8, ; Black Bishop, from , f8, to , g7, ; Black Knight, from , e7, to one of the follwing:, c6, c8, g6, g8, ; Black Pawn, from , b2, to , b1, ; Black Pawn, from , c4, to , c3, ; enables White to checkmate with:, White Knight from c2 to e3 ------------------------- The move Black Pawn, from , d6, to , e5, ; enables White to checkmate with:, White Rook from e4 to d4 ------------------------- The move Black Bishop, from , f8, to , h6, ; enables White to checkmate with:, White Rook from e4 to e3 ------------------------- The move Black Knight, from , e7, to , f5, ; enables White to checkmate with:, White Queen from a6 to b7 ------------------------- The move Black Knight, from , b7, to one of the follwing:, a5, c5, d8, ; enables White to checkmate with:, White Queen from a6 to d6 ------------------------- This took, 11.889, seconds. ------------------------------ Problem Number, 134 [- - - bN - - wB bQ] [ ] [- - - - bR - - bB] [ ] [- - - - wN - - - ] [ ] [- wR - - bP - bP - ] [ ] [- - - bP bK wB - - ] [ ] [- - - - bP - - wQ] [ ] [- - - - wP - - - ] [ ] [- wK - - - - - - ] White can win in two moves with the move:, White Bishop from f4 to h2 leading to the position [- - - bN - - wB bQ] [ ] [- - - - bR - - bB] [ ] [- - - - wN - - - ] [ ] [- wR - - bP - bP - ] [ ] [- - - bP bK - - - ] [ ] [- - - - bP - - wQ] [ ] [- - - - wP - - wB] [ ] [- wK - - - - - - ] Black has, 20, possible legal counter-moves. each of them leading to a checkmate The move Black Queen, from , h8, to , f6, ; enables White to checkmate with:, White Knight from e6 to c5 ------------------------- The move Black Rook, from , e7, to , f7, ; enables White to checkmate with:, White Knight from e6 to g5 ------------------------- The moves: Black Queen, from , h8, to , g8, ; Black Rook, from , e7, to , g7, ; enables White to checkmate with:, White Rook from b5 to e5 ------------------------- The moves: Black Queen, from , h8, to , g7, ; Black Rook, from , e7, to one of the follwing:, a7, b7, c7, d7, e6, e8, ; Black Bishop, from , h7, to one of the follwing:, f5, g6, g8, ; Black Knight, from , d8, to one of the follwing:, b7, c6, e6, f7, ; Black Pawn, from , d4, to , d3, ; enables White to checkmate with:, White Queen from h3 to f3 ------------------------- The move Black Pawn, from , g5, to , g4, ; enables White to checkmate with:, White Queen from h3 to g4 ------------------------- This took, 0.002, seconds. ------------------------------ Problem Number, 135 [- - - - - - - - ] [ ] [- - - - - wN bP wB] [ ] [- - - - - - wR - ] [ ] [- - - - - bK - - ] [ ] [- - wP - - - - - ] [ ] [- - bP - - - wP - ] [ ] [- - - - - wK bN bP] [ ] [- - wB - - - - wQ] White can win in two moves with the move:, White Queen from h1 to g2 leading to the position [- - - - - - - - ] [ ] [- - - - - wN bP wB] [ ] [- - - - - - wR - ] [ ] [- - - - - bK - - ] [ ] [- - wP - - - - - ] [ ] [- - bP - - - wP - ] [ ] [- - - - - wK wQ bP] [ ] [- - wB - - - - - ] Black has, 2, possible legal counter-moves. each of them leading to a checkmate The moves: Black Pawn, from , c3, to , c2, ; Black Pawn, from , h2, to , h1, ; enables White to checkmate with:, White Pawn from g3 to g4 ------------------------- This took, 0.002, seconds. ------------------------------ Problem Number, 136 Not Mate-In-Two This took, 0.001, seconds. ------------------------------ Problem Number, 137 [- - - - wB - - bN] [ ] [- - - - - bN - - ] [ ] [- - - - - - - - ] [ ] [- bP - bP - wQ wP bK] [ ] [bP wR - bP - - - wP] [ ] [wK - - - - - wP - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] White can win in two moves with the move:, White Queen from f5 to e6 leading to the position [- - - - wB - - bN] [ ] [- - - - - bN - - ] [ ] [- - - - wQ - - - ] [ ] [- bP - bP - - wP bK] [ ] [bP wR - bP - - - wP] [ ] [wK - - - - - wP - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] Black has, 2, possible legal counter-moves. each of them leading to a checkmate The move Black Knight, from , h8, to , g6, ; enables White to checkmate with:, White Queen from e6 to e2 ------------------------- The move Black Pawn, from , d4, to , d3, ; enables White to checkmate with:, White Queen from e6 to h6 ------------------------- This took, 0.001, seconds. ------------------------------ Problem Number, 138 [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - wQ - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - - - bP - ] [ ] [- - - - - - wP bQ] [ ] [- - - - wN - wR - ] [ ] [- - - - - wK - bK] White can win in two moves with the move:, White Queen from c6 to e4 leading to the position [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - wQ - bP - ] [ ] [- - - - - - wP bQ] [ ] [- - - - wN - wR - ] [ ] [- - - - - wK - bK] %1 := [-, -, -, -, -, -, -, -] Black has, 8, possible legal counter-moves. each of them leading to a checkmate The move Black Queen, from , h3, to , g3, ; enables White to checkmate with:, White Knight from e2 to g3 ------------------------- The move Black Queen, from , h3, to one of the follwing:, h4, h5, h6, h8, ; enables White to checkmate with:, White Rook from g2 to f2 ------------------------- The move Black Queen, from , h3, to , h2, ; enables White to checkmate with:, White Rook from g2 to g1 ------------------------- The move Black Queen, from , h3, to , g2, ; enables White to checkmate with:, White Queen from e4 to g2 ------------------------- The move Black Queen, from , h3, to , h7, ; enables White to checkmate with:, White Queen from e4 to h7 ------------------------- This took, 0.002, seconds. ------------------------------ Problem Number, 139 [- - - - wN - wK - ] [ ] [- - - - - bP - - ] [ ] [bN bP bP - - - wB - ] [ ] [- bB - - - - wQ wR] [ ] [- - bK bP bP - - bP] [ ] [- wN - - - - - bR] [ ] [wP wP - - wP bQ - bB] [ ] [- - - wR wB - - - ] White can win in two moves with the move:, White Queen from g5 to g3 leading to the position [- - - - wN - wK - ] [ ] [- - - - - bP - - ] [ ] [bN bP bP - - - wB - ] [ ] [- bB - - - - - wR] [ ] [- - bK bP bP - - bP] [ ] [- wN - - - - wQ bR] [ ] [wP wP - - wP bQ - bB] [ ] [- - - wR wB - - - ] Black has, 26, possible legal counter-moves. each of them leading to a checkmate The move Black Knight, from , a6, to , b4, ; enables White to checkmate with:, White Knight from b3 to d2 ------------------------- The moves: Black Queen, from , f2, to one of the follwing:, e3, g1, ; Black Rook, from , h3, to , g3, ; Black Bishop, from , b5, to , a4, ; Black Bishop, from , h2, to , g1, ; Black Knight, from , a6, to one of the follwing:, b8, c5, c7, ; Black Pawn, from , c6, to , c5, ; Black Pawn, from , d4, to , d3, ; Black Pawn, from , f7, to one of the follwing:, f6, g6, ; Black Pawn, from , h4, to , g3, ; enables White to checkmate with:, White Knight from e8 to d6 ------------------------- The move Black Pawn, from , f7, to , f5, ; enables White to checkmate with:, White Bishop from g6 to f7 ------------------------- The moves: Black Queen, from , f2, to , f6, ; Black Bishop, from , h2, to , g3, ; enables White to checkmate with:, White Rook from d1 to c1 ------------------------- The moves: Black Queen, from , f2, to one of the follwing:, e1, e2, f1, f3, f4, f5, g2, g3, ; Black Pawn, from , e4, to , e3, ; enables White to checkmate with:, White Rook from d1 to d4 ------------------------- This took, 0.003, seconds. ------------------------------ Problem Number, 140 [- - - - wR - bB bQ] [ ] [- - - - - - bR - ] [ ] [- - - - bP - - bB] [ ] [wR - - - - - - wN] [ ] [- - - bP bK - - bP] [ ] [- wB - bP - - - bP] [ ] [wK - - wP - - - wN] [ ] [bN wQ - - - - - - ] White can win in two moves with the move:, White Bishop from b3 to e6 leading to the position [- - - - wR - bB bQ] [ ] [- - - - - - bR - ] [ ] [- - - - wB - - bB] [ ] [wR - - - - - - wN] [ ] [- - - bP bK - - bP] [ ] [- - - bP - - - bP] [ ] [wK - - wP - - - wN] [ ] [bN wQ - - - - - - ] Black has, 23, possible legal counter-moves. each of them leading to a checkmate The move Black Bishop, from , h6, to , f4, ; enables White to checkmate with:, White Knight from h5 to f6 ------------------------- The moves: Black Rook, from , g7, to , f7, ; Black Bishop, from , g8, to , h7, ; Black Knight, from , a1, to , b3, ; enables White to checkmate with:, White Bishop from e6 to f5 ------------------------- The moves: Black Queen, from , h8, to , h7, ; Black Bishop, from , h6, to one of the follwing:, d2, e3, ; Black Knight, from , a1, to , c2, ; enables White to checkmate with:, White Bishop from e6 to f7 ------------------------- The move Black Bishop, from , g8, to , e6, ; enables White to checkmate with:, White Rook from e8 to e6 ------------------------- The moves: Black Rook, from , g7, to one of the follwing:, b7, g1, g2, g3, g4, g6, ; Black Bishop, from , g8, to , f7, ; enables White to checkmate with:, White Queen from b1 to b7 ------------------------- The move Black Rook, from , g7, to , g5, ; enables White to checkmate with:, White Queen from b1 to e1 ------------------------- The moves: Black Rook, from , g7, to one of the follwing:, a7, c7, d7, e7, h7, ; Black Bishop, from , h6, to , g5, ; enables White to checkmate with:, White Queen from b1 to h1 ------------------------- This took, 0.002, seconds. ------------------------------ Problem Number, 141 [wK - - - - - - -] [ ] [- - wR bP bP - - -] [ ] [wN - wP - - bP - -] [ ] [- - - bK wP wQ - -] [ ] [wR bN bP - - - - -] [ ] [wB bN - bR bP wP - -] [ ] [- - wB - wN - - -] [ ] [- - - - - - - -] White can win in two moves with the move:, White Rook from c7 to c8 leading to the position [wK - wR - - - - -] [ ] [- - - bP bP - - -] [ ] [wN - wP - - bP - -] [ ] [- - - bK wP wQ - -] [ ] [wR bN bP - - - - -] [ ] [wB bN - bR bP wP - -] [ ] [- - wB - wN - - -] [ ] [- - - - - - - -] Black has, 19, possible legal counter-moves. each of them leading to a checkmate The moves: Black Knight, from , b4, to one of the follwing:, a2, a6, c2, ; Black Pawn, from , d7, to , d6, ; enables White to checkmate with:, White Pawn from e5 to e6 ------------------------- The move Black Knight, from , b3, to , c5, ; enables White to checkmate with:, White Knight from a6 to b4 ------------------------- The move Black Knight, from , b4, to , c6, ; enables White to checkmate with:, White Knight from a6 to c7 ------------------------- The move Black Rook, from , d3, to , d4, ; enables White to checkmate with:, White Knight from e2 to c3 ------------------------- The move Black Knight, from , b3, to , d4, ; enables White to checkmate with:, White Knight from e2 to f4 ------------------------- The move Black Pawn, from , c4, to , c3, ; enables White to checkmate with:, White Bishop from c2 to b3 ------------------------- The move Black Rook, from , d3, to one of the follwing:, c3, d1, d2, ; enables White to checkmate with:, White Bishop from c2 to e4 ------------------------- The move Black Knight, from , b3, to one of the follwing:, a1, a5, c1, d2, ; enables White to checkmate with:, White Rook from a4 to a5 ------------------------- The move Black Pawn, from , d7, to , c6, ; enables White to checkmate with:, White Rook from c8 to d8 ------------------------- The move Black Pawn, from , f6, to , e5, ; enables White to checkmate with:, White Queen from f5 to d7 ------------------------- The move Black Pawn, from , e7, to , e6, ; enables White to checkmate with:, White Queen from f5 to e4 ------------------------- This took, 0.002, seconds. ------------------------------ Problem Number, 142 [- wK - - bN - - - ] [ ] [- - bP - bR bP - - ] [ ] [- bP wQ - - - bP - ] [ ] [- wN - wB bK - - - ] [ ] [- bP - - wP - - wR] [ ] [- - - - wN - - - ] [ ] [- - - bN - wR - - ] [ ] [- - - bQ - - - - ] White can win in two moves with the move:, White Queen from c6 to c1 leading to the position [- wK - - bN - - - ] [ ] [- - bP - bR bP - - ] [ ] [- bP - - - - bP - ] [ ] [- wN - wB bK - - - ] [ ] [- bP - - wP - - wR] [ ] [- - - - wN - - - ] [ ] [- - - bN - wR - - ] [ ] [- - wQ bQ - - - - ] Black has, 29, possible legal counter-moves. each of them leading to a checkmate The move Black Knight, from , d2, to one of the follwing:, b1, b3, c4, f1, ; enables White to checkmate with:, White Knight from e3 to c4 ------------------------- The moves: Black Queen, from , d1, to one of the follwing:, a4, b3, c1, c2, e1, f1, g4, h1, ; Black Knight, from , d2, to , f3, ; enables White to checkmate with:, White Knight from e3 to g4 ------------------------- The move Black Pawn, from , g6, to , g5, ; enables White to checkmate with:, White Rook from f2 to f5 ------------------------- The move Black Knight, from , d2, to , e4, ; enables White to checkmate with:, White Rook from h4 to e4 ------------------------- The moves: Black Queen, from , d1, to one of the follwing:, e2, f3, g1, h5, ; Black Rook, from , e7, to one of the follwing:, d7, e6, ; Black Knight, from , e8, to one of the follwing:, d6, f6, g7, ; Black Pawn, from , c7, to one of the follwing:, c5, c6, ; Black Pawn, from , f7, to one of the follwing:, f5, f6, ; enables White to checkmate with:, White Queen from c1 to b2 ------------------------- The move Black Pawn, from , b4, to , b3, ; enables White to checkmate with:, White Queen from c1 to c3 ------------------------- This took, 0.001, seconds. ------------------------------ Problem Number, 143 Not Mate-In-Two This took, 0.001, seconds. ------------------------------ Problem Number, 144 [bQ bB - - wR - - - ] [ ] [bP - - bR - - - - ] [ ] [- - wB - - - wN - ] [ ] [- - - - - - - bR] [ ] [- - bP - wN bP - - ] [ ] [- - wP bK wB bP - bB] [ ] [- wP - - - - - wR] [ ] [- - wK - - bN wQ - ] White can win in two moves with the move:, White Bishop from e3 to b6 leading to the position [bQ bB - - wR - - - ] [ ] [bP - - bR - - - - ] [ ] [- wB wB - - - wN - ] [ ] [- - - - - - - bR] [ ] [- - bP - wN bP - - ] [ ] [- - wP bK - bP - bB] [ ] [- wP - - - - - wR] [ ] [- - wK - - bN wQ - ] Black has, 38, possible legal counter-moves. each of them leading to a checkmate The moves: Black Rook, from , h5, to one of the follwing:, c5, h4, h6, h7, h8, ; Black Bishop, from , b8, to , e5, ; Black Bishop, from , h3, to , f5, ; enables White to checkmate with:, White Knight from e4 to c5 ------------------------- The moves: Black Queen, from , a8, to one of the follwing:, b7, c6, ; Black Rook, from , d7, to one of the follwing:, d5, d6, d8, ; Black Rook, from , h5, to one of the follwing:, a5, b5, d5, f5, g5, ; Black Bishop, from , b8, to , c7, ; Black Bishop, from , h3, to one of the follwing:, g2, g4, ; Black Pawn, from , a7, to one of the follwing:, a5, a6, b6, ; Black Pawn, from , f3, to , f2, ; enables White to checkmate with:, White Knight from e4 to f2 ------------------------- The move Black Rook, from , h5, to , e5, ; enables White to checkmate with:, White Knight from g6 to f4 ------------------------- The move Black Knight, from , f1, to one of the follwing:, d2, e3, g3, ; enables White to checkmate with:, White Rook from h2 to d2 ------------------------- The move Black Knight, from , f1, to , h2, ; enables White to checkmate with:, White Queen from g1 to d1 ------------------------- The moves: Black Rook, from , d7, to one of the follwing:, b7, c7, d4, e7, f7, g7, h7, ; Black Bishop, from , b8, to , d6, ; enables White to checkmate with:, White Queen from g1 to d4 ------------------------- The move Black Bishop, from , h3, to , e6, ; enables White to checkmate with:, White Queen from g1 to f1 ------------------------- This took, 0.002, seconds. ------------------------------ Problem Number, 145 [- - - - - - - - ] [ ] [bB - bN wN - - - - ] [ ] [- bR - wR - - wK - ] [ ] [- wN - - - - - bP] [ ] [bP bR bK - - - - wP] [ ] [- - - wR - - - wQ] [ ] [bQ bN - - - - - - ] [ ] [- - - - - - - - ] White can win in two moves with the move:, White Queen from h3 to f1 leading to the position [- - - - - - - - ] [ ] [bB - bN wN - - - - ] [ ] [- bR - wR - - wK - ] [ ] [- wN - - - - - bP] [ ] [bP bR bK - - - - wP] [ ] [- - - wR - - - - ] [ ] [bQ bN - - - - - - ] [ ] [- - - - - wQ - - ] Black has, 23, possible legal counter-moves. each of them leading to a checkmate The move Black Queen, from , a2, to , b1, ; enables White to checkmate with:, White Knight from b5 to a3 ------------------------- The move Black Rook, from , b6, to , d6, ; enables White to checkmate with:, White Knight from b5 to d6 ------------------------- The moves: Black Queen, from , a2, to one of the follwing:, a1, a3, b3, ; Black Rook, from , b6, to one of the follwing:, a6, b7, b8, c6, ; Black Bishop, from , a7, to , b8, ; Black Knight, from , b2, to , d1, ; Black Knight, from , c7, to one of the follwing:, a6, a8, d5, e6, e8, ; Black Pawn, from , a4, to , a3, ; enables White to checkmate with:, White Rook from d3 to c3 ------------------------- The move Black Rook, from , b4, to , b3, ; enables White to checkmate with:, White Rook from d3 to d4 ------------------------- The move Black King, from , c4, to , b5, ; enables White to checkmate with:, White Rook from d3 to d5 ------------------------- The move Black Rook, from , b6, to , b5, ; enables White to checkmate with:, White Queen from f1 to c1 ------------------------- The move Black Knight, from , b2, to , d3, ; enables White to checkmate with:, White Queen from f1 to d3 ------------------------- The move Black Rook, from , b4, to , b5, ; enables White to checkmate with:, White Queen from f1 to f4 ------------------------- The move Black Knight, from , c7, to , b5, ; enables White to checkmate with:, White Queen from f1 to f7 ------------------------- This took, 0.002, seconds. ------------------------------ Problem Number, 146 [- bB - - - wB wK bN] [ ] [- - wR bP - - - - ] [ ] [bQ - bP - - - - - ] [ ] [wP bP bP bP bK wP wP bP] [ ] [- - - - - - - - ] [ ] [- wB - - bP wQ - - ] [ ] [- - - wN - - - - ] [ ] [- - wR - wN - - - ] White can win in two moves with the move:, White Bishop from b3 to c2 leading to the position [- bB - - - wB wK bN] [ ] [- - wR bP - - - - ] [ ] [bQ - bP - - - - - ] [ ] [wP bP bP bP bK wP wP bP] [ ] [- - - - - - - - ] [ ] [- - - - bP wQ - - ] [ ] [- - wB wN - - - - ] [ ] [- - wR - wN - - - ] Black has, 18, possible legal counter-moves. each of them leading to a checkmate The move Black King, from , e5, to , d4, ; enables White to checkmate with:, White Bishop from f8 to g7 ------------------------- The moves: Black Queen, from , a6, to one of the follwing:, a5, a7, a8, b6, b7, c8, ; Black Bishop, from , b8, to one of the follwing:, a7, c7, ; Black Knight, from , h8, to one of the follwing:, f7, g6, ; Black Pawn, from , b5, to , b4, ; Black Pawn, from , c5, to , c4, ; Black Pawn, from , d7, to , d6, ; Black Pawn, from , e3, to one of the follwing:, d2, e2, ; Black Pawn, from , h5, to , h4, ; enables White to checkmate with:, White Queen from f3 to e3 ------------------------- The move Black Pawn, from , d5, to , d4, ; enables White to checkmate with:, White Queen from f3 to e4 ------------------------- This took, 0.002, seconds. ------------------------------ Problem Number, 147 [bB - - wK bN - - bB] [ ] [wB - - wN bP bQ - wB] [ ] [- - - - wQ - - - ] [ ] [bP wR - - bP wP - bP] [ ] [- - - wP bK - bN - ] [ ] [bR - - bR - wR wP - ] [ ] [- - - - wP - - - ] [ ] [- wN - - - - - - ] White can win in two moves with the move:, White Pawn from d4 to d5 leading to the position [bB - - wK bN - - bB] [ ] [wB - - wN bP bQ - wB] [ ] [- - - - wQ - - - ] [ ] [bP wR - wP bP wP - bP] [ ] [- - - - bK - bN - ] [ ] [bR - - bR - wR wP - ] [ ] [- - - - wP - - - ] [ ] [- wN - - - - - - ] Black has, 37, possible legal counter-moves. each of them leading to a checkmate The move Black Queen, from , f7, to , e6, ; enables White to checkmate with:, White Pawn from f5 to e6 ------------------------- The move Black Rook, from , d3, to , f3, ; enables White to checkmate with:, White Knight from b1 to d2 ------------------------- The move Black Rook, from , d3, to , d4, ; enables White to checkmate with:, White Knight from d7 to c5 ------------------------- The moves: Black Queen, from , f7, to one of the follwing:, f5, f6, f8, g6, g7, g8, h7, ; Black Rook, from , a3, to one of the follwing:, a1, a2, a4, b3, c3, ; Black Rook, from , d3, to one of the follwing:, b3, c3, d1, d2, d5, e3, ; Black Bishop, from , a8, to one of the follwing:, b7, c6, d5, ; Black Bishop, from , h8, to one of the follwing:, f6, g7, ; Black Knight, from , e8, to one of the follwing:, c7, d6, f6, g7, ; Black Knight, from , g4, to one of the follwing:, e3, f2, f6, h2, h6, ; Black Pawn, from , a5, to , a4, ; Black Pawn, from , h5, to , h4, ; enables White to checkmate with:, White Rook from f3 to f4 ------------------------- This took, 0.003, seconds. ------------------------------ Problem Number, 148 [- - - bB bK bR - -] [ ] [- bP - bP wB wN - -] [ ] [- - - - - wK - -] [ ] [- - - - - - - -] [ ] [- wQ wB - - - - -] [ ] [- - - - - - - -] [ ] [- - - - - - - -] [ ] [- - - - - - - -] %1 := [-, -, -, -, -, -, -, -] White can win in two moves with the move:, White Queen from b4 to e1 leading to the position [- - - bB bK bR - -] [ ] [- bP - bP wB wN - -] [ ] [- - - - - wK - -] [ ] [- - - - - - - -] [ ] [- - wB - - - - -] [ ] [- - - - - - - -] [ ] [- - - - - - - -] [ ] [- - - - wQ - - -] Black has, 11, possible legal counter-moves. each of them leading to a checkmate The move Black Rook, from , f8, to one of the follwing:, g8, h8, ; enables White to checkmate with:, White Knight from f7 to d6 ------------------------- The move Black Pawn, from , d7, to one of the follwing:, d5, d6, ; enables White to checkmate with:, White Bishop from c4 to b5 ------------------------- The move Black Rook, from , f8, to , f7, ; enables White to checkmate with:, White Bishop from c4 to f7 ------------------------- The move Black Bishop, from , d8, to , a5, ; enables White to checkmate with:, White Bishop from e7 to b4 ------------------------- The move Black Bishop, from , d8, to , b6, ; enables White to checkmate with:, White Bishop from e7 to c5 ------------------------- The move Black Bishop, from , d8, to , c7, ; enables White to checkmate with:, White Bishop from e7 to d6 ------------------------- The move Black Pawn, from , b7, to one of the follwing:, b5, b6, ; enables White to checkmate with:, White Bishop from e7 to d8 ------------------------- The move Black Bishop, from , d8, to , e7, ; enables White to checkmate with:, White Queen from e1 to e7 ------------------------- This took, 0.002, seconds. ------------------------------ Problem Number, 149 [bB - - - - - - - ] [ ] [- wB - - bP wP - - ] [ ] [- - bR - - - - bP] [ ] [- - - bK wP - wN bN] [ ] [- - bP - - - bP bR] [ ] [wB - wP - - - - bP] [ ] [- - - - - - - wP] [ ] [wK - - - wR wQ bN - ] White can win in two moves with the move:, White Queen from f1 to f5 leading to the position [bB - - - - - - - ] [ ] [- wB - - bP wP - - ] [ ] [- - bR - - - - bP] [ ] [- - - bK wP wQ wN bN] [ ] [- - bP - - - bP bR] [ ] [wB - wP - - - - bP] [ ] [- - - - - - - wP] [ ] [wK - - - wR - bN - ] Black has, 10, possible legal counter-moves. each of them leading to a checkmate The moves: Black Bishop, from , a8, to , b7, ; Black Knight, from , g1, to , e2, ; Black Knight, from , h5, to one of the follwing:, f4, f6, ; Black Pawn, from , g4, to , g3, ; Black Pawn, from , h6, to , g5, ; enables White to checkmate with:, White Pawn from e5 to e6 ------------------------- The moves: Black Knight, from , g1, to , f3, ; Black Knight, from , h5, to one of the follwing:, g3, g7, ; enables White to checkmate with:, White Queen from f5 to d7 ------------------------- The move Black Pawn, from , e7, to , e6, ; enables White to checkmate with:, White Queen from f5 to e4 ------------------------- This took, 3.340, seconds. ------------------------------ Problem Number, 150 [- - - - - - bN - ] [ ] [wK - - - wP - wR - ] [ ] [- bP - - wN - - bQ] [ ] [- - - - wP bK - bP] [ ] [wQ - wN - - - bP wP] [ ] [- - - wR - - - - ] [ ] [- - - - - - wB - ] [ ] [wB - - - - - - bB] White can win in two moves with the move:, White Knight from e6 to f4 leading to the position [- - - - - - bN - ] [ ] [wK - - - wP - wR - ] [ ] [- bP - - - - - bQ] [ ] [- - - - wP bK - bP] [ ] [wQ - wN - - wN bP wP] [ ] [- - - wR - - - - ] [ ] [- - - - - - wB - ] [ ] [wB - - - - - - bB] Black has, 16, possible legal counter-moves. each of them leading to a checkmate The moves: Black King, from , f5, to , f4, ; Black Queen, from , h6, to one of the follwing:, d6, g5, g7, h7, h8, ; Black Knight, from , g8, to , f6, ; enables White to checkmate with:, White Knight from c4 to d6 ------------------------- The moves: Black Queen, from , h6, to one of the follwing:, c6, e6, f6, g6, ; Black Bishop, from , h1, to , g2, ; Black Knight, from , g8, to , e7, ; Black Pawn, from , b6, to , b5, ; Black Pawn, from , g4, to , g3, ; enables White to checkmate with:, White Knight from c4 to e3 ------------------------- The move Black Queen, from , h6, to , f4, ; enables White to checkmate with:, White Queen from a4 to d7 ------------------------- This took, 0.001, seconds. ------------------------------ Problem Number, 151 [- - - wR - - - - ] [ ] [- - wK - - bP - - ] [ ] [wP - - - bP wP - - ] [ ] [- - bK - wN bP - wQ] [ ] [- - - - - - bP wR] [ ] [wP - - - bP - - - ] [ ] [- - wN bN wB - - - ] [ ] [- - - - wB - - - ] White can win in two moves with the move:, White Pawn from a3 to a4 leading to the position [- - - wR - - - - ] [ ] [- - wK - - bP - - ] [ ] [wP - - - bP wP - - ] [ ] [- - bK - wN bP - wQ] [ ] [wP - - - - - bP wR] [ ] [- - - - bP - - - ] [ ] [- - wN bN wB - - - ] [ ] [- - - - wB - - - ] Black has, 8, possible legal counter-moves. each of them leading to a checkmate The move Black Pawn, from , g4, to , g3, ; enables White to checkmate with:, White Knight from e5 to d3 ------------------------- The move Black Pawn, from , f5, to , f4, ; enables White to checkmate with:, White Knight from e5 to d7 ------------------------- The move Black Knight, from , d2, to one of the follwing:, b1, b3, c4, e4, f1, f3, ; enables White to checkmate with:, White Bishop from e1 to b4 ------------------------- This took, 0.002, seconds. ------------------------------ Problem Number, 152 [- - - - - - - wB] [ ] [- - wN bP - bP - - ] [ ] [- - - bR bB bP wR wK] [ ] [- - - wP bK bP bP - ] [ ] [- - - bP bP - - - ] [ ] [wQ - - - - - wN - ] [ ] [- - - - - - wP - ] [ ] [- - - - wR - - - ] White can win in two moves with the move:, White Rook from g6 to f6 leading to the position [- - - - - - - wB] [ ] [- - wN bP - bP - - ] [ ] [- - - bR bB wR - wK] [ ] [- - - wP bK bP bP - ] [ ] [- - - bP bP - - - ] [ ] [wQ - - - - - wN - ] [ ] [- - - - - - wP - ] [ ] [- - - - wR - - - ] Black has, 10, possible legal counter-moves. each of them leading to a checkmate The moves: Black King, from , e5, to , f4, ; Black Pawn, from , f5, to , f4, ; enables White to checkmate with:, White Rook from e1 to e4 ------------------------- The moves: Black Rook, from , d6, to one of the follwing:, a6, b6, c6, d5, ; Black Pawn, from , d4, to , d3, ; Black Pawn, from , e4, to , e3, ; Black Pawn, from , g5, to , g4, ; enables White to checkmate with:, White Rook from f6 to f5 ------------------------- The move Black Bishop, from , e6, to , d5, ; enables White to checkmate with:, White Queen from a3 to d6 ------------------------- This took, 0.002, seconds. ------------------------------ Problem Number, 153 [- - wB - bK - - bR] [ ] [- - - - - bN - bP] [ ] [- - wN bP - - - - ] [ ] [- - - wR - - wB wQ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - wK - - wR] White can win in two moves with the move:, White Knight from c6 to e5 leading to the position [- - wB - bK - - bR] [ ] [- - - - - bN - bP] [ ] [- - - bP - - - - ] [ ] [- - - wR wN - wB wQ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - wK - - wR] Black has, 5, possible legal counter-moves. each of them leading to a checkmate The move Black Rook, from , h8, to , f8, ; enables White to checkmate with:, White Bishop from c8 to d7 ------------------------- The move Black Pawn, from , d6, to , e5, ; enables White to checkmate with:, White Rook from d5 to d8 ------------------------- The moves: Black King, from , e8, to , f8, ; Black Rook, from , h8, to , g8, ; Black Pawn, from , h7, to , h6, ; enables White to checkmate with:, White Queen from h5 to f7 ------------------------- This took, 0.002, seconds. ------------------------------ Problem Number, 154 [- - - - - - - -] [ ] [- - - - - - - -] [ ] [- - wB - - - - -] [ ] [- - - - - - wB -] [ ] [- - - - - - - -] [ ] [- - wK wN - - - -] [ ] [- - - - bK bP - -] [ ] [wR - - - - - - -] White can win in two moves with the move:, White Rook from a1 to d1 leading to the position [- - - - - - - -] [ ] [- - - - - - - -] [ ] [- - wB - - - - -] [ ] [- - - - - - wB -] [ ] [- - - - - - - -] [ ] [- - wK wN - - - -] [ ] [- - - - bK bP - -] [ ] [- - - wR - - - -] Black has, 2, possible legal counter-moves. each of them leading to a checkmate The move Black King, from , e2, to , d1, ; enables White to checkmate with:, White Bishop from c6 to f3 ------------------------- The move Black Pawn, from , f2, to , f1, ; enables White to checkmate with:, White Rook from d1 to d2 ------------------------- This took, 0.001, seconds. ------------------------------ Problem Number, 155 [- - wK - - - - -] [ ] [bP - - - - - - -] [ ] [wP - - bP - - - -] [ ] [- bK - wN - wR - -] [ ] [- wP - - - - - -] [ ] [- wR bP - bP wN - -] [ ] [- - wB wP wP - - -] [ ] [- - - - - - - -] White can win in two moves with the move:, White Pawn from d2 to d4 leading to the position [- - wK - - - - -] [ ] [bP - - - - - - -] [ ] [wP - - bP - - - -] [ ] [- bK - wN - wR - -] [ ] [- wP - wP - - - -] [ ] [- wR bP - bP wN - -] [ ] [- - wB - wP - - -] [ ] [- - - - - - - -] Black has, 4, possible legal counter-moves. each of them leading to a checkmate The move Black King, from , b5, to , c6, ; enables White to checkmate with:, White Pawn from b4 to b5 ------------------------- The move Black King, from , b5, to , a4, ; enables White to checkmate with:, White Knight from d5 to c3 ------------------------- The move Black King, from , b5, to , c4, ; enables White to checkmate with:, White Knight from d5 to e3 ------------------------- The move Black King, from , b5, to , a6, ; enables White to checkmate with:, White Bishop from c2 to d3 ------------------------- This took, 0.002, seconds. ------------------------------ Problem Number, 156 [- - - - - - - - ] [ ] [- - - - - wK - bN] [ ] [- - bP - wP wR - wB] [ ] [- - wR - bP wP bP - ] [ ] [- - - bP bB bK - - ] [ ] [- - wP - - wN bN wB] [ ] [- - - wP - - wP - ] [ ] [- - - - wQ - - - ] White can win in two moves with the move:, White Pawn from c3 to c4 leading to the position [- - - - - - - - ] [ ] [- - - - - wK - bN] [ ] [- - bP - wP wR - wB] [ ] [- - wR - bP wP bP - ] [ ] [- - wP bP bB bK - - ] [ ] [- - - - - wN bN wB] [ ] [- - - wP - - wP - ] [ ] [- - - - wQ - - - ] Black has, 14, possible legal counter-moves. each of them leading to a checkmate The move Black Knight, from , h7, to one of the follwing:, f6, f8, ; enables White to checkmate with:, White Bishop from h6 to g5 ------------------------- The move Black Pawn, from , d4, to , d3, ; enables White to checkmate with:, White Queen from e1 to e3 ------------------------- The move Black Bishop, from , e4, to one of the follwing:, b1, c2, d3, d5, f3, f5, ; enables White to checkmate with:, White Queen from e1 to e5 ------------------------- The move Black Knight, from , g3, to one of the follwing:, e2, f1, f5, h1, h5, ; enables White to checkmate with:, White Queen from e1 to h4 ------------------------- This took, 0.001, seconds. ------------------------------ Problem Number, 157 [- - - - - bB wK - ] [ ] [- - - - - bR - - ] [ ] [- - - - - - - wB] [ ] [- - - - bP - wR - ] [ ] [- - wN - - - - bN] [ ] [- - wP - - - - - ] [ ] [wB - bP - wP - - - ] [ ] [- - bK bB - - - wQ] White can win in two moves with the move:, White Queen from h1 to b7 leading to the position [- - - - - bB wK - ] [ ] [- wQ - - - bR - - ] [ ] [- - - - - - - wB] [ ] [- - - - bP - wR - ] [ ] [- - wN - - - - bN] [ ] [- - wP - - - - - ] [ ] [wB - bP - wP - - - ] [ ] [- - bK bB - - - - ] Black has, 25, possible legal counter-moves. each of them leading to a checkmate The move Black Bishop, from , f8, to one of the follwing:, a3, b4, ; enables White to checkmate with:, White Rook from g5 to f5 ------------------------- The move Black Bishop, from , d1, to , e2, ; enables White to checkmate with:, White Rook from g5 to g1 ------------------------- The move Black Rook, from , f7, to one of the follwing:, b7, g7, ; enables White to checkmate with:, White Rook from g5 to g7 ------------------------- The moves: Black Rook, from , f7, to one of the follwing:, c7, d7, e7, f1, f2, f3, f4, f5, f6, h7, ; Black Bishop, from , f8, to one of the follwing:, c5, d6, e7, g7, h6, ; Black Knight, from , h4, to one of the follwing:, f3, f5, g2, g6, ; Black Pawn, from , e5, to , e4, ; enables White to checkmate with:, White Queen from b7 to b2 ------------------------- This took, 0.001, seconds. ------------------------------ Problem Number, 158 [bN wR - - - - - - ] [ ] [bR - - wB - - - - ] [ ] [bP - wP - wP bP - - ] [ ] [- wP - bK - wK - - ] [ ] [wN - - wN - - - - ] [ ] [wB wP bB wR bP wP - wQ] [ ] [- - wP - wP - bP - ] [ ] [- - - bN - - bR - ] White can win in two moves with the move:, White King from f5 to f4 leading to the position [bN wR - - - - - - ] [ ] [bR - - wB - - - - ] [ ] [bP - wP - wP bP - - ] [ ] [- wP - bK - - - - ] [ ] [wN - - wN - wK - - ] [ ] [wB wP bB wR bP wP - wQ] [ ] [- - wP - wP - bP - ] [ ] [- - - bN - - bR - ] Black has, 20, possible legal counter-moves. each of them leading to a checkmate The move Black Bishop, from , c3, to one of the follwing:, a1, a5, b2, d2, d4, e1, ; enables White to checkmate with:, White Pawn from c2 to c4 ------------------------- The move Black Bishop, from , c3, to , b4, ; enables White to checkmate with:, White Knight from d4 to f5 ------------------------- The move Black Pawn, from , a6, to , b5, ; enables White to checkmate with:, White Rook from b8 to b5 ------------------------- The moves: Black Rook, from , a7, to one of the follwing:, b7, c7, d7, ; Black Rook, from , g1, to one of the follwing:, e1, f1, h1, ; Black Knight, from , a8, to one of the follwing:, b6, c7, ; Black Knight, from , d1, to one of the follwing:, b2, f2, ; Black Pawn, from , a6, to , a5, ; Black Pawn, from , f6, to , f5, ; enables White to checkmate with:, White Queen from h3 to f5 ------------------------- This took, 0.003, seconds. ------------------------------ Problem Number, 159 [wK - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - bP - - - ] [ ] [- - - - wP - - bP] [ ] [- - - bP wQ - - wP] [ ] [- - - - - - - - ] [ ] [- - wR wN - - bN bP] [ ] [bK - - - - bB bB wR] White can win in two moves with the move:, White King from a8 to b8 leading to the position [- wK - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - bP - - - ] [ ] [- - - - wP - - bP] [ ] [- - - bP wQ - - wP] [ ] [- - - - - - - - ] [ ] [- - wR wN - - bN bP] [ ] [bK - - - - bB bB wR] Black has, 12, possible legal counter-moves. each of them leading to a checkmate The move Black Pawn, from , d4, to , d3, ; enables White to checkmate with:, White Queen from e4 to a4 ------------------------- The move Black Bishop, from , g1, to one of the follwing:, e3, f2, ; enables White to checkmate with:, White Queen from e4 to a8 ------------------------- The moves: Black Bishop, from , f1, to one of the follwing:, a6, b5, c4, d3, e2, ; Black Knight, from , g2, to , e3, ; enables White to checkmate with:, White Queen from e4 to d4 ------------------------- The move Black Knight, from , g2, to one of the follwing:, e1, f4, h4, ; enables White to checkmate with:, White Queen from e4 to e1 ------------------------- This took, 0.002, seconds. ------------------------------ Problem Number, 160 [- - - - - - - - ] [ ] [- - - - - - wQ - ] [ ] [- - - - bP bP - - ] [ ] [- - - - - wN - - ] [ ] [- - - bP - bK bP - ] [ ] [- - - bP - - - - ] [ ] [- - - wN - - - wP] [ ] [- - - - - wK - - ] White can win in two moves with the move:, White Knight from f5 to e3 leading to the position [- - - - - - - - ] [ ] [- - - - - - wQ - ] [ ] [- - - - bP bP - - ] [ ] [- - - - - - - - ] [ ] [- - - bP - bK bP - ] [ ] [- - - bP wN - - - ] [ ] [- - - wN - - - wP] [ ] [- - - - - wK - - ] Black has, 6, possible legal counter-moves. each of them leading to a checkmate The move Black Pawn, from , f6, to , f5, ; enables White to checkmate with:, White Knight from e3 to g2 ------------------------- The move Black King, from , f4, to , e5, ; enables White to checkmate with:, White Queen from g7 to c7 ------------------------- The move Black Pawn, from , d4, to , e3, ; enables White to checkmate with:, White Queen from g7 to f6 ------------------------- The move Black Pawn, from , g4, to , g3, ; enables White to checkmate with:, White Queen from g7 to g3 ------------------------- The moves: Black King, from , f4, to , e3, ; Black Pawn, from , e6, to , e5, ; enables White to checkmate with:, White Queen from g7 to h6 ------------------------- This took, 0.001, seconds. ------------------------------ Problem Number, 161 [bQ - - - - - wR - ] [ ] [- bN - - - - wB - ] [ ] [bR - - - - - - - ] [ ] [bR - - - - - - - ] [ ] [- - - wN - wN bK wP] [ ] [wQ - - - wR - wP - ] [ ] [- - - - - - - - ] [ ] [- - - - - - wK - ] White can win in two moves with the move:, White Rook from e3 to e5 leading to the position [bQ - - - - - wR - ] [ ] [- bN - - - - wB - ] [ ] [bR - - - - - - - ] [ ] [bR - - - wR - - - ] [ ] [- - - wN - wN bK wP] [ ] [wQ - - - - - wP - ] [ ] [- - - - - - - - ] [ ] [- - - - - - wK - ] Black has, 24, possible legal counter-moves. each of them leading to a checkmate The move Black Knight, from , b7, to , d8, ; enables White to checkmate with:, White Bishop from g7 to f6 ------------------------- The move Black Knight, from , b7, to , d6, ; enables White to checkmate with:, White Bishop from g7 to f8 ------------------------- The moves: Black Rook, from , a5, to one of the follwing:, a3, a4, ; Black Knight, from , b7, to , c5, ; enables White to checkmate with:, White Rook from e5 to g5 ------------------------- The moves: Black Queen, from , a8, to one of the follwing:, a7, b8, c8, d8, e8, f8, g8, ; Black Rook, from , a5, to one of the follwing:, b5, c5, d5, e5, ; Black Rook, from , a6, to one of the follwing:, a7, b6, c6, d6, e6, f6, g6, h6, ; enables White to checkmate with:, White Queen from a3 to f3 ------------------------- This took, 0.001, seconds. ------------------------------ Problem Number, 162 [- - - - - - wR - ] [ ] [bB - wN wN - - - - ] [ ] [- bP - - - - - wK] [ ] [- wB - wP - - - - ] [ ] [- - - bK bP - - - ] [ ] [- wR - bP bN - - - ] [ ] [- - - - - - bB - ] [ ] [- bN - - - - wQ - ] White can win in two moves with the move:, White Rook from g8 to a8 leading to the position [wR - - - - - - - ] [ ] [bB - wN wN - - - - ] [ ] [- bP - - - - - wK] [ ] [- wB - wP - - - - ] [ ] [- - - bK bP - - - ] [ ] [- wR - bP bN - - - ] [ ] [- - - - - - bB - ] [ ] [- bN - - - - wQ - ] Black has, 9, possible legal counter-moves. each of them leading to a checkmate The move Black Bishop, from , a7, to , b8, ; enables White to checkmate with:, White Rook from a8 to a4 ------------------------- The move Black Knight, from , b1, to , c3, ; enables White to checkmate with:, White Rook from b3 to b4 ------------------------- The move Black Knight, from , b1, to one of the follwing:, a3, d2, ; enables White to checkmate with:, White Queen from g1 to a1 ------------------------- The move Black Pawn, from , d3, to , d2, ; enables White to checkmate with:, White Queen from g1 to e3 ------------------------- The move Black Bishop, from , g2, to one of the follwing:, f1, f3, h1, h3, ; enables White to checkmate with:, White Queen from g1 to g7 ------------------------- This took, 20.941, seconds. ------------------------------ Problem Number, 163 [wK - - wQ - - - - ] [ ] [- - - wP - - - bR] [ ] [- - - bP wB - bP - ] [ ] [wP - wN - - - - bP] [ ] [wP bP - bK bP - - - ] [ ] [- wR - - - - - - ] [ ] [- - wP - bR wP - wB] [ ] [- - - - wR - - - ] White can win in two moves with the move:, White Knight from c5 to e4 leading to the position [wK - - wQ - - - - ] [ ] [- - - wP - - - bR] [ ] [- - - bP wB - bP - ] [ ] [wP - - - - - - bP] [ ] [wP bP - bK wN - - - ] [ ] [- wR - - - - - - ] [ ] [- - wP - bR wP - wB] [ ] [- - - - wR - - - ] Black has, 16, possible legal counter-moves. each of them leading to a checkmate The moves: Black Rook, from , e2, to one of the follwing:, d2, e1, e3, ; Black Rook, from , h7, to one of the follwing:, d7, e7, f7, g7, h6, h8, ; Black Pawn, from , d6, to , d5, ; Black Pawn, from , g6, to , g5, ; Black Pawn, from , h5, to , h4, ; enables White to checkmate with:, White Rook from b3 to b4 ------------------------- The move Black Rook, from , e2, to , f2, ; enables White to checkmate with:, White Rook from b3 to d3 ------------------------- The move Black Rook, from , e2, to , e4, ; enables White to checkmate with:, White Queen from d8 to b6 ------------------------- The move Black Rook, from , e2, to , c2, ; enables White to checkmate with:, White Queen from d8 to f6 ------------------------- The move Black King, from , d4, to , e4, ; enables White to checkmate with:, White Queen from d8 to h4 ------------------------- This took, 6.263, seconds. ------------------------------ Problem Number, 164 [- - wK wN - wQ bB bB] [ ] [wB - bN wR - - - - ] [ ] [- - wR - wP - bP - ] [ ] [bR - bN - bK - - - ] [ ] [- - - - bP bP wB - ] [ ] [- - wP - - - - - ] [ ] [bQ - - wN - - - - ] [ ] [- - - - - bR - - ] White can win in two moves with the move:, White Queen from f8 to e7 leading to the position [- - wK wN - - bB bB] [ ] [wB - bN wR wQ - - - ] [ ] [- - wR - wP - bP - ] [ ] [bR - bN - bK - - - ] [ ] [- - - - bP bP wB - ] [ ] [- - wP - - - - - ] [ ] [bQ - - wN - - - - ] [ ] [- - - - - bR - - ] Black has, 46, possible legal counter-moves. each of them leading to a checkmate The move Black Queen, from , a2, to , e6, ; enables White to checkmate with:, White Knight from d2 to c4 ------------------------- The move Black Bishop, from , g8, to , e6, ; enables White to checkmate with:, White Knight from d8 to f7 ------------------------- The move Black Knight, from , c7, to , e6, ; enables White to checkmate with:, White Bishop from a7 to b8 ------------------------- The move Black Knight, from , c5, to one of the follwing:, a4, a6, b7, d3, e6, ; enables White to checkmate with:, White Bishop from a7 to d4 ------------------------- The move Black Bishop, from , h8, to , f6, ; enables White to checkmate with:, White Queen from e7 to d6 ------------------------- The moves: Black Queen, from , a2, to one of the follwing:, a1, a3, a4, b1, b2, b3, c2, c4, d2, d5, ; Black Rook, from , a5, to one of the follwing:, a3, a4, a6, a7, b5, ; Black Rook, from , f1, to one of the follwing:, a1, b1, c1, d1, e1, f2, f3, g1, h1, ; Black Bishop, from , g8, to one of the follwing:, f7, h7, ; Black Bishop, from , h8, to , g7, ; Black Knight, from , c5, to one of the follwing:, b3, d7, ; Black Knight, from , c7, to one of the follwing:, a6, a8, b5, d5, e8, ; Black Pawn, from , e4, to , e3, ; Black Pawn, from , f4, to , f3, ; Black Pawn, from , g6, to , g5, ; enables White to checkmate with:, White Queen from e7 to g5 ------------------------- This took, 13.736, seconds. ------------------------------ Problem Number, 165 [- - - - - - - wB] [ ] [- - - - - - - - ] [ ] [wK - - - wP - - - ] [ ] [- - wP - - - - wR] [ ] [wN - - - bK bP - - ] [ ] [- - - - - bR - - ] [ ] [- - wP - - - bR bN] [ ] [- - wQ wN bB wR - wB] White can win in two moves with the move:, White Queen from c1 to b1 leading to the position [- - - - - - - wB] [ ] [- - - - - - - - ] [ ] [wK - - - wP - - - ] [ ] [- - wP - - - - wR] [ ] [wN - - - bK bP - - ] [ ] [- - - - - bR - - ] [ ] [- - wP - - - bR bN] [ ] [- wQ - wN bB wR - wB] Black has, 29, possible legal counter-moves. each of them leading to a checkmate The move Black Rook, from , f3, to , b3, ; enables White to checkmate with:, White Pawn from c2 to b3 ------------------------- The moves: Black Rook, from , f3, to , a3, ; Black Rook, from , g2, to , g7, ; enables White to checkmate with:, White Pawn from c2 to c3 ------------------------- The move Black Rook, from , g2, to one of the follwing:, g1, g3, g4, g5, g6, g8, ; enables White to checkmate with:, White Pawn from c2 to c4 ------------------------- The move Black Rook, from , f3, to , d3, ; enables White to checkmate with:, White Pawn from c2 to d3 ------------------------- The move Black Rook, from , g2, to , d2, ; enables White to checkmate with:, White Knight from a4 to c3 ------------------------- The move Black Bishop, from , e1, to one of the follwing:, b4, g3, h4, ; enables White to checkmate with:, White Queen from b1 to b4 ------------------------- The moves: Black Rook, from , f3, to one of the follwing:, c3, e3, f1, f2, g3, h3, ; Black Rook, from , g2, to one of the follwing:, e2, f2, ; Black Bishop, from , e1, to one of the follwing:, a5, c3, d2, f2, ; Black Knight, from , h2, to one of the follwing:, f1, g4, ; enables White to checkmate with:, White Queen from b1 to b7 ------------------------- The move Black Rook, from , g2, to , c2, ; enables White to checkmate with:, White Queen from b1 to c2 ------------------------- This took, 23.156, seconds. ------------------------------ Problem Number, 166 [wB - - - wR - - -] [ ] [- - - wN - wN - -] [ ] [- - bN - bR - - -] [ ] [- - bP bN bR - - -] [ ] [wR bB bB - bK - wP -] [ ] [- - wP - bP bP wK -] [ ] [- - wP - - wP - -] [ ] [- - - - wQ - - -] White can win in two moves with the move:, White Queen from e1 to e2 leading to the position [wB - - - wR - - -] [ ] [- - - wN - wN - -] [ ] [- - bN - bR - - -] [ ] [- - bP bN bR - - -] [ ] [wR bB bB - bK - wP -] [ ] [- - wP - bP bP wK -] [ ] [- - wP - wQ wP - -] [ ] [- - - - - - - -] Black has, 31, possible legal counter-moves. each of them leading to a checkmate The move Black Bishop, from , c4, to , d3, ; enables White to checkmate with:, White Pawn from c2 to d3 ------------------------- The move Black Pawn, from , f3, to , e2, ; enables White to checkmate with:, White Pawn from f2 to f3 ------------------------- The move Black Bishop, from , c4, to , e2, ; enables White to checkmate with:, White Knight from d7 to c5 ------------------------- The move Black Rook, from , e5, to , f5, ; enables White to checkmate with:, White Knight from f7 to d6 ------------------------- The move Black Rook, from , e6, to , f6, ; enables White to checkmate with:, White Knight from f7 to g5 ------------------------- The move Black Knight, from , d5, to one of the follwing:, c3, c7, e7, f4, f6, ; enables White to checkmate with:, White Queen from e2 to c4 ------------------------- The moves: Black Bishop, from , b4, to one of the follwing:, a3, a5, c3, ; Black Bishop, from , c4, to one of the follwing:, a2, b3, ; enables White to checkmate with:, White Queen from e2 to d3 ------------------------- The move Black Knight, from , c6, to one of the follwing:, a5, a7, b8, d4, d8, e7, ; enables White to checkmate with:, White Queen from e2 to e3 ------------------------- The moves: Black Rook, from , e5, to one of the follwing:, g5, h5, ; Black Rook, from , e6, to one of the follwing:, d6, e7, e8, g6, h6, ; Black Bishop, from , c4, to one of the follwing:, a6, b5, ; Black Knight, from , d5, to , b6, ; enables White to checkmate with:, White Queen from e2 to f3 ------------------------- This took, 7.792, seconds. ------------------------------ Problem Number, 167 [- - - - - bN - - ] [ ] [- bP - - - - - bN] [ ] [- - - wR - - - - ] [ ] [- - - bP - bK - wB] [ ] [- - - - bP wB - wP] [ ] [- - - bP - - - - ] [ ] [bP - - wQ - - - wK] [ ] [bQ - - - - wR - - ] White can win in two moves with the move:, White Queen from d2 to c3 leading to the position [- - - - - bN - - ] [ ] [- bP - - - - - bN] [ ] [- - - wR - - - - ] [ ] [- - - bP - bK - wB] [ ] [- - - - bP wB - wP] [ ] [- - wQ bP - - - - ] [ ] [bP - - - - - - wK] [ ] [bQ - - - - wR - - ] Black has, 17, possible legal counter-moves. each of them leading to a checkmate The moves: Black Knight, from , f8, to , d7, ; Black Pawn, from , b7, to one of the follwing:, b5, b6, ; enables White to checkmate with:, White Bishop from f4 to c1 ------------------------- The move Black Queen, from , a1, to , b2, ; enables White to checkmate with:, White Bishop from f4 to d2 ------------------------- The move Black Queen, from , a1, to , c3, ; enables White to checkmate with:, White Bishop from f4 to g3 ------------------------- The move Black Knight, from , f8, to , e6, ; enables White to checkmate with:, White Rook from d6 to d5 ------------------------- The move Black Knight, from , h7, to one of the follwing:, f6, g5, ; enables White to checkmate with:, White Rook from d6 to f6 ------------------------- The move Black Pawn, from , d5, to , d4, ; enables White to checkmate with:, White Queen from c3 to c5 ------------------------- The move Black Knight, from , f8, to , g6, ; enables White to checkmate with:, White Queen from c3 to c8 ------------------------- The move Black Pawn, from , e4, to , e3, ; enables White to checkmate with:, White Queen from c3 to d3 ------------------------- The move Black Queen, from , a1, to one of the follwing:, b1, c1, d1, e1, f1, ; enables White to checkmate with:, White Queen from c3 to e5 ------------------------- The move Black Pawn, from , d3, to , d2, ; enables White to checkmate with:, White Queen from c3 to h3 ------------------------- This took, 20.443, seconds. ------------------------------ Problem Number, 168 [- bB - - - - - - ] [ ] [bR - - - - - - bP] [ ] [- wQ - bP - - - wK] [ ] [- - - - - - - - ] [ ] [- - bP wN - wN - - ] [ ] [- - bK - wB - - - ] [ ] [wR bP - - bP - - wR] [ ] [- bR - - - - - - ] White can win in two moves with the move:, White Bishop from e3 to c1 leading to the position [- bB - - - - - - ] [ ] [bR - - - - - - bP] [ ] [- wQ - bP - - - wK] [ ] [- - - - - - - - ] [ ] [- - bP wN - wN - - ] [ ] [- - bK - - - - - ] [ ] [wR bP - - bP - - wR] [ ] [- bR wB - - - - - ] Black has, 18, possible legal counter-moves. each of them leading to a checkmate The move Black Pawn, from , b2, to , c1, ; enables White to checkmate with:, White Knight from d4 to e2 ------------------------- The move Black Rook, from , a7, to one of the follwing:, a3, b7, c7, d7, e7, f7, g7, ; enables White to checkmate with:, White Rook from a2 to a3 ------------------------- The move Black Pawn, from , e2, to , e1, ; enables White to checkmate with:, White Rook from h2 to c2 ------------------------- The moves: Black Rook, from , a7, to one of the follwing:, a2, a4, a5, a6, a8, ; Black Bishop, from , b8, to , c7, ; Black Pawn, from , d6, to , d5, ; enables White to checkmate with:, White Rook from h2 to h3 ------------------------- The move Black Rook, from , b1, to one of the follwing:, a1, c1, ; enables White to checkmate with:, White Queen from b6 to b2 ------------------------- This took, 3.164, seconds. ------------------------------ Problem Number, 169 [- - - - wR wN - bB] [ ] [bN - wP - wP - - - ] [ ] [- - - - wN - - - ] [ ] [- - wB - bK bP - wK] [ ] [- - wP bP wP wR - - ] [ ] [- - - - bP - - bP] [ ] [- wQ - - - - - - ] [ ] [bQ - - bN - - - - ] White can win in two moves with the move:, White Knight from e6 to g5 leading to the position [- - - - wR wN - bB] [ ] [bN - wP - wP - - - ] [ ] [- - - - - - - - ] [ ] [- - wB - bK bP wN wK] [ ] [- - wP bP wP wR - - ] [ ] [- - - - bP - - bP] [ ] [- wQ - - - - - - ] [ ] [bQ - - bN - - - - ] Black has, 21, possible legal counter-moves. each of them leading to a checkmate The move Black Pawn, from , f5, to , e4, ; enables White to checkmate with:, White Knight from f8 to g6 ------------------------- The move Black King, from , e5, to , f6, ; enables White to checkmate with:, White Bishop from c5 to d4 ------------------------- The moves: Black Queen, from , a1, to one of the follwing:, a2, a3, a4, a5, a6, b1, b2, c1, ; Black Bishop, from , h8, to one of the follwing:, f6, g7, ; Black Knight, from , a7, to one of the follwing:, b5, c6, c8, ; Black Knight, from , d1, to one of the follwing:, b2, c3, f2, ; Black Pawn, from , e3, to , e2, ; Black Pawn, from , h3, to , h2, ; enables White to checkmate with:, White Rook from f4 to f5 ------------------------- The move Black King, from , e5, to , f4, ; enables White to checkmate with:, White Queen from b2 to h2 ------------------------- This took, 2.201, seconds. ------------------------------ Problem Number, 170 [- - wK - - - - - ] [ ] [- bP - - - - - - ] [ ] [wN wB - wP - wN - - ] [ ] [wP - - wR wP wP bP wQ] [ ] [- bP bK - - bP - - ] [ ] [bN bP wP - - - - - ] [ ] [- bR bP wP - - - - ] [ ] [- - bN - - bR - - ] White can win in two moves with the move:, White Queen from h5 to f7 leading to the position [- - wK - - - - -] [ ] [- bP - - - wQ - -] [ ] [wN wB - wP - wN - -] [ ] [wP - - wR wP wP bP -] [ ] [- bP bK - - bP - -] [ ] [bN bP wP - - - - -] [ ] [- bR bP wP - - - -] [ ] [- - bN - - bR - -] Black has, 17, possible legal counter-moves. each of them leading to a checkmate The move Black Knight, from , c1, to , d3, ; enables White to checkmate with:, White Rook from d5 to c5 ------------------------- The move Black Knight, from , a3, to , b5, ; enables White to checkmate with:, White Rook from d5 to d4 ------------------------- The moves: Black Rook, from , b2, to one of the follwing:, a2, b1, ; Black Rook, from , f1, to one of the follwing:, d1, e1, f2, f3, g1, h1, ; Black Knight, from , a3, to , b1, ; Black Knight, from , c1, to one of the follwing:, a2, e2, ; Black Pawn, from , b4, to , c3, ; Black Pawn, from , b7, to , a6, ; Black Pawn, from , f4, to , f3, ; Black Pawn, from , g5, to , g4, ; enables White to checkmate with:, White Queen from f7 to c7 ------------------------- This took, 15.429, seconds. ------------------------------ Problem Number, 171 [- - - - - - - - ] [ ] [- - - wQ wB - - - ] [ ] [- bP - - - wP - - ] [ ] [- bR - - - - bK bP] [ ] [- - - - - - - wN] [ ] [- - - - - - wP - ] [ ] [bR bB wP - - - - - ] [ ] [- - - - - - bN wK] White can win in two moves with the move:, White Bishop from e7 to a3 leading to the position [- - - - - - - - ] [ ] [- - - wQ - - - - ] [ ] [- bP - - - wP - - ] [ ] [- bR - - - - bK bP] [ ] [- - - - - - - wN] [ ] [wB - - - - - wP - ] [ ] [bR bB wP - - - - - ] [ ] [- - - - - - bN wK] Black has, 21, possible legal counter-moves. each of them leading to a checkmate The move Black Bishop, from , b2, to , f6, ; enables White to checkmate with:, White Bishop from a3 to c1 ------------------------- The move Black King, from , g5, to , f6, ; enables White to checkmate with:, White Queen from d7 to e7 ------------------------- The moves: Black King, from , g5, to , h6, ; Black Rook, from , a2, to one of the follwing:, a1, a3, ; Black Rook, from , b5, to one of the follwing:, a5, b3, b4, c5, d5, e5, f5, ; Black Bishop, from , b2, to one of the follwing:, a1, a3, c1, c3, d4, e5, ; Black Knight, from , g1, to one of the follwing:, e2, f3, h3, ; enables White to checkmate with:, White Queen from d7 to g7 ------------------------- This took, 7.345, seconds. ------------------------------ Problem Number, 172 [- bN - wR - - - - ] [ ] [- - - - wQ - - - ] [ ] [wB bP bP - wP - - - ] [ ] [- bQ - wP wN - - wR] [ ] [- bP - bK - wB - - ] [ ] [- - - bP - - bR - ] [ ] [- wK - wN - wP bR bB] [ ] [- - - - - - - - ] White can win in two moves with the move:, White Queen from e7 to f6 leading to the position [- bN - wR - - - - ] [ ] [- - - - - - - - ] [ ] [wB bP bP - wP wQ - - ] [ ] [- bQ - wP wN - - wR] [ ] [- bP - bK - wB - - ] [ ] [- - - bP - - bR - ] [ ] [- wK - wN - wP bR bB] [ ] [- - - - - - - - ] Black has, 23, possible legal counter-moves. each of them leading to a checkmate The move Black King, from , d4, to , c5, ; enables White to checkmate with:, White Knight from d2 to b3 ------------------------- The moves: Black Queen, from , b5, to , c5, ; Black Pawn, from , c6, to , c5, ; enables White to checkmate with:, White Knight from e5 to c4 ------------------------- The move Black Queen, from , b5, to one of the follwing:, a4, a5, d5, ; enables White to checkmate with:, White Knight from e5 to d3 ------------------------- The moves: Black Queen, from , b5, to one of the follwing:, a6, c4, ; Black Rook, from , g2, to one of the follwing:, f2, g1, ; Black Rook, from , g3, to one of the follwing:, f3, h3, ; Black Bishop, from , h2, to , g1, ; Black Knight, from , b8, to one of the follwing:, a6, d7, ; Black Pawn, from , b4, to , b3, ; Black Pawn, from , c6, to , d5, ; enables White to checkmate with:, White Knight from e5 to d7 ------------------------- The move Black Rook, from , g3, to one of the follwing:, e3, g4, g5, g6, g7, g8, ; enables White to checkmate with:, White Bishop from f4 to e3 ------------------------- This took, 32.531, seconds. ------------------------------ Problem Number, 173 [- - - bQ - bR - - ] [ ] [- - - bN - - - - ] [ ] [- bN - - - wN bP - ] [ ] [- wK - - - - wP - ] [ ] [- - - wR wP bK - - ] [ ] [- - bP - - wN - - ] [ ] [- - - - - wQ - wP] [ ] [- - - - - - - wB] White can win in two moves with the move:, White Knight from f6 to g4 leading to the position [- - - bQ - bR - - ] [ ] [- - - bN - - - - ] [ ] [- bN - - - - bP - ] [ ] [- wK - - - - wP - ] [ ] [- - - wR wP bK wN - ] [ ] [- - bP - - wN - - ] [ ] [- - - - - wQ - wP] [ ] [- - - - - - - wB] Black has, 25, possible legal counter-moves. each of them leading to a checkmate The move Black Rook, from , f8, to , f5, ; enables White to checkmate with:, White Pawn from e4 to e5 ------------------------- The move Black Queen, from , d8, to , g5, ; enables White to checkmate with:, White Knight from f3 to e5 ------------------------- The moves: Black Queen, from , d8, to one of the follwing:, a8, b8, c7, c8, e7, e8, f6, ; Black Rook, from , f8, to one of the follwing:, e8, f6, f7, g8, h8, ; Black Knight, from , b6, to one of the follwing:, a4, a8, c4, c8, d5, ; Black Knight, from , d7, to one of the follwing:, b8, c5, e5, f6, ; Black Pawn, from , c3, to , c2, ; enables White to checkmate with:, White Queen from f2 to g3 ------------------------- The move Black King, from , f4, to , g4, ; enables White to checkmate with:, White Queen from f2 to h4 ------------------------- This took, 2.032, seconds. ------------------------------ Problem Number, 174 [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - wR - - - bP - ] [ ] [bB - - wB - - - - ] [ ] [bR - - wB - - - bP] [ ] [- - - bK - - bN wR] [ ] [- - - - - wQ bN wK] [ ] [- wN - - - - - - ] White can win in two moves with the move:, White Rook from h3 to h4 leading to the position [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - wR - - - bP - ] [ ] [bB - - wB - - - - ] [ ] [bR - - wB - - - wR] [ ] [- - - bK - - bN - ] [ ] [- - - - - wQ bN wK] [ ] [- wN - - - - - - ] Black has, 24, possible legal counter-moves. each of them leading to a checkmate The moves: Black Rook, from , a4, to one of the follwing:, a1, a2, a3, c4, ; Black Bishop, from , a5, to , b4, ; enables White to checkmate with:, White Bishop from d5 to c4 ------------------------- The move Black Knight, from , g3, to one of the follwing:, e2, e4, f5, h1, h5, ; enables White to checkmate with:, White Bishop from d5 to e4 ------------------------- The moves: Black Rook, from , a4, to , b4, ; Black Bishop, from , a5, to one of the follwing:, b6, c3, c7, d8, ; enables White to checkmate with:, White Rook from c6 to c3 ------------------------- The move Black Rook, from , a4, to , d4, ; enables White to checkmate with:, White Rook from h4 to d4 ------------------------- The moves: Black Bishop, from , a5, to , e1, ; Black Pawn, from , g6, to , g5, ; enables White to checkmate with:, White Queen from f2 to c2 ------------------------- The move Black Bishop, from , a5, to , d2, ; enables White to checkmate with:, White Queen from f2 to d2 ------------------------- The move Black Knight, from , g2, to one of the follwing:, e1, e3, f4, h4, ; enables White to checkmate with:, White Queen from f2 to e3 ------------------------- The move Black Knight, from , g3, to , f1, ; enables White to checkmate with:, White Queen from f2 to f1 ------------------------- This took, 22.769, seconds. ------------------------------ Problem Number, 175 [- - wR - wK - - - ] [ ] [bP wB - wN - - wB - ] [ ] [- - - - - - - - ] [ ] [- wP - - - - wQ - ] [ ] [bR - wP - wP - wR bP] [ ] [bP bP wP bK - - bR - ] [ ] [wP - - - bP bP - - ] [ ] [wN - - - bB - - - ] White can win in two moves with the move:, White Rook from c8 to d8 leading to the position [- - - wR wK - - - ] [ ] [bP wB - wN - - wB - ] [ ] [- - - - - - - - ] [ ] [- wP - - - - wQ - ] [ ] [bR - wP - wP - wR bP] [ ] [bP bP wP bK - - bR - ] [ ] [wP - - - bP bP - - ] [ ] [wN - - - bB - - - ] Black has, 19, possible legal counter-moves. each of them leading to a checkmate The moves: Black Rook, from , a4, to one of the follwing:, a5, a6, b4, ; Black Rook, from , g3, to one of the follwing:, f3, g1, g2, g4, h3, ; Black Bishop, from , e1, to , d2, ; Black Pawn, from , a7, to one of the follwing:, a5, a6, ; Black Pawn, from , b3, to one of the follwing:, a2, b2, ; Black Pawn, from , f2, to , f1, ; Black Pawn, from , h4, to , h3, ; enables White to checkmate with:, White Knight from d7 to b6 ------------------------- The move Black Rook, from , a4, to , c4, ; enables White to checkmate with:, White Knight from d7 to c5 ------------------------- The move Black Bishop, from , e1, to , c3, ; enables White to checkmate with:, White Knight from d7 to e5 ------------------------- The moves: Black King, from , d3, to , c4, ; Black Rook, from , g3, to , e3, ; enables White to checkmate with:, White Queen from g5 to d5 ------------------------- This took, 16.407, seconds. ------------------------------ Problem Number, 176 [- - - wR - - bB -] [ ] [- bP bP - - bP wK -] [ ] [- - bP - - wP - -] [ ] [- - - - bK bP - -] [ ] [- - - wN wN wR - -] [ ] [- - - - - - - -] [ ] [wB bB - wB - wP - -] [ ] [- - - - bN - - -] White can win in two moves with the move:, White Knight from e4 to d6 leading to the position [- - - wR - - bB -] [ ] [- bP bP - - bP wK -] [ ] [- - bP wN - wP - -] [ ] [- - - - bK bP - -] [ ] [- - - wN - wR - -] [ ] [- - - - - - - -] [ ] [wB bB - wB - wP - -] [ ] [- - - - bN - - -] Black has, 14, possible legal counter-moves. each of them leading to a checkmate The move Black Pawn, from , b7, to one of the follwing:, b5, b6, ; enables White to checkmate with:, White Knight from d4 to c6 ------------------------- The move Black Knight, from , e1, to one of the follwing:, c2, d3, f3, g2, ; enables White to checkmate with:, White Knight from d4 to f3 ------------------------- The moves: Black Bishop, from , b2, to one of the follwing:, a1, a3, c1, c3, ; Black Bishop, from , g8, to , h7, ; Black Pawn, from , c6, to , c5, ; enables White to checkmate with:, White Knight from d6 to c4 ------------------------- The move Black Pawn, from , c7, to , d6, ; enables White to checkmate with:, White Rook from d8 to e8 ------------------------- The move Black Bishop, from , b2, to , d4, ; enables White to checkmate with:, White Rook from f4 to f5 ------------------------- This took, 4.420, seconds. ------------------------------ Problem Number, 177 [- wK - - - - - - ] [ ] [- - - bK wB wN - - ] [ ] [- - - - - - wB wQ] [ ] [wR - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] %1 := [-, -, -, -, -, -, -, -] White can win in two moves with the move:, White Bishop from e7 to g5 leading to the position [- wK - - - - - - ] [ ] [- - - bK - wN - - ] [ ] [- - - - - - wB wQ] [ ] [wR - - - - - wB - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] %1 := [-, -, -, -, -, -, -, -] Black has, 3, possible legal counter-moves. each of them leading to a checkmate The move Black King, from , d7, to , e8, ; enables White to checkmate with:, White Knight from f7 to e5 ------------------------- The move Black King, from , d7, to , c6, ; enables White to checkmate with:, White Bishop from g6 to f5 ------------------------- The move Black King, from , d7, to , e6, ; enables White to checkmate with:, White Queen from h6 to h3 ------------------------- This took, 7.915, seconds. ------------------------------ Problem Number, 178 [- wQ - - - - - - ] [ ] [- - - - - bP - wK] [ ] [- - - - - bP - wB] [ ] [- - wN - wP bK - - ] [ ] [bB - wP bB - - - wR] [ ] [- - - bN bR - - - ] [ ] [- - - - - - - bN] [ ] [- - - - - wN - - ] White can win in two moves with the move:, White Queen from b8 to d8 leading to the position [- - - wQ - - - - ] [ ] [- - - - - bP - wK] [ ] [- - - - - bP - wB] [ ] [- - wN - wP bK - - ] [ ] [bB - wP bB - - - wR] [ ] [- - - bN bR - - - ] [ ] [- - - - - - - bN] [ ] [- - - - - wN - - ] Black has, 32, possible legal counter-moves. each of them leading to a checkmate The move Black Bishop, from , d4, to , e5, ; enables White to checkmate with:, White Knight from f1 to e3 ------------------------- The move Black Rook, from , e3, to , e5, ; enables White to checkmate with:, White Knight from f1 to g3 ------------------------- The move Black Knight, from , d3, to , e5, ; enables White to checkmate with:, White Rook from h4 to f4 ------------------------- The move Black Knight, from , h2, to , g4, ; enables White to checkmate with:, White Rook from h4 to h5 ------------------------- The move Black King, from , f5, to , e5, ; enables White to checkmate with:, White Queen from d8 to d5 ------------------------- The moves: Black Rook, from , e3, to one of the follwing:, e1, e2, e4, f3, g3, h3, ; Black Bishop, from , a4, to one of the follwing:, b3, b5, c2, c6, d1, d7, e8, ; Black Bishop, from , d4, to one of the follwing:, a1, b2, c3, c5, ; Black Knight, from , d3, to one of the follwing:, b2, b4, c1, c5, e1, f2, f4, ; Black Knight, from , h2, to one of the follwing:, f1, f3, ; enables White to checkmate with:, White Queen from d8 to f6 ------------------------- The move Black Pawn, from , f6, to , e5, ; enables White to checkmate with:, White Queen from d8 to g5 ------------------------- This took, 17.495, seconds. ------------------------------ Problem Number, 179 [wN - - - - - - - ] [ ] [bB - - wK wP - - - ] [ ] [- - - - - bP - - ] [ ] [wR wR wP - - bP - - ] [ ] [- wN bK - - wP - - ] [ ] [- bP - - wQ - - - ] [ ] [- wP bP bP bN - bR - ] [ ] [- - bN bQ bR bB - wB] White can win in two moves with the move:, White Knight from b4 to c6 leading to the position [wN - - - - - - - ] [ ] [bB - - wK wP - - - ] [ ] [- - wN - - bP - - ] [ ] [wR wR wP - - bP - - ] [ ] [- - bK - - wP - - ] [ ] [- bP - - wQ - - - ] [ ] [- wP bP bP bN - bR - ] [ ] [- - bN bQ bR bB - wB] Black has, 20, possible legal counter-moves. each of them leading to a checkmate The move Black Bishop, from , a7, to one of the follwing:, b6, b8, ; enables White to checkmate with:, White Knight from a8 to b6 ------------------------- The move Black Rook, from , g2, to one of the follwing:, f2, g1, g3, g4, g5, g6, g7, g8, h2, ; enables White to checkmate with:, White Rook from b5 to b4 ------------------------- The move Black Bishop, from , a7, to , c5, ; enables White to checkmate with:, White Rook from b5 to c5 ------------------------- The move Black Knight, from , c1, to , a2, ; enables White to checkmate with:, White Queen from e3 to b3 ------------------------- The move Black Knight, from , e2, to one of the follwing:, c3, d4, f4, g1, g3, ; enables White to checkmate with:, White Queen from e3 to d4 ------------------------- The moves: Black King, from , c4, to , d5, ; Black Knight, from , c1, to , d3, ; enables White to checkmate with:, White Queen from e3 to e6 ------------------------- This took, 3.443, seconds. ------------------------------ Problem Number, 180 Not Mate-In-Two This took, 14.465, seconds. ------------------------------ Problem Number, 181 [- - - bB - - - - ] [ ] [- - - - bP - - wR] [ ] [- - bP - bK wB - - ] [ ] [- - wP wR - - wP - ] [ ] [- - - wP bP - - - ] [ ] [- wQ - - - - - wK] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] White can win in two moves with the move:, White Queen from b3 to b8 leading to the position [- wQ - bB - - - - ] [ ] [- - - - bP - - wR] [ ] [- - bP - bK wB - - ] [ ] [- - wP wR - - wP - ] [ ] [- - - wP bP - - - ] [ ] [- - - - - - - wK] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] Black has, 7, possible legal counter-moves. each of them leading to a checkmate The move Black King, from , e6, to , d5, ; enables White to checkmate with:, White Queen from b8 to b3 ------------------------- The move Black Pawn, from , c6, to , d5, ; enables White to checkmate with:, White Queen from b8 to c8 ------------------------- The move Black Pawn, from , e7, to , f6, ; enables White to checkmate with:, White Queen from b8 to d6 ------------------------- The moves: Black Bishop, from , d8, to one of the follwing:, a5, b6, ; Black Pawn, from , e4, to , e3, ; enables White to checkmate with:, White Queen from b8 to e5 ------------------------- The move Black Bishop, from , d8, to , c7, ; enables White to checkmate with:, White Queen from b8 to g8 ------------------------- This took, 4.875, seconds. ------------------------------ Problem Number, 182 [- - - - - - - - ] [ ] [- bP - - - bP - wK] [ ] [wP - bK - - - wN wR] [ ] [wQ - - - wB - - - ] [ ] [- - - bP - wN - - ] [ ] [- - - - - - - wB] [ ] [- - bB - - bQ - - ] [ ] [bB - wR - - - - - ] White can win in two moves with the move:, White Bishop from e5 to d6 leading to the position [- - - - - - - - ] [ ] [- bP - - - bP - wK] [ ] [wP - bK wB - - wN wR] [ ] [wQ - - - - - - - ] [ ] [- - - bP - wN - - ] [ ] [- - - - - - - wB] [ ] [- - bB - - bQ - - ] [ ] [bB - wR - - - - - ] Black has, 22, possible legal counter-moves. each of them leading to a checkmate The move Black Pawn, from , f7, to , f5, ; enables White to checkmate with:, White Knight from g6 to e5 ------------------------- The move Black Pawn, from , d4, to , d3, ; enables White to checkmate with:, White Knight from g6 to e7 ------------------------- The move Black Pawn, from , b7, to , a6, ; enables White to checkmate with:, White Queen from a5 to a6 ------------------------- The move Black King, from , c6, to , d6, ; enables White to checkmate with:, White Queen from a5 to b6 ------------------------- The moves: Black Queen, from , f2, to one of the follwing:, d2, e1, e2, e3, f1, f3, f4, g1, g2, g3, h2, h4, ; Black Bishop, from , a1, to one of the follwing:, b2, c3, ; Black Pawn, from , f7, to one of the follwing:, f6, g6, ; enables White to checkmate with:, White Queen from a5 to c5 ------------------------- The move Black Pawn, from , b7, to , b5, ; enables White to checkmate with:, White Queen from a5 to c7 ------------------------- The move Black Pawn, from , b7, to , b6, ; enables White to checkmate with:, White Queen from a5 to d5 ------------------------- This took, 1.999, seconds. ------------------------------ Problem Number, 183 [wQ - - bN - wN bR - ] [ ] [- bP - wP - wB wP bB] [ ] [- bP - wR - bP - - ] [ ] [- bP - - bP - - bN] [ ] [wN - bP - bK - wP - ] [ ] [- - - - - wR bP - ] [ ] [- - wK - - - wP - ] [ ] [bB - wB - - - - - ] White can win in two moves with the move:, White Queen from a8 to a5 leading to the position [- - - bN - wN bR - ] [ ] [- bP - wP - wB wP bB] [ ] [- bP - wR - bP - - ] [ ] [wQ bP - - bP - - bN] [ ] [wN - bP - bK - wP - ] [ ] [- - - - - wR bP - ] [ ] [- - wK - - - wP - ] [ ] [bB - wB - - - - - ] Black has, 18, possible legal counter-moves. each of them leading to a checkmate The move Black Bishop, from , a1, to , c3, ; enables White to checkmate with:, White Knight from a4 to c3 ------------------------- The move Black Pawn, from , b6, to , a5, ; enables White to checkmate with:, White Knight from a4 to c5 ------------------------- The move Black Bishop, from , a1, to , d4, ; enables White to checkmate with:, White Bishop from f7 to d5 ------------------------- The move Black Knight, from , h5, to , f4, ; enables White to checkmate with:, White Rook from f3 to e3 ------------------------- The move Black Pawn, from , c4, to , c3, ; enables White to checkmate with:, White Queen from a5 to b4 ------------------------- The move Black Pawn, from , b5, to one of the follwing:, a4, b4, ; enables White to checkmate with:, White Queen from a5 to d5 ------------------------- The moves: Black Rook, from , g8, to one of the follwing:, f8, g7, h8, ; Black Bishop, from , a1, to , b2, ; Black Bishop, from , h7, to one of the follwing:, f5, g6, ; Black Knight, from , d8, to one of the follwing:, c6, e6, f7, ; Black Knight, from , h5, to , g7, ; Black Pawn, from , f6, to , f5, ; enables White to checkmate with:, White Queen from a5 to e1 ------------------------- This took, 45.136, seconds. ------------------------------ Problem Number, 184 [- - - wN - wK - - ] [ ] [- - - - bP wP - - ] [ ] [- - - - - bP - - ] [ ] [- bP wB - bK - wP - ] [ ] [- - - wR bN wR - - ] [ ] [- bN bP - wP - bP - ] [ ] [wB - - - wQ - - - ] [ ] [- bQ - - wN - - bB] White can win in two moves with the move:, White Queen from e2 to f3 leading to the position [- - - wN - wK - - ] [ ] [- - - - bP wP - - ] [ ] [- - - - - bP - - ] [ ] [- bP wB - bK - wP - ] [ ] [- - - wR bN wR - - ] [ ] [- bN bP - wP wQ bP - ] [ ] [wB - - - - - - - ] [ ] [- bQ - - wN - - bB] Black has, 27, possible legal counter-moves. each of them leading to a checkmate The move Black Knight, from , b3, to , d4, ; enables White to checkmate with:, White Pawn from e3 to d4 ------------------------- The move Black Pawn, from , e7, to , e6, ; enables White to checkmate with:, White Knight from d8 to c6 ------------------------- The move Black Bishop, from , h1, to , f3, ; enables White to checkmate with:, White Knight from e1 to f3 ------------------------- The moves: Black Knight, from , b3, to one of the follwing:, a1, a5, c1, c5, d2, ; Black Knight, from , e4, to one of the follwing:, c5, d2, d6, f2, g5, ; enables White to checkmate with:, White Rook from d4 to d5 ------------------------- The moves: Black Queen, from , b1, to one of the follwing:, a1, a2, b2, c1, d1, e1, ; Black Pawn, from , c3, to , c2, ; enables White to checkmate with:, White Rook from f4 to e4 ------------------------- The moves: Black Queen, from , b1, to one of the follwing:, c2, d3, ; Black Bishop, from , h1, to , g2, ; Black Pawn, from , b5, to , b4, ; Black Pawn, from , f6, to one of the follwing:, f5, g5, ; Black Pawn, from , g3, to , g2, ; enables White to checkmate with:, White Rook from f4 to f5 ------------------------- This took, 25.695, seconds. ------------------------------ Problem Number, 185 [- - - - - - - - ] [ ] [- - - - - - - wK] [ ] [- - - - - bP - - ] [ ] [- - - - - bN - bK] [ ] [- - - - - wQ - - ] [ ] [- - - - bN - - - ] [ ] [- - - - - - - wN] [ ] [- - - - - - - - ] White can win in two moves with the move:, White Knight from h2 to f3 leading to the position [- - - - - - - - ] [ ] [- - - - - - - wK] [ ] [- - - - - bP - - ] [ ] [- - - - - bN - bK] [ ] [- - - - - wQ - - ] [ ] [- - - - bN wN - - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] Black has, 14, possible legal counter-moves. each of them leading to a checkmate The move Black Knight, from , e3, to one of the follwing:, c2, c4, d1, d5, f1, g2, g4, ; enables White to checkmate with:, White Queen from f4 to f5 ------------------------- The move Black Knight, from , f5, to one of the follwing:, d4, d6, e7, g3, g7, h4, h6, ; enables White to checkmate with:, White Queen from f4 to h4 ------------------------- This took, 0.926, seconds. ------------------------------ Problem Number, 186 [- - wR - - - - -] [ ] [- - - bN - - - -] [ ] [- - - - - - - -] [ ] [- - - bK - wK - -] [ ] [- - - - - wB - -] [ ] [- - - bR - - - -] [ ] [- - - - - wQ - -] [ ] [- - - - - - - -] White can win in two moves with the move:, White Queen from f2 to c2 leading to the position [- - wR - - - - -] [ ] [- - - bN - - - -] [ ] [- - - - - - - -] [ ] [- - - bK - wK - -] [ ] [- - - - - wB - -] [ ] [- - - bR - - - -] [ ] [- - wQ - - - - -] [ ] [- - - - - - - -] Black has, 17, possible legal counter-moves. each of them leading to a checkmate The moves: Black King, from , d5, to , d4, ; Black Rook, from , d3, to one of the follwing:, a3, b3, d1, d2, e3, f3, g3, h3, ; enables White to checkmate with:, White Queen from c2 to c4 ------------------------- The move Black Knight, from , d7, to one of the follwing:, b6, b8, c5, e5, f6, f8, ; enables White to checkmate with:, White Queen from c2 to c5 ------------------------- The move Black Rook, from , d3, to , d4, ; enables White to checkmate with:, White Queen from c2 to c6 ------------------------- The move Black Rook, from , d3, to , c3, ; enables White to checkmate with:, White Queen from c2 to e4 ------------------------- This took, 5.046, seconds. ------------------------------ Problem Number, 187 [- - - - - - - - ] [ ] [wB - - - - - - bR] [ ] [bK - - - - - bP - ] [ ] [- wR - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [wK wQ - - - - - - ] [ ] [- - - - - - - - ] %1 := [-, -, -, -, -, -, -, -] White can win in two moves with the move:, White Rook from b5 to h5 leading to the position [- - - - - - - - ] [ ] [wB - - - - - - bR] [ ] [bK - - - - - bP - ] [ ] [- - - - - - - wR] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [wK wQ - - - - - - ] [ ] [- - - - - - - - ] %1 := [-, -, -, -, -, -, -, -] Black has, 13, possible legal counter-moves. each of them leading to a checkmate The move Black King, from , a6, to , a7, ; enables White to checkmate with:, White Rook from h5 to a5 ------------------------- The move Black Rook, from , h7, to , b7, ; enables White to checkmate with:, White Queen from b2 to a3 ------------------------- The move Black Rook, from , h7, to , a7, ; enables White to checkmate with:, White Queen from b2 to b5 ------------------------- The moves: Black Rook, from , h7, to one of the follwing:, c7, d7, e7, f7, g7, h5, h6, h8, ; Black Pawn, from , g6, to one of the follwing:, g5, h5, ; enables White to checkmate with:, White Queen from b2 to b6 ------------------------- This took, 5.185, seconds. ------------------------------ Problem Number, 188 Not Mate-In-Two This took, 2.149, seconds. ------------------------------ Problem Number, 189 Not Mate-In-Two This took, 0.001, seconds. ------------------------------ Problem Number, 190 [- - - - - - - -] [ ] [- bP - - - wQ - -] [ ] [- - - - bP - wK -] [ ] [- - wP - - - - -] [ ] [- wN - wP bK - - -] [ ] [- wR - - - wN - -] [ ] [- - - - - - - -] [ ] [- - bB - - wB - -] White can win in two moves with the move:, White Knight from b4 to d5 leading to the position [- - - - - - - -] [ ] [- bP - - - wQ - -] [ ] [- - - - bP - wK -] [ ] [- - wP wN - - - -] [ ] [- - - wP bK - - -] [ ] [- wR - - - wN - -] [ ] [- - - - - - - -] [ ] [- - bB - - wB - -] Black has, 12, possible legal counter-moves. each of them leading to a checkmate The move Black Bishop, from , c1, to , e3, ; enables White to checkmate with:, White Knight from d5 to c3 ------------------------- The move Black Bishop, from , c1, to , f4, ; enables White to checkmate with:, White Knight from d5 to f6 ------------------------- The move Black Pawn, from , e6, to , e5, ; enables White to checkmate with:, White Bishop from f1 to d3 ------------------------- The move Black King, from , e4, to , d5, ; enables White to checkmate with:, White Queen from f7 to b7 ------------------------- The moves: Black Bishop, from , c1, to one of the follwing:, a3, b2, d2, g5, h6, ; Black Pawn, from , b7, to one of the follwing:, b5, b6, ; enables White to checkmate with:, White Queen from f7 to e6 ------------------------- The move Black Pawn, from , e6, to , d5, ; enables White to checkmate with:, White Queen from f7 to f5 ------------------------- This took, 2.168, seconds. ------------------------------ Problem Number, 191 [- - - - bR - bB - ] [ ] [wN - - bQ - - - bP] [ ] [wQ - - - bP - - - ] [ ] [wP - wP - wR - - - ] [ ] [- - - - - - - bR] [ ] [wP - bK - - - wB - ] [ ] [wB bP wP wN wP bB - - ] [ ] [- wK - wR - - - - ] White can win in two moves with the move:, White Pawn from e2 to e4 leading to the position [- - - - bR - bB - ] [ ] [wN - - bQ - - - bP] [ ] [wQ - - - bP - - - ] [ ] [wP - wP - wR - - - ] [ ] [- - - - wP - - bR] [ ] [wP - bK - - - wB - ] [ ] [wB bP wP wN - bB - - ] [ ] [- wK - wR - - - - ] Black has, 40, possible legal counter-moves. each of them leading to a checkmate The move Black Queen, from , d7, to one of the follwing:, b5, d4, d5, ; enables White to checkmate with:, White Knight from a7 to b5 ------------------------- The move Black Rook, from , h4, to , e4, ; enables White to checkmate with:, White Knight from d2 to e4 ------------------------- The moves: Black Queen, from , d7, to one of the follwing:, a7, b7, c6, c7, c8, d2, d6, d8, e7, f7, g7, ; Black Rook, from , e8, to one of the follwing:, a8, b8, c8, d8, e7, f8, ; Black Rook, from , h4, to one of the follwing:, f4, g4, h1, h2, h3, h5, h6, ; Black Bishop, from , f2, to one of the follwing:, c5, d4, e1, e3, g1, g3, ; Black Bishop, from , g8, to , f7, ; Black Pawn, from , h7, to one of the follwing:, h5, h6, ; enables White to checkmate with:, White Queen from a6 to c4 ------------------------- The moves: Black King, from , c3, to , d4, ; Black Queen, from , d7, to one of the follwing:, a4, d3, ; enables White to checkmate with:, White Queen from a6 to d3 ------------------------- This took, 12.025, seconds. ------------------------------ Problem Number, 192 [- wK - - bB - - - ] [ ] [- - - - - - - wB] [ ] [- - - - - - - - ] [ ] [- - - - - wQ - - ] [ ] [- - bP wB - - - - ] [ ] [- wP - wR - - - - ] [ ] [- - bK - wN wN - bR] [ ] [- - - - - - - - ] White can win in two moves with the move:, White Queen from f5 to a5 leading to the position [- wK - - bB - - - ] [ ] [- - - - - - - wB] [ ] [- - - - - - - - ] [ ] [wQ - - - - - - - ] [ ] [- - bP wB - - - - ] [ ] [- wP - wR - - - - ] [ ] [- - bK - wN wN - bR] [ ] [- - - - - - - - ] Black has, 19, possible legal counter-moves. each of them leading to a checkmate The move Black King, from , c2, to , b1, ; enables White to checkmate with:, White Rook from d3 to d1 ------------------------- The move Black Pawn, from , c4, to , b3, ; enables White to checkmate with:, White Rook from d3 to d2 ------------------------- The move Black Bishop, from , e8, to , a4, ; enables White to checkmate with:, White Rook from d3 to h3 ------------------------- The moves: Black Rook, from , h2, to one of the follwing:, f2, g2, h1, h3, h4, h5, h6, h7, ; Black Bishop, from , e8, to one of the follwing:, b5, c6, d7, f7, g6, h5, ; Black Pawn, from , c4, to one of the follwing:, c3, d3, ; enables White to checkmate with:, White Queen from a5 to a2 ------------------------- This took, 9.208, seconds. ------------------------------ Problem Number, 193 Not Mate-In-Two This took, 0.738, seconds. ------------------------------ Problem Number, 194 [- - - - - - wN - ] [ ] [- - bP - bP - wP bP] [ ] [- - wR - bP - - wB] [ ] [bP - - - bK bN wQ - ] [ ] [wK - - - - - bP bR] [ ] [- - wP - - - bB - ] [ ] [- - - - - wN - bP] [ ] [- - bN - - - - wB] White can win in two moves with the move:, White Queen from g5 to g4 leading to the position [- - - - - - wN - ] [ ] [- - bP - bP - wP bP] [ ] [- - wR - bP - - wB] [ ] [bP - - - bK bN - - ] [ ] [wK - - - - - wQ bR] [ ] [- - wP - - - bB - ] [ ] [- - - - - wN - bP] [ ] [- - bN - - - - wB] Black has, 15, possible legal counter-moves. each of them leading to a checkmate The move Black Knight, from , f5, to , d4, ; enables White to checkmate with:, White Pawn from c3 to d4 ------------------------- The move Black Knight, from , c1, to one of the follwing:, a2, b3, d3, e2, ; enables White to checkmate with:, White Knight from f2 to d3 ------------------------- The move Black Rook, from , h4, to , g4, ; enables White to checkmate with:, White Knight from f2 to g4 ------------------------- The move Black Bishop, from , g3, to one of the follwing:, f2, f4, ; enables White to checkmate with:, White Bishop from h6 to f4 ------------------------- The move Black Knight, from , f5, to , g7, ; enables White to checkmate with:, White Bishop from h6 to g7 ------------------------- The move Black Knight, from , f5, to , d6, ; enables White to checkmate with:, White Rook from c6 to c5 ------------------------- The move Black Knight, from , f5, to one of the follwing:, e3, h6, ; enables White to checkmate with:, White Rook from c6 to e6 ------------------------- The move Black Rook, from , h4, to one of the follwing:, h3, h5, h6, ; enables White to checkmate with:, White Queen from g4 to e4 ------------------------- This took, 8.018, seconds. ------------------------------ Problem Number, 195 [- - - - - wN - - ] [ ] [- - - - - - bR - ] [ ] [- bP - - wR wN - - ] [ ] [- wR bQ - - bK - - ] [ ] [- wP bP - - - - wQ] [ ] [- - wP bR - - - bN] [ ] [- wK - wP - - - - ] [ ] [- wB - - - - - - ] White can win in two moves with the move:, White Knight from f6 to e4 leading to the position [- - - - - wN - - ] [ ] [- - - - - - bR - ] [ ] [- bP - - wR - - - ] [ ] [- wR bQ - - bK - - ] [ ] [- wP bP - wN - - wQ] [ ] [- - wP bR - - - bN] [ ] [- wK - wP - - - - ] [ ] [- wB - - - - - - ] Black has, 31, possible legal counter-moves. each of them leading to a checkmate The move Black Rook, from , d3, to , d2, ; enables White to checkmate with:, White Knight from e4 to d2 ------------------------- The moves: Black Queen, from , c5, to one of the follwing:, b5, d5, ; Black Rook, from , d3, to one of the follwing:, c3, d4, d5, d6, d7, d8, e3, f3, g3, ; Black Rook, from , g7, to one of the follwing:, a7, b7, c7, e7, f7, g1, g2, g3, g5, g6, g8, h7, ; Black Knight, from , h3, to one of the follwing:, f2, f4, g1, g5, ; enables White to checkmate with:, White Knight from e4 to d6 ------------------------- The move Black Rook, from , g7, to , d7, ; enables White to checkmate with:, White Knight from e4 to g3 ------------------------- The move Black Queen, from , c5, to , e5, ; enables White to checkmate with:, White Rook from b5 to e5 ------------------------- The move Black Rook, from , g7, to , g4, ; enables White to checkmate with:, White Queen from h4 to f6 ------------------------- This took, 8.175, seconds. ------------------------------ Problem Number, 196 [- - - - - - - wQ] [ ] [- - - - wN - - - ] [ ] [- - - - - - - - ] [ ] [- - - wR wP - bK - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - wB - - wK - wN] [ ] [- - - - wB bN - bB] White can win in two moves with the move:, White King from f2 to g1 leading to the position [- - - - - - - wQ] [ ] [- - - - wN - - - ] [ ] [- - - - - - - - ] [ ] [- - - wR wP - bK - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - wB - - - - wN] [ ] [- - - - wB bN wK bB] Black has, 9, possible legal counter-moves. each of them leading to a checkmate The move Black Knight, from , f1, to , g3, ; enables White to checkmate with:, White Bishop from e1 to d2 ------------------------- The moves: Black Bishop, from , h1, to one of the follwing:, d5, e4, f3, g2, ; Black Knight, from , f1, to one of the follwing:, d2, e3, h2, ; enables White to checkmate with:, White Queen from h8 to h4 ------------------------- The move Black King, from , g5, to , f4, ; enables White to checkmate with:, White Queen from h8 to h6 ------------------------- This took, 8.488, seconds. ------------------------------ Problem Number, 197 [wK - - - - - bK bR] [ ] [- wR - - - wR bP - ] [ ] [- - - - - - - bB] [ ] [- - - - wB - - - ] [ ] [- - - - - - - - ] [ ] [- - - wB - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] White can win in two moves with the move:, White Rook from f7 to f5 leading to the position [wK - - - - - bK bR] [ ] [- wR - - - - bP - ] [ ] [- - - - - - - bB] [ ] [- - - - wB wR - - ] [ ] [- - - - - - - - ] [ ] [- - - wB - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] Black has, 9, possible legal counter-moves. each of them leading to a checkmate The move Black Pawn, from , g7, to one of the follwing:, g5, g6, ; enables White to checkmate with:, White Bishop from d3 to c4 ------------------------- The move Black Rook, from , h8, to , h7, ; enables White to checkmate with:, White Rook from b7 to b8 ------------------------- The move Black Bishop, from , h6, to one of the follwing:, c1, d2, e3, f4, g5, ; enables White to checkmate with:, White Rook from b7 to g7 ------------------------- The move Black King, from , g8, to , h7, ; enables White to checkmate with:, White Rook from f5 to f8 ------------------------- This took, 3.825, seconds. ------------------------------ Problem Number, 198 [- - wK wR - - - - ] [ ] [- - - - - - - - ] [ ] [- - wR - - wN - - ] [ ] [- - - - - - bR - ] [ ] [- - - wN - - - - ] [ ] [- - - - bK - wB wQ] [ ] [- - - - - - bN - ] [ ] [- wB - - - - - - ] White can win in two moves with the move:, White Rook from c6 to c2 leading to the position [- - wK wR - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - - wN - - ] [ ] [- - - - - - bR - ] [ ] [- - - wN - - - - ] [ ] [- - - - bK - wB wQ] [ ] [- - wR - - - bN - ] [ ] [- wB - - - - - - ] Black has, 16, possible legal counter-moves. each of them leading to a checkmate The move Black King, from , e3, to , d3, ; enables White to checkmate with:, White Knight from d4 to f5 ------------------------- The move Black Rook, from , g5, to , c5, ; enables White to checkmate with:, White Bishop from g3 to c7 ------------------------- The move Black Rook, from , g5, to , d5, ; enables White to checkmate with:, White Bishop from g3 to e5 ------------------------- The move Black Knight, from , g2, to , f4, ; enables White to checkmate with:, White Bishop from g3 to f2 ------------------------- The moves: Black Rook, from , g5, to one of the follwing:, a5, b5, e5, f5, g4, g6, g7, g8, h5, ; Black Knight, from , g2, to one of the follwing:, e1, h4, ; enables White to checkmate with:, White Rook from c2 to e2 ------------------------- The move Black Rook, from , g5, to , g3, ; enables White to checkmate with:, White Queen from h3 to g3 ------------------------- This took, 10.112, seconds. ------------------------------ Problem Number, 199 [- - - - - - - - ] [ ] [- - bN - - - - - ] [ ] [bN - - - bP - - wR] [ ] [- - - wP bK wB - wK] [ ] [- bB wR - bB wN - wN] [ ] [- - - bP wQ bP bP - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] White can win in two moves with the move:, White Queen from e3 to b6 leading to the position [- - - - - - - - ] [ ] [- - bN - - - - - ] [ ] [bN wQ - - bP - - wR] [ ] [- - - wP bK wB - wK] [ ] [- bB wR - bB wN - wN] [ ] [- - - bP - bP bP - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] Black has, 23, possible legal counter-moves. each of them leading to a checkmate The move Black Bishop, from , e4, to , d5, ; enables White to checkmate with:, White Knight from f4 to d3 ------------------------- The move Black Pawn, from , e6, to , d5, ; enables White to checkmate with:, White Knight from f4 to g6 ------------------------- The move Black Bishop, from , e4, to , f5, ; enables White to checkmate with:, White Knight from h4 to f3 ------------------------- The move Black Pawn, from , e6, to , f5, ; enables White to checkmate with:, White Knight from h4 to g6 ------------------------- The moves: Black King, from , e5, to , f4, ; Black Bishop, from , b4, to one of the follwing:, a3, a5, c3, c5, d2, d6, e1, e7, f8, ; Black Knight, from , a6, to , b8, ; Black Knight, from , c7, to one of the follwing:, a8, b5, d5, e8, ; Black Pawn, from , d3, to , d2, ; Black Pawn, from , f3, to , f2, ; Black Pawn, from , g3, to , g2, ; enables White to checkmate with:, White Rook from c4 to e4 ------------------------- The move Black Knight, from , a6, to , c5, ; enables White to checkmate with:, White Queen from b6 to c7 ------------------------- This took, 10.644, seconds. ------------------------------ Problem Number, 200 [- - bR - - bN - - ] [ ] [- - bP - - - wQ - ] [ ] [- - - - - wR - - ] [ ] [- - bP - wN bP - - ] [ ] [- - wP bK bP - - - ] [ ] [- wP - wN - - - - ] [ ] [- wK - wB bN - - - ] [ ] [- - - wR - - bQ bB] White can win in two moves with the move:, White Knight from d3 to f2 leading to the position [- - bR - - bN - - ] [ ] [- - bP - - - wQ - ] [ ] [- - - - - wR - - ] [ ] [- - bP - wN bP - - ] [ ] [- - wP bK bP - - - ] [ ] [- wP - - - - - - ] [ ] [- wK - wB bN wN - - ] [ ] [- - - wR - - bQ bB] Black has, 29, possible legal counter-moves. each of them leading to a checkmate The moves: Black Queen, from , g1, to one of the follwing:, d1, e1, f1, g3, ; Black Rook, from , c8, to one of the follwing:, a8, b8, d8, e8, ; Black Bishop, from , h1, to one of the follwing:, f3, g2, ; Black Knight, from , e2, to one of the follwing:, c1, c3, f4, g3, ; Black Knight, from , f8, to one of the follwing:, d7, e6, g6, h7, ; Black Pawn, from , f5, to , f4, ; enables White to checkmate with:, White Knight from e5 to c6 ------------------------- The move Black Pawn, from , e4, to , e3, ; enables White to checkmate with:, White Bishop from d2 to c3 ------------------------- The move Black Queen, from , g1, to one of the follwing:, f2, g2, g4, g5, g6, g7, h2, ; enables White to checkmate with:, White Bishop from d2 to f4 ------------------------- The move Black Pawn, from , c7, to , c6, ; enables White to checkmate with:, White Rook from f6 to d6 ------------------------- The move Black King, from , d4, to , e5, ; enables White to checkmate with:, White Rook from f6 to g6 ------------------------- This took, 26.591, seconds. ------------------------------ Problem Number, 201 [- - - - - - - - ] [ ] [- - - - - bN - - ] [ ] [wK bP - - - - - - ] [ ] [- wQ - - - - - - ] [ ] [- - - - - bP - wB] [ ] [bP wP wR - - wP - - ] [ ] [bR - wP - wB wP - wN] [ ] [- wN - bB bK - - bR] White can win in two moves with the move:, White Queen from b5 to b4 leading to the position [- - - - - - - - ] [ ] [- - - - - bN - - ] [ ] [wK bP - - - - - - ] [ ] [- - - - - - - - ] [ ] [- wQ - - - bP - wB] [ ] [bP wP wR - - wP - - ] [ ] [bR - wP - wB wP - wN] [ ] [- wN - bB bK - - bR] Black has, 16, possible legal counter-moves. each of them leading to a checkmate The move Black Rook, from , a2, to , c2, ; enables White to checkmate with:, White Rook from c3 to c2 ------------------------- The move Black Bishop, from , d1, to , e2, ; enables White to checkmate with:, White Rook from c3 to d3 ------------------------- The moves: Black Rook, from , a2, to one of the follwing:, a1, b2, ; Black Rook, from , h1, to one of the follwing:, f1, g1, h2, ; Black Bishop, from , d1, to , c2, ; Black Knight, from , f7, to one of the follwing:, d6, d8, e5, g5, h6, h8, ; Black Pawn, from , b6, to , b5, ; enables White to checkmate with:, White Rook from c3 to e3 ------------------------- The move Black King, from , e1, to , e2, ; enables White to checkmate with:, White Queen from b4 to e4 ------------------------- This took, 5.992, seconds. ------------------------------ Problem Number, 202 [wQ - bR - wR - wB bR] [ ] [bP - - - - bP - - ] [ ] [- - bP - - bP - - ] [ ] [- wP bP bK wN - bN bN] [ ] [wK wP - - wN wB - - ] [ ] [- wP - bP wP wP - - ] [ ] [- - - - - - - - ] [ ] [- - - wR - bQ - bB] White can win in two moves with the move:, White Knight from e5 to d3 leading to the position [wQ - bR - wR - wB bR] [ ] [bP - - - - bP - - ] [ ] [- - bP - - bP - - ] [ ] [- wP bP bK - - bN bN] [ ] [wK wP - - wN wB - - ] [ ] [- wP - wN wP wP - - ] [ ] [- - - - - - - - ] [ ] [- - - wR - bQ - bB] Black has, 32, possible legal counter-moves. each of them leading to a checkmate The move Black Pawn, from , c5, to , b4, ; enables White to checkmate with:, White Knight from d3 to b4 ------------------------- The move Black Queen, from , f1, to , h3, ; enables White to checkmate with:, White Knight from d3 to c5 ------------------------- The move Black Queen, from , f1, to , e1, ; enables White to checkmate with:, White Knight from d3 to e1 ------------------------- The move Black Knight, from , h5, to , f4, ; enables White to checkmate with:, White Knight from d3 to f4 ------------------------- The moves: Black Queen, from , f1, to one of the follwing:, d1, e2, f2, f3, g1, g2, ; Black Rook, from , c8, to one of the follwing:, a8, c7, ; Black Rook, from , h8, to one of the follwing:, g8, h6, h7, ; Black Bishop, from , h1, to one of the follwing:, f3, g2, ; Black Knight, from , g5, to one of the follwing:, e6, f3, h3, h7, ; Black Knight, from , h5, to one of the follwing:, g3, g7, ; Black Pawn, from , a7, to one of the follwing:, a5, a6, ; Black Pawn, from , c5, to , c4, ; enables White to checkmate with:, White Knight from e4 to c3 ------------------------- The move Black Knight, from , g5, to , e4, ; enables White to checkmate with:, White Bishop from g8 to f7 ------------------------- The move Black Queen, from , f1, to , d3, ; enables White to checkmate with:, White Rook from d1 to d3 ------------------------- The move Black Pawn, from , f6, to , f5, ; enables White to checkmate with:, White Rook from e8 to e5 ------------------------- The move Black Rook, from , c8, to one of the follwing:, b8, d8, e8, ; enables White to checkmate with:, White Queen from a8 to c6 ------------------------- This took, 20.834, seconds. ------------------------------ Problem Number, 203 [- bB - - - - - -] [ ] [- - - - wQ bP - -] [ ] [wK - wP - - - - -] [ ] [wN - wB bK wP wP - -] [ ] [- wP wR bP bN wR - -] [ ] [- - wP - bP - bR -] [ ] [wB - wP - bB - - -] [ ] [- - - wN - - - -] White can win in two moves with the move:, White Pawn from c3 to d4 leading to the position [- bB - - - - - -] [ ] [- - - - wQ bP - -] [ ] [wK - wP - - - - -] [ ] [wN - wB bK wP wP - -] [ ] [- wP wR wP bN wR - -] [ ] [- - - - bP - bR -] [ ] [wB - wP - bB - - -] [ ] [- - - wN - - - -] Black has, 28, possible legal counter-moves. each of them leading to a checkmate The move Black Knight, from , e4, to one of the follwing:, c3, d2, d6, f2, f6, g5, ; enables White to checkmate with:, White Knight from d1 to c3 ------------------------- The moves: Black Rook, from , g3, to one of the follwing:, g1, g2, g4, g5, g6, g7, g8, ; Black Bishop, from , e2, to , f3, ; enables White to checkmate with:, White Knight from d1 to e3 ------------------------- The move Black Bishop, from , e2, to , c4, ; enables White to checkmate with:, White Bishop from a2 to c4 ------------------------- The move Black Bishop, from , e2, to one of the follwing:, d1, g4, h5, ; enables White to checkmate with:, White Rook from c4 to c3 ------------------------- The move Black Knight, from , e4, to , c5, ; enables White to checkmate with:, White Queen from e7 to c5 ------------------------- The move Black Bishop, from , b8, to , e5, ; enables White to checkmate with:, White Queen from e7 to e5 ------------------------- The move Black Pawn, from , f7, to , f6, ; enables White to checkmate with:, White Queen from e7 to e6 ------------------------- The moves: Black Rook, from , g3, to one of the follwing:, f3, h3, ; Black Bishop, from , b8, to one of the follwing:, a7, c7, d6, ; Black Bishop, from , e2, to one of the follwing:, d3, f1, ; enables White to checkmate with:, White Queen from e7 to f7 ------------------------- This took, 5.044, seconds. ------------------------------ Problem Number, 204 [- - - bN bN - wQ - ] [ ] [bB - - wN wB bQ - bR] [ ] [- - bP bP - - - bP] [ ] [- - bP bK - - - wP] [ ] [- - - - - - - wR] [ ] [- - - - - wR wN wB] [ ] [- - - - wP - - - ] [ ] [- - - - - wK - - ] White can win in two moves with the move:, White Bishop from e7 to f6 leading to the position [- - - bN bN - wQ - ] [ ] [bB - - wN - bQ - bR] [ ] [- - bP bP - wB - bP] [ ] [- - bP bK - - - wP] [ ] [- - - - - - - wR] [ ] [- - - - - wR wN wB] [ ] [- - - - wP - - - ] [ ] [- - - - - wK - - ] Black has, 12, possible legal counter-moves. each of them leading to a checkmate The move Black Pawn, from , c5, to , c4, ; enables White to checkmate with:, White Pawn from e2 to e4 ------------------------- The moves: Black Queen, from , f7, to one of the follwing:, e6, g8, ; Black Rook, from , h7, to one of the follwing:, g7, h8, ; Black Bishop, from , a7, to one of the follwing:, b6, b8, ; Black Knight, from , d8, to , b7, ; Black Knight, from , e8, to one of the follwing:, c7, f6, g7, ; enables White to checkmate with:, White Rook from f3 to d3 ------------------------- The move Black Knight, from , d8, to , e6, ; enables White to checkmate with:, White Rook from f3 to f5 ------------------------- This took, 8.040, seconds. ------------------------------ Problem Number, 205 [wK wB - - - - - bB] [ ] [- - - wP - wQ - - ] [ ] [bP - - - - bP bP - ] [ ] [bR - - - - bK - - ] [ ] [- - wR - bP wP - bP] [ ] [- - wN - - wP - - ] [ ] [- - bN - - - bN - ] [ ] [- wB - - - - wR - ] White can win in two moves with the move:, White Knight from c3 to e4 leading to the position [wK wB - - - - - bB] [ ] [- - - wP - wQ - - ] [ ] [bP - - - - bP bP - ] [ ] [bR - - - - bK - - ] [ ] [- - wR - wN wP - bP] [ ] [- - - - - wP - - ] [ ] [- - bN - - - bN - ] [ ] [- wB - - - - wR - ] Black has, 20, possible legal counter-moves. each of them leading to a checkmate The moves: Black Rook, from , a5, to one of the follwing:, b5, c5, e5, ; Black Bishop, from , h8, to , g7, ; Black Knight, from , c2, to one of the follwing:, a1, a3, b4, e1, e3, ; Black Pawn, from , g6, to , g5, ; Black Pawn, from , h4, to , h3, ; enables White to checkmate with:, White Knight from e4 to d6 ------------------------- The move Black Knight, from , c2, to , d4, ; enables White to checkmate with:, White Knight from e4 to g3 ------------------------- The move Black Knight, from , g2, to one of the follwing:, e1, e3, f4, ; enables White to checkmate with:, White Rook from g1 to g5 ------------------------- The move Black Rook, from , a5, to one of the follwing:, a1, a2, a3, a4, d5, ; enables White to checkmate with:, White Queen from f7 to d5 ------------------------- This took, 3.934, seconds. ------------------------------ Problem Number, 206 [wB - - - - - - - ] [ ] [- bR - wN wP wK bP - ] [ ] [- - bP bP wP - wP - ] [ ] [- - - bK - bP bR wR] [ ] [- wP - wN bP - - - ] [ ] [- - wR - - bP - - ] [ ] [- - - - - wB - - ] [ ] [- - - - - - - wQ] White can win in two moves with the move:, White Knight from d4 to c6 leading to the position [wB - - - - - - - ] [ ] [- bR - wN wP wK bP - ] [ ] [- - wN bP wP - wP - ] [ ] [- - - bK - bP bR wR] [ ] [- wP - - bP - - - ] [ ] [- - wR - - bP - - ] [ ] [- - - - - wB - - ] [ ] [- - - - - - - wQ] Black has, 15, possible legal counter-moves. each of them leading to a checkmate The move Black Rook, from , b7, to , b4, ; enables White to checkmate with:, White Knight from c6 to b4 ------------------------- The move Black Rook, from , b7, to one of the follwing:, a7, b6, c7, ; enables White to checkmate with:, White Knight from d7 to b6 ------------------------- The move Black Rook, from , g5, to one of the follwing:, g1, g2, g3, g4, g6, ; enables White to checkmate with:, White Rook from h5 to f5 ------------------------- The move Black Pawn, from , f5, to , f4, ; enables White to checkmate with:, White Rook from h5 to g5 ------------------------- The moves: Black Rook, from , b7, to one of the follwing:, b5, b8, d7, ; Black Rook, from , g5, to , h5, ; enables White to checkmate with:, White Queen from h1 to d1 ------------------------- The move Black Pawn, from , e4, to , e3, ; enables White to checkmate with:, White Queen from h1 to f3 ------------------------- This took, 4.902, seconds. ------------------------------ Problem Number, 207 [- - - wR - - - - ] [ ] [wK - bP - - - - - ] [ ] [bP - bK - - - - - ] [ ] [- - - - - - - bR] [ ] [wP - - - - - - - ] [ ] [wQ - wN - - - bP - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] White can win in two moves with the move:, White Queen from a3 to c1 leading to the position [- - - wR - - - - ] [ ] [wK - bP - - - - - ] [ ] [bP - bK - - - - - ] [ ] [- - - - - - - bR] [ ] [wP - - - - - - - ] [ ] [- - wN - - - bP - ] [ ] [- - - - - - - - ] [ ] [- - wQ - - - - - ] Black has, 17, possible legal counter-moves. each of them leading to a checkmate The move Black King, from , c6, to , c5, ; enables White to checkmate with:, White Knight from c3 to a2 ------------------------- The move Black Rook, from , h5, to one of the follwing:, a5, b5, h3, h6, h7, h8, ; enables White to checkmate with:, White Knight from c3 to b5 ------------------------- The move Black Rook, from , h5, to , h1, ; enables White to checkmate with:, White Knight from c3 to d1 ------------------------- The moves: Black Rook, from , h5, to one of the follwing:, d5, e5, f5, g5, ; Black Pawn, from , a6, to , a5, ; Black Pawn, from , g3, to , g2, ; enables White to checkmate with:, White Knight from c3 to d5 ------------------------- The move Black Rook, from , h5, to , h2, ; enables White to checkmate with:, White Knight from c3 to e2 ------------------------- The move Black Rook, from , h5, to , h4, ; enables White to checkmate with:, White Knight from c3 to e4 ------------------------- The move Black Rook, from , h5, to , c5, ; enables White to checkmate with:, White Queen from c1 to h6 ------------------------- This took, 4.193, seconds. ------------------------------ Problem Number, 208 [- - bK - - - - - ] [ ] [- wN - - - - - wR] [ ] [- bP bQ - - - - - ] [ ] [- - - bP - - - - ] [ ] [- - - - - - - - ] [ ] [- wR - - - - - - ] [ ] [- - - wQ - - - wB] [ ] [- - - wK - - - - ] White can win in two moves with the move:, White Queen from d2 to c3 leading to the position [- - bK - - - - - ] [ ] [- wN - - - - - wR] [ ] [- bP bQ - - - - - ] [ ] [- - - bP - - - - ] [ ] [- - - - - - - - ] [ ] [- wR wQ - - - - - ] [ ] [- - - - - - - wB] [ ] [- - - wK - - - - ] Black has, 6, possible legal counter-moves. each of them leading to a checkmate The move Black Queen, from , c6, to , c3, ; enables White to checkmate with:, White Rook from b3 to c3 ------------------------- The moves: Black Pawn, from , b6, to , b5, ; Black Pawn, from , d5, to , d4, ; enables White to checkmate with:, White Queen from c3 to c6 ------------------------- The move Black Queen, from , c6, to , c7, ; enables White to checkmate with:, White Queen from c3 to c7 ------------------------- The move Black Queen, from , c6, to , c5, ; enables White to checkmate with:, White Queen from c3 to h3 ------------------------- The move Black Queen, from , c6, to , c4, ; enables White to checkmate with:, White Queen from c3 to h8 ------------------------- This took, 8.632, seconds. ------------------------------ Problem Number, 209 [wK - wQ - - - - - ] [ ] [- bP - - - - - bR] [ ] [- - - - - - - - ] [ ] [- - wB - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [wR - - - - - - - ] [ ] [- - - - - - - bK] White can win in two moves with the move:, White Bishop from c5 to d4 leading to the position [wK - wQ - - - - - ] [ ] [- bP - - - - - bR] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - wB - - - - ] [ ] [- - - - - - - - ] [ ] [wR - - - - - - - ] [ ] [- - - - - - - bK] Black has, 13, possible legal counter-moves. each of them leading to a checkmate The moves: Black Rook, from , h7, to one of the follwing:, d7, h2, h4, h5, h6, ; Black Pawn, from , b7, to one of the follwing:, b5, b6, ; enables White to checkmate with:, White Queen from c8 to c1 ------------------------- The move Black Rook, from , h7, to one of the follwing:, c7, e7, f7, g7, h3, ; enables White to checkmate with:, White Queen from c8 to h3 ------------------------- The move Black Rook, from , h7, to , h8, ; enables White to checkmate with:, White Queen from c8 to h8 ------------------------- This took, 2.651, seconds. ------------------------------ Problem Number, 210 [- - - wR - - - - ] [ ] [- - - - - - - - ] [ ] [wK wN bK wB - - bB - ] [ ] [- - - - - - - - ] [ ] [- - bP bP - - - bN] [ ] [- - - - bN - - - ] [ ] [- - - - - - wN - ] [ ] [- - - - - - - wB] White can win in two moves with the move:, White Knight from b6 to c8 leading to the position [- - wN wR - - - - ] [ ] [- - - - - - - - ] [ ] [wK - bK wB - - bB - ] [ ] [- - - - - - - - ] [ ] [- - bP bP - - - bN] [ ] [- - - - bN - - - ] [ ] [- - - - - - wN - ] [ ] [- - - - - - - wB] Black has, 22, possible legal counter-moves. each of them leading to a checkmate The move Black Knight, from , e3, to , d5, ; enables White to checkmate with:, White Knight from c8 to a7 ------------------------- The moves: Black Bishop, from , g6, to one of the follwing:, b1, c2, d3, e4, e8, f5, f7, h5, h7, ; Black Knight, from , e3, to one of the follwing:, c2, d1, f1, g2, g4, ; Black Knight, from , h4, to one of the follwing:, f3, g2, ; Black Pawn, from , c4, to , c3, ; Black Pawn, from , d4, to , d3, ; enables White to checkmate with:, White Knight from c8 to e7 ------------------------- The move Black Knight, from , h4, to , f5, ; enables White to checkmate with:, White Knight from g2 to e3 ------------------------- The move Black King, from , c6, to , d5, ; enables White to checkmate with:, White Knight from g2 to f4 ------------------------- The move Black Knight, from , e3, to , f5, ; enables White to checkmate with:, White Knight from g2 to h4 ------------------------- This took, 1.361, seconds. ------------------------------ Problem Number, 211 Mate-In-One This took, 0.149, seconds. ------------------------------ Problem Number, 212 [- - - - - - - -] [ ] [- - - - - - - -] [ ] [- - - - bP - - -] [ ] [- - - - wP - wB -] [ ] [- - - wR - - wN -] [ ] [- - - - wN - wP -] [ ] [- - wB bR bK - wK -] [ ] [- wR - - - - - -] White can win in two moves with the move:, White Knight from e3 to d5 leading to the position [- - - - - - - -] [ ] [- - - - - - - -] [ ] [- - - - bP - - -] [ ] [- - - wN wP - wB -] [ ] [- - - wR - - wN -] [ ] [- - - - - - wP -] [ ] [- - wB bR bK - wK -] [ ] [- wR - - - - - -] Black has, 5, possible legal counter-moves. each of them leading to a checkmate The move Black Rook, from , d2, to , d4, ; enables White to checkmate with:, White Knight from d5 to c3 ------------------------- The move Black Rook, from , d2, to , c2, ; enables White to checkmate with:, White Knight from d5 to f4 ------------------------- The move Black Rook, from , d2, to , d3, ; enables White to checkmate with:, White Bishop from c2 to d3 ------------------------- The move Black Pawn, from , e6, to , d5, ; enables White to checkmate with:, White Rook from d4 to d2 ------------------------- The move Black Rook, from , d2, to , d1, ; enables White to checkmate with:, White Rook from d4 to e4 ------------------------- This took, 5.748, seconds. ------------------------------ Problem Number, 213 [- - - - - wK wQ - ] [ ] [- - - bP wR - - bP] [ ] [- - - bK - bP - - ] [ ] [- - - wB wN - - - ] [ ] [- bB wR - - - - - ] [ ] [- - bN - - - - - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] White can win in two moves with the move:, White Queen from g8 to g3 leading to the position [- - - - - wK - - ] [ ] [- - - bP wR - - bP] [ ] [- - - bK - bP - - ] [ ] [- - - wB wN - - - ] [ ] [- bB wR - - - - - ] [ ] [- - bN - - - wQ - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - - ] Black has, 16, possible legal counter-moves. each of them leading to a checkmate The move Black Knight, from , c3, to , d5, ; enables White to checkmate with:, White Knight from e5 to f7 ------------------------- The moves: Black Bishop, from , b4, to one of the follwing:, a3, a5, c5, ; Black Knight, from , c3, to one of the follwing:, a2, a4, b1, b5, d1, e2, e4, ; Black Pawn, from , f6, to , f5, ; Black Pawn, from , h7, to one of the follwing:, h5, h6, ; enables White to checkmate with:, White Rook from e7 to d7 ------------------------- The move Black King, from , d6, to , d5, ; enables White to checkmate with:, White Queen from g3 to d3 ------------------------- The move Black Pawn, from , f6, to , e5, ; enables White to checkmate with:, White Queen from g3 to e5 ------------------------- This took, 14.247, seconds. ------------------------------ Problem Number, 214 [wB - - - - wR - - ] [ ] [- - - - - - bP - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - wQ] [ ] [- bQ - - - - - - ] [ ] [- - - - - - bK - ] [ ] [bP bR - - - - - - ] [ ] [wK bN - - - - wB bB] White can win in two moves with the move:, White Bishop from a8 to g2 leading to the position [- - - - - wR - - ] [ ] [- - - - - - bP - ] [ ] [- - - - - - - - ] [ ] [- - - - - - - wQ] [ ] [- bQ - - - - - - ] [ ] [- - - - - - bK - ] [ ] [bP bR - - - - wB - ] [ ] [wK bN - - - - wB bB] Black has, 34, possible legal counter-moves. each of them leading to a checkmate The move Black Bishop, from , h1, to , g2, ; enables White to checkmate with:, White Bishop from g1 to h2 ------------------------- The move Black Rook, from , b2, to , g2, ; enables White to checkmate with:, White Rook from f8 to f3 ------------------------- The move Black Queen, from , b4, to , h4, ; enables White to checkmate with:, White Queen from h5 to f3 ------------------------- The move Black Queen, from , b4, to , f8, ; enables White to checkmate with:, White Queen from h5 to g5 ------------------------- The moves: Black King, from , g3, to , g2, ; Black Queen, from , b4, to , g4, ; enables White to checkmate with:, White Queen from h5 to h2 ------------------------- The moves: Black Queen, from , b4, to one of the follwing:, a3, a4, a5, b3, b5, b6, b7, b8, c3, c4, c5, d2, d4, d6, e1, e4, e7, f4, ; Black Rook, from , b2, to one of the follwing:, b3, c2, d2, e2, f2, ; Black Knight, from , b1, to one of the follwing:, a3, c3, d2, ; Black Pawn, from , g7, to one of the follwing:, g5, g6, ; enables White to checkmate with:, White Queen from h5 to h3 ------------------------- This took, 2.503, seconds. ------------------------------ Problem Number, 215 Not Mate-In-Two This took, 4.442, seconds. ------------------------------ Problem Number, 216 [- - - - - - - - ] [ ] [- - - wB - - - - ] [ ] [- - bP - - wP - - ] [ ] [bR - - bK wP - - - ] [ ] [bR - bN - - - wN wK] [ ] [- - wQ wP - wP - - ] [ ] [wN - - - bN wB - - ] [ ] [- - - - - bB - - ] White can win in two moves with the move:, White Queen from c3 to b4 leading to the position [- - - - - - - - ] [ ] [- - - wB - - - - ] [ ] [- - bP - - wP - - ] [ ] [bR - - bK wP - - - ] [ ] [bR wQ bN - - - wN wK] [ ] [- - - wP - wP - - ] [ ] [wN - - - bN wB - - ] [ ] [- - - - - bB - - ] Black has, 24, possible legal counter-moves. each of them leading to a checkmate The moves: Black Rook, from , a4, to one of the follwing:, a2, a3, ; Black Rook, from , a5, to , b5, ; Black Bishop, from , f1, to one of the follwing:, g2, h3, ; Black Pawn, from , c6, to , c5, ; enables White to checkmate with:, White Pawn from d3 to c4 ------------------------- The move Black Rook, from , a4, to , b4, ; enables White to checkmate with:, White Knight from a2 to b4 ------------------------- The move Black Knight, from , e2, to one of the follwing:, c1, c3, d4, f4, g1, g3, ; enables White to checkmate with:, White Knight from a2 to c3 ------------------------- The move Black Knight, from , c4, to , e5, ; enables White to checkmate with:, White Knight from g4 to e3 ------------------------- The move Black Rook, from , a5, to one of the follwing:, a6, a7, a8, c5, ; enables White to checkmate with:, White Queen from b4 to c5 ------------------------- The move Black Knight, from , c4, to one of the follwing:, a3, b2, b6, d2, d6, e3, ; enables White to checkmate with:, White Queen from b4 to d6 ------------------------- This took, 6.521, seconds. ------------------------------ Problem Number, 217 [- wQ - wK - - - -] [ ] [- bP bN wP - - - -] [ ] [- - - - - bN wB -] [ ] [- - bR wP wN wP bB -] [ ] [wR - wP - bK wP - -] [ ] [- - - - - bP - -] [ ] [- - - - - bP - -] [ ] [- - wB wR - - - -] White can win in two moves with the move:, White Knight from e5 to c6 leading to the position [- wQ - wK - - - -] [ ] [- bP bN wP - - - -] [ ] [- - wN - - bN wB -] [ ] [- - bR wP - wP bB -] [ ] [wR - wP - bK wP - -] [ ] [- - - - - bP - -] [ ] [- - - - - bP - -] [ ] [- - wB wR - - - -] Black has, 25, possible legal counter-moves. each of them leading to a checkmate The move Black Rook, from , c5, to , c6, ; enables White to checkmate with:, White Pawn from c4 to c5 ------------------------- The move Black Rook, from , c5, to , d5, ; enables White to checkmate with:, White Pawn from c4 to d5 ------------------------- The move Black Knight, from , c7, to , e6, ; enables White to checkmate with:, White Pawn from f5 to e6 ------------------------- The move Black Knight, from , f6, to one of the follwing:, d5, d7, e8, g4, g8, h5, h7, ; enables White to checkmate with:, White Pawn from f5 to f6 ------------------------- The move Black Rook, from , c5, to , c4, ; enables White to checkmate with:, White Rook from a4 to c4 ------------------------- The moves: Black Rook, from , c5, to one of the follwing:, a5, b5, ; Black Bishop, from , g5, to one of the follwing:, f4, h4, h6, ; Black Knight, from , c7, to one of the follwing:, a6, a8, d5, e8, ; Black Pawn, from , b7, to one of the follwing:, b5, b6, ; Black Pawn, from , f2, to , f1, ; enables White to checkmate with:, White Rook from d1 to d4 ------------------------- The move Black Pawn, from , b7, to , c6, ; enables White to checkmate with:, White Queen from b8 to b1 ------------------------- The move Black Knight, from , c7, to , b5, ; enables White to checkmate with:, White Queen from b8 to e5 ------------------------- This took, 5.494, seconds. ------------------------------ Problem Number, 218 [- - - - - - - bB] [ ] [- - - - - bR - - ] [ ] [- - - bP bB - - - ] [ ] [- - bN - wP - wN wB] [ ] [- wR - - - - - wK] [ ] [bP bP wN - bK bP wQ - ] [ ] [wR bP - - wP - - - ] [ ] [- - - bN wB - - - ] White can win in two moves with the move:, White Knight from g5 to f3 leading to the position [- - - - - - - bB] [ ] [- - - - - bR - - ] [ ] [- - - bP bB - - - ] [ ] [- - bN - wP - - wB] [ ] [- wR - - - - - wK] [ ] [bP bP wN - bK wN wQ - ] [ ] [wR bP - - wP - - - ] [ ] [- - - bN wB - - - ] Black has, 34, possible legal counter-moves. each of them leading to a checkmate The moves: Black Rook, from , f7, to one of the follwing:, a7, b7, c7, d7, e7, h7, ; Black Bishop, from , e6, to , f5, ; enables White to checkmate with:, White Knight from f3 to d2 ------------------------- The move Black Bishop, from , h8, to , f6, ; enables White to checkmate with:, White Knight from f3 to g5 ------------------------- The moves: Black Rook, from , f7, to one of the follwing:, f5, f6, f8, g7, ; Black Bishop, from , e6, to one of the follwing:, c4, c8, d5, d7, g4, h3, ; Black Bishop, from , h8, to one of the follwing:, e5, g7, ; Black Knight, from , d1, to , f2, ; Black Pawn, from , b2, to , b1, ; Black Pawn, from , b3, to , a2, ; Black Pawn, from , d6, to one of the follwing:, d5, e5, ; enables White to checkmate with:, White Bishop from e1 to d2 ------------------------- The move Black Knight, from , c5, to one of the follwing:, a4, a6, b7, d3, d7, e4, ; enables White to checkmate with:, White Rook from b4 to e4 ------------------------- The move Black Knight, from , d1, to , c3, ; enables White to checkmate with:, White Queen from g3 to f2 ------------------------- The move Black Rook, from , f7, to , f3, ; enables White to checkmate with:, White Queen from g3 to f3 ------------------------- The move Black Rook, from , f7, to , f4, ; enables White to checkmate with:, White Queen from g3 to f4 ------------------------- This took, 3.606, seconds. ------------------------------ Problem Number, 219 [bB wR wQ - - - - - ] [ ] [- bQ wP - wP wB - bN] [ ] [- - - wP - - - - ] [ ] [bB - - wN - - - - ] [ ] [wP - bK - - wK - - ] [ ] [wP - wN - - - - - ] [ ] [wR - - - wP wB - bN] [ ] [- - - - - - - - ] White can win in two moves with the move:, White Knight from c3 to e4 leading to the position [bB wR wQ - - - - - ] [ ] [- bQ wP - wP wB - bN] [ ] [- - - wP - - - - ] [ ] [bB - - wN - - - - ] [ ] [wP - bK - wN wK - - ] [ ] [wP - - - - - - - ] [ ] [wR - - - wP wB - bN] [ ] [- - - - - - - - ] Black has, 26, possible legal counter-moves. each of them leading to a checkmate The moves: Black Queen, from , b7, to one of the follwing:, a6, a7, b1, b2, b3, b4, b5, b6, b8, c6, c7, c8, ; Black Bishop, from , a5, to one of the follwing:, b4, b6, c3, c7, e1, ; Black Knight, from , h2, to one of the follwing:, f1, f3, g4, ; Black Knight, from , h7, to one of the follwing:, f6, f8, g5, ; enables White to checkmate with:, White Knight from d5 to b6 ------------------------- The move Black King, from , c4, to , b3, ; enables White to checkmate with:, White Knight from d5 to c3 ------------------------- The move Black Bishop, from , a5, to , d2, ; enables White to checkmate with:, White Knight from e4 to d2 ------------------------- The move Black Queen, from , b7, to , d5, ; enables White to checkmate with:, White Queen from c8 to a6 ------------------------- This took, 5.630, seconds. The whole thing took, 2291.753, seconds of CPU time.